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318 - Carvanha (キバニア)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "They form packs to attack boats and rip out their hulls to sink them. They live in rivers in the jungle."

ss "They form packs to attack boats and rip out their hulls to sink them. They live in rivers in the jungle."

Classification Savage Pokémon
Height 2'07"
Weight 45.9 lbs
Capture Rate 225
Egg Steps 5,120
Egg Groups Water 2
Experience Growth 1,250,000 - Slow
Safari Zone Flee Rate 90
Color Red
Base Happiness 35
Gender Ratio ♂: 50%   ♀: 50%

Held Item Chance
Deep Sea Tooth 5%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 0.5 0.5 2 2 0.5 2 1 1 1 0 2 1 0.5 1 0.5 0.5

Locations

hg Transfer from PokéWalker

ss Transfer from PokéWalker

pokewalker

Pokéwalker

Courses
Warm Beach
Stat Base Range
At Lv. 50 At Lv. 100
HP:
45
105 - 152 200 - 294
Attack:
90
85 - 156 166 - 306
Defense:
20
22 - 79 40 - 152
Special Attack:
65
63 - 128 121 - 251
Special Defense:
20
22 - 79 40 - 152
Speed:
65
63 - 128 121 - 251
Total:
305
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 1 0 0 0 0

Abilities

  • Rough Skin
  • When this Pokemon is directly attacked, the opponent receives damage equal to 1/16 of its max HP.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Leer - 100% 30
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
0 Bite 60 100% 25
The foe is bitten with viciously sharp fangs. It may make the target flinch.
6 Rage 20 100% 20
While this move is in use, it gains attack power each time the user is hit in battle.
8 Focus Energy - - 30
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
11 Scary Face - 90% 10
The user frightens the foe with a scary face to sharply reduce its Speed stat.
16 Ice Fang 65 95% 15
The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
18 Screech - 85% 40
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
21 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
26 Assurance 50 100% 10
If the foe has already taken some damage in the same turn, this attack's power is doubled.
28 Crunch 80 100% 15
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
31 Aqua Jet 40 100% 20
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
36 Agility - - 30
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
38 Take Down 90 85% 20
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM03 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail - - 10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM12 Taunt - 100% 20
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM13 Ice Beam 95 100% 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70% 5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM41 Torment - 100% 15
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100% 10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM55 Brine 65 100% 10
If the foe's HP is down to about half, this attack will hit with double the power.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM66 Payback 50 100% 10
If the user can use this attack after the foe attacks, its power is doubled.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse 80 100% 15
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100% 15
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM07 Waterfall 80 100% 15
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.

Tutor Moves

Move Type Cat. Power Acc. PP
Dive 60 100% 10
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Fury Cutter 10 95% 20
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Icy Wind 55 95% 15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Zen Headbutt 80 90% 15
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite - 100% 10
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Swift 60 - 20
Star-shaped rays are shot at the foe. This attack never misses.
Uproar 50 100% 10
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Ancientpower 60 100% 5
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Bounce 85 85% 5
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Super Fang Varies 90% 10
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.

Egg Moves

Move Type Cat. Power Acc. PP
Hydro Pump 120 80% 5
The foe is blasted by a huge volume of water launched under great pressure.
Double-Edge 120 100% 15
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
Thrash 90 100% 20
The user rampages and attacks for two to three turns. It then becomes confused, however.
Ancientpower 60 100% 5
The user attacks with a prehistoric power. It may also raise all the user's stats at once.