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Move List

Here are all the moves and the information of each move.

Number TMHM Move Type Cat. Power Acc. PP Gen.
001 -- Pound 40 100% 35 1
The foe is physically pounded with a long tail or a foreleg, etc.
002 -- Karate Chop 50 100% 25 1
The foe is attacked with a sharp chop. It has a high critical-hit ratio.
003 -- Double Slap 15 85% 10 1
The foe is slapped repeatedly, back and forth, two to five times in a row.
004 -- Comet Punch 18 85% 15 1
The foe is hit with a flurry of punches that strike two to five times in a row.
005 -- Mega Punch 80 85% 20 1
The foe is slugged by a punch thrown with muscle-packed power.
006 -- Pay Day 40 100% 20 1
Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.
007 -- Fire Punch 75 100% 15 1
The foe is punched with a fiery fist. It may leave the target with a burn.
008 -- Ice Punch 75 100% 15 1
The foe is punched with an icy fist. It may leave the target frozen.
009 -- Thunder Punch 75 100% 15 1
The foe is punched with an electrified fist. It may leave the target with paralysis.
010 -- Scratch 40 100% 35 1
Hard, pointed, and sharp claws rake the foe to inflict damage.
011 -- Vice Grip 55 100% 30 1
Huge, impressive pincers grip and squeeze the foe.
012 -- Guillotine 1HKO 30% 5 1
A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.
013 -- Razor Wind 80 100% 10 1
A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
014 TM75 Swords Dance - - 30 1
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
015 HM01 Cut 50 95% 30 1
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
016 -- Gust 40 100% 35 1
A gust of wind is whipped up by wings and launched at the foe to inflict damage.
017 -- Wing Attack 60 100% 35 1
The foe is struck with large, imposing wings spread wide to inflict damage.
018 -- Whirlwind - 100% 20 1
The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
019 HM02 Fly 70 95% 15 1
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
020 -- Bind 15 75% 20 1
A long body or tentacles are used to bind and squeeze the foe for two to five turns.
021 -- Slam 80 75% 20 1
The foe is slammed with a long tail, vines, etc., to inflict damage.
022 -- Vine Whip 035 100% 15 1
The foe is struck with slender, whiplike vines to inflict damage.
023 -- Stomp 65 100% 20 1
The foe is stomped with a big foot. It may also make the target flinch.
024 -- Double Kick 30 100% 30 1
The foe is quickly kicked twice in succession using both feet.
025 -- Mega Kick 120 75% 5 1
The foe is attacked by a kick launched with muscle-packed power.
026 -- Jump Kick 70 95% 25 1
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
027 -- Rolling Kick 60 85% 15 1
The user lashes out with a quick, spinning kick. It may also make the target flinch.
028 -- Sand-Attack - 100% 15 1
Sand is hurled in the foe's face, reducing its accuracy.
029 -- Headbutt 70 100% 15 1
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
030 -- Horn Attack 65 100% 25 1
The foe is jabbed with a sharply pointed horn to inflict damage.
031 -- Fury Attack 15 85% 20 1
The foe is jabbed repeatedly with a horn or beak two to five times in a row.
032 -- Horn Drill 1HKO 30% 5 1
The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
033 -- Tackle 35 95% 35 1
A physical attack in which the user charges and slams into the foe with its whole body.
034 -- Body Slam 85 100% 15 1
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
035 -- Wrap 15 85% 20 1
A long body or vines are used to wrap and squeeze the foe for two to five turns.
036 -- Take Down 90 85% 20 1
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
037 -- Thrash 90 100% 20 1
The user rampages and attacks for two to three turns. It then becomes confused, however.
038 -- Double-Edge 120 100% 15 1
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
039 -- Tail Whip - 100% 30 1
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
040 -- Poison Sting 15 100% 35 1
The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
041 -- Twin Needle 25 100% 20 1
The foe is stabbed twice by a pair of stingers. It may also poison the target.
042 -- Pin Missile 14 85% 20 1
Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.
043 -- Leer - 100% 30 1
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
044 -- Bite 60 100% 25 1
The foe is bitten with viciously sharp fangs. It may make the target flinch.
045 -- Growl - 100% 40 1
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
046 TM05 Roar - 100% 20 1
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
047 -- Sing - 55% 15 1
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
048 -- Supersonic - 55% 20 1
The user generates odd sound waves from its body. It may confuse the target.
049 -- SonicBoom Fixed 90% 20 1
The foe is hit with a destructive shock wave that always inflicts 20 HP damage.
050 -- Disable - 55% 20 1
For several turns, this move prevents the foe from using the move it last used.
051 -- Acid 40 100% 30 1
The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat.
052 -- Ember 40 100% 25 1
The foe is attacked with small flames. The target may also be left with a burn.
053 TM35 Flamethrower 95 100% 15 1
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
054 -- Mist - - 30 1
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
055 -- Water Gun 40 100% 25 1
The foe is blasted with a forceful shot of water.
056 -- Hydro Pump 120 80% 5 1
The foe is blasted by a huge volume of water launched under great pressure.
057 HM03 Surf 95 100% 15 1
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
058 TM13 Ice Beam 95 100% 10 1
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
059 TM14 Blizzard 120 70% 5 1
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
060 -- Psybeam 65 100% 20 1
The foe is attacked with a peculiar ray. It may also leave the target confused.
061 -- Bubblebeam 65 100% 20 1
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
062 -- Aurora Beam 65 100% 20 1
The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat.
063 TM15 Hyper Beam 150 90% 5 1
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
064 -- Peck 35 100% 35 1
The foe is jabbed with a sharply pointed beak or horn.
065 -- Drill Peck 80 100% 20 1
A corkscrewing attack with the sharp beak acting as a drill.
066 -- Submission 80 80% 25 1
The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly.
067 -- Low Kick Varies 100% 20 1
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
068 -- Counter Varies 100% 20 1
A retaliation move that counters any physical attack, inflicting double the damage taken.
069 -- Seismic Toss Varies 100% 20 1
The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
070 HM04 Strength 80 100% 15 1
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
071 -- Absorb 20 100% 25 1
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
072 -- Mega Drain 40 100% 15 1
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
073 -- Leech Seed - 90% 10 1
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
074 -- Growth - - 40 1
The user's body is forced to grow all at once. It raises the Sp. Atk stat.
075 -- Razor Leaf 55 95% 25 1
Sharp-edged leaves are launched to slash at the foe. It has a high critical-hit ratio.
076 TM22 Solarbeam 120 100% 10 1
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
077 -- Poison Powder - 75% 35 1
A cloud of poisonous dust is scattered on the foe. It may poison the target.
078 -- Stun Spore - 75% 30 1
The user scatters a cloud of paralyzing powder. It may paralyze the target.
079 -- Sleep Powder - 75% 15 1
The user scatters a big cloud of sleep- inducing dust around the foe.
080 -- Petal Dance 70 100% 20 1
The user attacks by scattering petals for two to three turns. The user then becomes confused.
081 -- String Shot - 95% 40 1
The foe is bound with silk blown from the user's mouth. It reduces the target's Speed stat.
082 -- Dragon Rage Fixed 100% 10 1
The foe is stricken by a shock wave. This attack always inflicts 40 HP damage.
083 -- Fire Spin 15 70% 15 1
The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
084 -- Thundershock 40 100% 30 1
A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
085 TM24 Thunderbolt 95 100% 15 1
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
086 TM73 Thunder Wave - 100% 20 1
A weak electric charge is launched at the foe. It causes paralysis if it hits.
087 TM25 Thunder 120 70% 10 1
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
088 -- Rock Throw 50 90% 15 1
The user picks up and throws a small rock at the foe to attack.
089 TM26 Earthquake 100 100% 10 1
The user sets off an earthquake that hits all the Pokémon in the battle.
090 -- Fissure 1HKO 30% 5 1
The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.
091 TM28 Dig 80 100% 10 1
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
092 TM06 Toxic - 85% 10 1
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
093 -- Confusion 50 100% 25 1
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
094 TM29 Psychic 90 100% 10 1
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
095 -- Hypnosis - 60% 20 1
The user employs hypnotic suggestion to make the target fall into a deep sleep.
096 -- Meditate - - 40 1
The user meditates to awaken the power deep within its body and raise its Attack stat.
097 -- Agility - - 30 1
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
098 -- Quick Attack 40 100% 30 1
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
099 -- Rage 20 100% 20 1
While this move is in use, it gains attack power each time the user is hit in battle.
100 -- Teleport - - 20 1
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
101 -- Night Shade Varies 100% 15 1
The user makes the foe see a mirage. It inflicts damage matching the user's level.
102 -- Mimic - 100% 10 1
The user copies the move last used by the foe. The move can be used for the rest of the battle.
103 -- Screech - 85% 40 1
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
104 TM32 Double Team - - 15 1
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
105 -- Recover - - 10 1
A self-healing move. The user restores its own HP by up to half of its max HP.
106 -- Harden - - 30 1
The user stiffens all the muscles in its body to raise its Defense stat.
107 -- Minimize - - 20 1
The user compresses its body to make itself look smaller. The user's evasion stat is boosted.
108 -- Smokescreen - 100% 20 1
The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy.
109 -- Confuse Ray - 100% 10 1
The foe is exposed to a sinister ray that triggers confusion.
110 -- Withdraw - - 40 1
The user withdraws its body into its hard shell, raising its Defense stat.
111 -- Defense Curl - - 40 1
The user curls up to conceal weak spots and raise its Defense stat.
112 -- Barrier - - 30 1
The user throws up a sturdy wall that sharply raises its Defense stat.
113 TM16 Light Screen - - 30 1
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
114 -- Haze - - 30 1
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
115 TM33 Reflect - - 20 1
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
116 -- Focus Energy - - 30 1
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
117 -- Bide Varies 100% 10 1
The user endures attacks for two turns, then strikes back to cause double the damage taken.
118 -- Metronome - - 10 1
The user waggles a finger and stimulates the brain into randomly using nearly any move.
119 -- Mirror Move - - 20 1
The user counters the foe by mimicking the move last used by the foe.
120 -- Selfdestruct 200 100% 5 1
The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
121 -- Egg Bomb 100 75% 10 1
A large egg is hurled with maximum force at the foe to inflict damage.
122 -- Lick 20 100% 30 1
The foe is licked with a long tongue, causing damage. It may also paralyze the target.
123 -- Smog 20 70% 20 1
The foe is attacked with a discharge of filthy gases. It may also poison the target.
124 -- Sludge 65 100% 20 1
Unsanitary sludge is hurled at the foe. It may also poison the target.
125 -- Bone Club 65 85% 20 1
The user clubs the foe with a bone. It may also make the target flinch.
126 TM38 Fire Blast 120 85% 5 1
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
127 HM07 Waterfall 80 100% 15 1
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.
128 -- Clamp 35 75% 10 1
The foe is clamped and squeezed by the user's very thick and sturdy shell for two to five turns.
129 -- Swift 60 - 20 1
Star-shaped rays are shot at the foe. This attack never misses.
130 -- Skull Bash 100 100% 15 1
The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
131 -- Spike Cannon 20 100% 15 1
Sharp spikes are fired at the foe to strike two to five times in rapid succession.
132 -- Constrict 10 100% 35 1
The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed.
133 -- Amnesia - - 20 1
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
134 -- Kinesis - 80% 15 1
The user distracts the foe by bending a spoon. It may lower the target's accuracy.
135 -- Softboiled - 100% 10 1
The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally's HP.
136 -- Hi Jump Kick 85 90% 20 1
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
137 -- Glare - 75% 30 1
The user intimidates the foe with the pattern on its belly to cause paralysis.
138 TM85 Dream Eater 100 100% 15 1
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
139 -- Poison Gas - 55% 40 1
A cloud of poison gas is sprayed in the foe's face. It may poison the target.
140 -- Barrage 15 85% 20 1
Round objects are hurled at the foe to strike two to five times in a row.
141 -- Leech Life 20 100% 15 1
A blood-draining attack. The user's HP is restored by half the damage taken by the target.
142 -- Lovely Kiss - 75% 10 1
With a scary face, the user tries to force a kiss on the foe. If it succeeds, the target falls asleep.
143 -- Sky Attack 140 90% 5 1
A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.
144 -- Transform - - 10 1
The user transforms into a copy of the foe right down to having the same move set.
145 -- Bubble 20 100% 30 1
A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
146 -- Dizzy Punch 70 100% 10 1
The foe is hit with rhythmically launched punches that may also leave it confused.
147 -- Spore - 100% 15 1
The user scatters bursts of spores that induce sleep.
148 TM70 Flash - 70% 20 1
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
149 -- Psywave Varies 80% 15 1
The foe is attacked with an odd, hot energy wave. The attack varies in intensity.
150 -- Splash - - 40 1
The user just flops and splashes around to no effect at all...
151 -- Acid Armor - - 40 1
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
152 -- Crabhammer 90 85% 10 1
The foe is hammered with a large pincer. This move has a high critical-hit ratio.
153 TM64 Explosion 250 100% 5 1
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
154 -- Fury Swipes 18 80% 15 1
The foe is raked with sharp claws or scythes for two to five times in quick succession.
155 -- Bonemerang 50 90% 10 1
The user throws the bone it holds. The bone loops to hit the foe twice, coming and going.
156 TM44 Rest - - 10 1
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
157 TM80 Rock Slide 75 90% 10 1
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
158 -- Hyper Fang 80 90% 15 1
The user bites hard on the foe with its sharp front fangs. It may also make the target flinch.
159 -- Sharpen - - 30 1
The user reduces its polygon count to make itself more jagged, raising the Attack stat.
160 -- Conversion - - 30 1
The user changes its type to become the same type as one of its moves.
161 -- Tri Attack 80 100% 10 1
The user strikes with a simultaneous three- beam attack. May also paralyze, burn, or freeze the target.
162 -- Super Fang Varies 90% 10 1
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
163 -- Slash 70 100% 20 1
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
164 TM90 Substitute - - 10 1
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
165 -- Struggle 50 100% 1 1
An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.
166 -- Sketch - - 1 2
It enables the user to permanently learn the move last used by the foe. Once used, Sketch disappears.
167 -- Triple Kick 10 90% 10 2
A consecutive three- kick attack that becomes more powerful with each successive hit.
168 TM46 Thief 40 100% 10 2
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
169 -- Spider Web - 100% 10 2
The user ensnares the foe with a thin, gooey silk so it can't flee from battle.
170 -- Mind Reader - 100% 5 2
The user senses the foe's movements with its mind to ensure its next attack does not miss.
171 -- Nightmare - 100% 15 2
A sleeping foe is shown a nightmare that inflicts some damage every turn.
172 -- Flame Wheel 60 100% 25 2
The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
173 -- Snore 40 100% 15 2
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
174 -- Curse - - 10 2
A move that works differently for the Ghost type than for all the other types.
175 -- Flail Varies 100% 15 2
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
176 -- Conversion2 - 100% 30 2
The user changes its type to make itself resistant to the type of the attack it last took.
177 -- Aeroblast 100 95% 5 2
A vortex of air is shot at the foe to inflict damage. It has a high critical-hit ratio.
178 -- Cotton Spore - 85% 40 2
The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat.
179 -- Reversal Varies 100% 15 2
An all-out attack that becomes more powerful the less HP the user has.
180 -- Spite - 100% 10 2
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
181 -- Powder Snow 40 100% 25 2
The user attacks with a chilling gust of powdery snow. It may also freeze the target.
182 TM17 Protect - - 10 2
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
183 -- Mach Punch 40 100% 30 2
The user throws a punch at blinding speed. It is certain to strike first.
184 -- Scary Face - 90% 10 2
The user frightens the foe with a scary face to sharply reduce its Speed stat.
185 -- Faint Attack 60 - 20 2
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
186 -- Sweet Kiss - 75% 10 2
The user kisses the foe with a sweet, angelic cuteness that causes confusion.
187 -- Belly Drum - - 10 2
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
188 TM36 Sludge Bomb 90 100% 10 2
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
189 -- Mud-Slap 20 100% 10 2
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
190 -- Octazooka 65 85% 10 2
The user attacks by spraying ink in the foe's face or eyes. It may also lower the target's accuracy.
191 -- Spikes - - 20 2
The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle.
192 -- Zap Cannon 100 50% 5 2
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
193 -- Foresight - 100% 40 2
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
194 -- Destiny Bond - - 5 2
When this move is used, if the user faints, the foe that landed the knockout hit also faints.
195 -- Perish Song - - 5 2
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
196 -- Icy Wind 55 95% 15 2
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
197 -- Detect - - 5 2
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
198 -- Bone Rush 25 80% 10 2
The user strikes at the foe with a hard bone two to five times in a row.
199 -- Lock-On - 100% 5 2
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
200 -- Outrage 90 100% 15 2
The user rampages and attacks for two to three turns. However, it then becomes confused.
201 TM37 Sandstorm - - 10 2
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
202 TM19 Giga Drain 60 100% 10 2
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
203 TM58 Endure - - 10 2
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
204 -- Charm - 100% 20 2
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
205 -- Rollout 30 90% 20 2
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
206 TM54 False Swipe 40 100% 40 2
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
207 TM87 Swagger - 90% 15 2
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
208 -- Milk Drink - - 10 2
The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally's HP.
209 -- Spark 65 100% 20 2
The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
210 -- Fury Cutter 10 95% 20 2
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
211 TM47 Steel Wing 70 90% 25 2
The foe is hit with wings of steel. It may also raise the user's Defense stat.
212 -- Mean Look - 100% 5 2
The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
213 TM45 Attract - 100% 15 2
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
214 TM82 Sleep Talk - - 10 2
While it is asleep, the user randomly uses one of the moves it knows.
215 -- Heal Bell - - 5 2
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
216 TM27 Return Varies 100% 20 2
A full-power attack that grows more powerful the more the user likes its Trainer.
217 -- Present Varies 90% 15 2
The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
218 TM21 Frustration Varies 100% 20 2
A full-power attack that grows more powerful the less the user likes its Trainer.
219 TM20 Safeguard - - 25 2
The user creates a protective field that prevents status problems for five turns.
220 -- Pain Split - 100% 20 2
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
221 -- Sacred Fire 100 95% 5 2
The foe is razed with a mystical fire of great intensity. It may also leave the target with a burn.
222 -- Magnitude Varies 100% 30 2
The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
223 -- Dynamicpunch 100 50% 5 2
The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.
224 -- Megahorn 120 85% 10 2
Using its tough and impressive horn, the user rams into the foe with no letup.
225 -- Dragonbreath 60 100% 20 2
The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
226 -- Baton Pass - - 40 2
The user switches places with a party Pokémon in waiting, passing along any stat changes.
227 -- Encore - 100% 5 2
The user compels the foe to keep using only the move it last used for three to seven turns.
228 -- Pursuit 40 100% 20 2
An attack move that inflicts double damage if used on a foe that is switching out of battle.
229 -- Rapid Spin 20 100% 40 2
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
230 -- Sweet Scent - 100% 20 2
A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
231 TM23 Iron Tail 100 75% 15 2
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
232 -- Metal Claw 50 95% 35 2
The foe is raked with steel claws. It may also raise the user's Attack stat.
233 -- Vital Throw 70 100% 10 2
The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
234 -- Morning Sun - - 5 2
The user restores its own HP. The amount of HP regained varies with the weather.
235 -- Synthesis - - 5 2
The user restores its own HP. The amount of HP regained varies with the weather.
236 -- Moonlight - - 5 2
The user restores its own HP. The amount of HP regained varies with the weather.
237 TM10 Hidden Power Varies 100% 15 2
A unique attack that varies in type and intensity depending on the Pokémon using it.
238 -- Cross Chop 100 80% 5 2
The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
239 -- Twister 40 100% 20 2
The user whips up a vicious tornado to tear at the foe. It may also make the foe flinch.
240 TM18 Rain Dance - - 5 2
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
241 TM11 Sunny Day - - 5 2
The user intensifies the sun for five turns, powering up Fire-type moves.
242 -- Crunch 80 100% 15 2
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
243 -- Mirror Coat Varies 100% 20 2
A retaliation move that counters any special attack, inflicting double the damage taken.
244 TM77 Psych Up - - 10 2
The user hypnotizes itself into copying any stat change made by the foe.
245 -- Extremespeed 80 100% 5 2
The user charges the foe at blinding speed. This attack always goes before any other move.
246 -- Ancientpower 60 100% 5 2
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
247 TM30 Shadow Ball 80 100% 15 2
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
248 -- Future Sight 80 90% 15 2
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
249 HM06 Rock Smash 20 100% 15 2
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
250 HM05 Whirlpool 15 70% 15 2
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
251 -- Beat Up 10 100% 10 3
The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
252 -- Fake Out 40 100% 10 3
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
253 -- Uproar 50 100% 10 3
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
254 -- Stockpile - - 20 3
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
255 -- Spit Up 100 100% 10 3
The power stored using the move Stockpile is released at once in an attack.
256 -- Swallow - - 10 3
The power stored using the move Stockpile is absorbed by the user to heal its HP.
257 -- Heat Wave 100 90% 10 3
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
258 TM07 Hail - - 10 3
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
259 TM41 Torment - 100% 15 3
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
260 -- Flatter - 100% 15 3
Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat.
261 TM61 Will-O-Wisp - 75% 15 3
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
262 -- Memento - 100% 10 3
The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk.
263 TM42 Facade 70 100% 20 3
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
264 TM01 Focus Punch 150 100% 20 3
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
265 -- Smellingsalt 60 100% 10 3
This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however.
266 -- Follow Me - 100% 20 3
The user draws attention to itself, making all foes take aim only at the user.
267 -- Nature Power - 95% 20 3
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
268 -- Charge - 100% 20 3
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
269 TM12 Taunt - 100% 20 3
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
270 -- Helping Hand - 100% 20 3
A move that boosts the power of the ally's attack in a Double Battle.
271 -- Trick - 100% 10 3
The user catches the foe off guard and swaps the foe's held item with its own.
272 -- Role Play - 100% 10 3
The user mimics the foe completely, copying the foe's natural ability.
273 -- Wish - 100% 10 3
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
274 -- Assist - 100% 20 3
The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
275 -- Ingrain - 100% 20 3
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
276 -- Superpower 120 100% 5 3
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
277 -- Magic Coat - 100% 15 3
A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
278 TM67 Recycle - 100% 10 3
The user recycles a held item that has been used in battle so it can be used again.
279 -- Revenge 60 100% 10 3
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
280 TM31 Brick Break 75 100% 15 3
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
281 -- Yawn - 100% 10 3
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
282 -- Knock Off 20 100% 20 3
The user slaps down the foe's held item, preventing the item from being used during the battle.
283 -- Endeavor Varies 100% 5 3
An attack move that cuts down the foe's HP to equal the user's HP.
284 -- Eruption 150 100% 5 3
The user attacks in an explosive fury. The lower the user's HP, the less powerful this attack becomes.
285 TM48 Skill Swap - 100% 10 3
The user employs its psychic power to exchange abilities with the foe.
286 -- Imprison - 100% 10 3
If the foe knows any move also known by the user, the foe is prevented from using it.
287 -- Refresh - 100% 20 3
The user rests to cure itself of a poisoning, burn, or paralysis.
288 -- Grudge - 100% 5 3
If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out.
289 TM49 Snatch - 100% 10 3
The user steals the effects of any healing or stat- changing move the foe attempts to use.
290 TM43 Secret Power 70 100% 20 3
The user attacks with a secret power. Its added effects vary depending on the user's environment.
291 -- Dive 60 100% 10 3
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
292 -- Arm Thrust 15 100% 20 3
The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
293 -- Camouflage - 100% 20 3
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
294 -- Tail Glow - 100% 20 3
The user stares at flashing lights to focus its mind, sharply raising its Sp. Atk stat.
295 -- Luster Purge 70 100% 5 3
The user looses a damaging burst of light. It may also reduce the target's Sp. Def stat.
296 -- Mist Ball 70 100% 5 3
A mistlike flurry of down envelops and damages the foe. It may also lower the target's Sp. Atk.
297 -- Featherdance - 100% 15 3
The user covers the foe with a mass of down that sharply lowers the Attack stat.
298 -- Teeter Dance - 100% 20 3
The user performs a wobbly dance that confuses all the Pokémon in battle.
299 -- Blaze Kick 85 90% 10 3
The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.
300 -- Mud Sport - 100% 15 3
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
301 -- Ice Ball 30 90% 20 3
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
302 -- Needle Arm 60 100% 15 3
The user attacks by wildly swinging its thorny arms. It may also make the target flinch.
303 -- Slack Off - 100% 10 3
The user slacks off, restoring its own HP by up to half of its maximum HP.
304 -- Hyper Voice 90 100% 10 3
The user lets loose a horribly echoing shout with the power to inflict damage.
305 -- Poison Fang 50 100% 15 3
The user bites the foe with toxic fangs. It may also leave the foe badly poisoned.
306 -- Crush Claw 75 95% 10 3
The user slashes the foe with hard and sharp claws. It may also lower the target's Defense.
307 -- Blast Burn 150 90% 5 3
The foe is razed by a fiery explosion. The user must rest on the next turn, however.
308 -- Hydro Cannon 150 90% 5 3
The foe is hit with a watery blast. The user must rest on the next turn, however.
309 -- Meteor Mash 100 85% 10 3
The foe is hit with a hard punch fired like a meteor. It may also raise the user's Attack.
310 -- Astonish 30 100% 15 3
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
311 -- Weather Ball 50 100% 10 3
An attack move that varies in power and type depending on the weather.
312 -- Aromatherapy - - 5 3
The user releases a soothing scent that heals all status problems affecting the user's party.
313 -- Fake Tears - 100% 20 3
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
314 -- Air Cutter 55 95% 25 3
The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
315 TM50 Overheat 140 90% 5 3
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
316 -- Odor Sleuth - 100% 40 3
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
317 TM39 Rock Tomb 50 80% 10 3
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
318 TM62 Silver Wind 60 100% 5 3
The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
319 -- Metal Sound - 85% 40 3
A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat.
320 -- Grasswhistle - 55% 15 3
The user plays a pleasant melody that lulls the foe into a deep sleep.
321 -- Tickle - 100% 20 3
The user tickles the foe into laughing, reducing its Attack and Defense stats.
322 -- Cosmic Power - - 20 3
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
323 -- Water Spout 150 100% 5 3
The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes.
324 -- Signal Beam 75 100% 15 3
The user attacks with a sinister beam of light. It may also confuse the target.
325 -- Shadow Punch 60 - 20 3
The user throws a punch at the foe from the shadows. The punch lands without fail.
326 -- Extrasensory 80 100% 30 3
The user attacks with an odd, unseeable power. It may also make the foe flinch.
327 -- Sky Uppercut 85 90% 15 3
The user attacks the foe with an uppercut thrown skyward with force.
328 -- Sand Tomb 15 70% 15 3
The user traps the foe inside a harshly raging sandstorm for two to five turns.
329 -- Sheer Cold 1HKO 30% 5 3
The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits.
330 -- Muddy Water 95 85% 10 3
The user attacks by shooting out muddy water. It may also lower the foe's accuracy.
331 TM09 Bullet Seed 10 100% 30 3
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
332 TM40 Aerial Ace 60 - 20 3
The user confounds the foe with speed, then slashes. The attack lands without fail.
333 -- Icicle Spear 10 100% 30 3
The user launches sharp icicles at the foe. It strikes two to five times in a row.
334 -- Iron Defense - - 15 3
The user hardens its body's surface like iron, sharply raising its Defense stat.
335 -- Block - 100% 5 3
The user blocks the foe's way with arms spread wide to prevent escape.
336 -- Howl - - 40 3
The user howls loudly to raise its spirit, boosting its Attack stat.
337 TM02 Dragon Claw 80 100% 15 3
The user slashes the foe with huge, sharp claws.
338 -- Frenzy Plant 150 90% 5 3
The foe is slammed with an enormous tree. The user can't move on the next turn.
339 TM08 Bulk Up - - 20 3
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
340 -- Bounce 85 85% 5 3
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
341 -- Mud Shot 55 95% 15 3
The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed.
342 -- Poison Tail 50 100% 25 3
An attack with a high critical-hit ratio. This tail attack may also poison the foe.
343 -- Covet 40 100% 40 3
The user endearingly approaches the foe, then steals the item the foe is holding.
344 -- Volt Tackle 120 100% 15 3
The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.
345 -- Magical Leaf 60 - 20 3
The user scatters curious leaves that chase the foe. This attack will not miss.
346 -- Water Sport - 100% 15 3
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
347 TM04 Calm Mind - - 20 3
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
348 -- Leaf Blade 70 100% 15 3
The foe is slashed with a sharp leaf. It has a high critical-hit ratio.
349 -- Dragon Dance - - 20 3
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
350 -- Rock Blast 25 80% 10 3
The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession.
351 TM34 Shock Wave 60 - 20 3
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
352 TM03 Water Pulse 60 100% 20 3
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
353 -- Doom Desire 120 85% 5 3
Two turns after this move is used, the user blasts the foe with a concentrated bundle of light.
354 -- Psycho Boost 140 90% 5 3
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
355 TM51 Roost - - 10 4
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
356 -- Gravity - - 5 4
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
357 -- Miracle Eye - - 40 4
Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe.
358 -- Wake-up Slap 60 100% 10 4
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
359 -- Hammer Arm 100 90% 10 4
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
360 TM74 Gyro Ball Varies 100% 5 4
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
361 -- Healing Wish - - 10 4
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
362 TM55 Brine 65 100% 10 4
If the foe's HP is down to about half, this attack will hit with double the power.
363 TM83 Natural Gift Varies 100% 15 4
The user draws power to attack by using its held Berry. The Berry determines its type and power.
364 -- Feint 50 100% 10 4
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
365 TM88 Pluck 60 100% 20 4
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
366 -- Tailwind - - 30 4
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
367 -- Acupressure - - 30 4
The user applies pressure to stress points, sharply boosting one of its stats.
368 -- Metal Burst Varies 100% 10 4
The user retaliates against the foe that last inflicted damage on it with much greater power.
369 TM89 U-turn 70 100% 20 4
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
370 -- Close Combat 120 100% 5 4
The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def.
371 TM66 Payback 50 100% 10 4
If the user can use this attack after the foe attacks, its power is doubled.
372 -- Assurance 50 100% 10 4
If the foe has already taken some damage in the same turn, this attack's power is doubled.
373 TM63 Embargo - 100% 15 4
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
374 TM56 Fling Varies 100% 10 4
The user flings its held item at the foe to attack. Its power and effects depend on the item.
375 -- Psycho Shift - 90% 10 4
Using its psychic power of suggestion, the user transfers its status problems to the target.
376 -- Trump Card Varies - 5 4
The fewer PP this move has, the more power it has for attack.
377 -- Heal Block - 100% 15 4
The user prevents the foe from using any HP-recovery moves for five turns.
378 -- Wring Out Varies 100% 5 4
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power.
379 -- Power Trick - - 10 4
The user employs its psychic power to switch its Attack with its Defense stat.
380 -- Gastro Acid - 100% 10 4
The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
381 -- Lucky Chant - - 30 4
The user chants an incantation toward the sky, preventing the foe from landing critical hits.
382 -- Me First - - 20 4
The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
383 -- Copycat - - 20 4
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
384 -- Power Swap - - 10 4
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
385 -- Guard Swap - - 10 4
The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
386 -- Punishment Varies 100% 5 4
This attack's power increases the more the foe has powered up with stat changes.
387 -- Last Resort 130 100% 5 4
This move can be used only after the user has used all the other moves it knows in the battle.
388 -- Worry Seed - 100% 10 4
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
389 -- Sucker Punch 80 100% 5 4
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
390 -- Toxic Spikes - - 20 4
The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle.
391 -- Heart Swap - - 10 4
The user employs its psychic power to switch stat changes with the foe.
392 -- Aqua Ring - - 20 4
The user envelops itself in a veil made of water. It regains some HP on every turn.
393 -- Magnet Rise - - 10 4
The user levitates using electrically generated magnetism for five turns.
394 -- Flare Blitz 120 100% 15 4
The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
395 -- Force Palm 60 100% 10 4
The foe is attacked with a shock wave. It may also leave the target paralyzed.
396 -- Aura Sphere 90 - 20 4
The user looses a blast of aura power from deep within its body. This move is certain to hit.
397 TM69 Rock Polish - - 20 4
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
398 TM84 Poison Jab 80 100% 20 4
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
399 TM79 Dark Pulse 80 100% 15 4
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
400 -- Night Slash 70 100% 15 4
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
401 -- Aqua Tail 90 90% 10 4
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
402 -- Seed Bomb 80 100% 15 4
The user slams a barrage of hard- shelled seeds down on the foe from above.
403 -- Air Slash 75 95% 20 4
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
404 TM81 X-scissor 80 100% 15 4
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
405 -- Bug Buzz 90 100% 10 4
The user vibrates its wings to generate a damaging sound wave. It may also lower the foe's Sp. Def stat.
406 TM59 Dragon Pulse 90 100% 10 4
The foe is attacked with a shock wave generated by the user's gaping mouth.
407 -- Dragon Rush 100 75% 10 4
The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
408 -- Power Gem 70 100% 20 4
The user attacks with a ray of light that sparkles as if it were made of gemstones.
409 TM60 Drain Punch 60 100% 5 4
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
410 -- Vacuum Wave 40 100% 30 4
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
411 TM52 Focus Blast 120 70% 5 4
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
412 TM53 Energy Ball 80 100% 10 4
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
413 -- Brave Bird 120 100% 15 4
The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
414 -- Earth Power 90 100% 10 4
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
415 -- Switcheroo - 100% 10 4
The user trades held items with the foe faster than the eye can follow.
416 TM68 Giga Impact 150 90% 5 4
The user charges at the foe using every bit of its power. The user must rest on the next turn.
417 -- Nasty Plot - - 20 4
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
418 -- Bullet Punch 40 100% 30 4
The user strikes with a tough punch as fast as a bullet. This move always goes first.
419 TM72 Avalanche 60 100% 10 4
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
420 -- Ice Shard 40 100% 30 4
The user flash freezes chunks of ice and hurls them. This move always goes first.
421 TM65 Shadow Claw 70 100% 15 4
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
422 -- Thunder Fang 65 95% 15 4
The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
423 -- Ice Fang 65 95% 15 4
The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
424 -- Fire Fang 65 95% 15 4
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
425 -- Shadow Sneak 40 100% 30 4
The user extends its shadow and attacks the foe from behind. This move always goes first.
426 -- Mud Bomb 65 85% 10 4
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
427 -- Psycho Cut 70 100% 20 4
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
428 -- Zen Headbutt 80 90% 15 4
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
429 -- Mirror Shot 65 85% 10 4
The user looses a flash of energy from its polished body. It may also lower the target's accuracy.
430 TM91 Flash Cannon 80 100% 10 4
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
431 HM08 Rock Climb 90 85% 20 4
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
432 -- Defog - - 15 4
It reduces the foe's evasion stat. It also removes spikes, light screens, etc.
433 TM92 Trick Room - - 5 4
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
434 -- Draco Meteor 140 90% 5 4
Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat.
435 -- Discharge 80 100% 15 4
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
436 -- Lava Plume 80 100% 15 4
An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns.
437 -- Leaf Storm 140 90% 5 4
A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
438 -- Power Whip 120 85% 10 4
The user violently whirls its vines or tentacles to harshly lash the foe.
439 -- Rock Wrecker 150 90% 5 4
The user launches a huge boulder at the foe to attack. It must rest on the next turn, however.
440 -- Cross Poison 70 100% 20 4
A slashing attack that may also leave the target poisoned. It has a high critical-hit ratio.
441 -- Gunk Shot 120 70% 5 4
The user shoots filthy garbage at the foe to attack. It may also poison the target.
442 -- Iron Head 80 100% 15 4
The foe slams the target with its steel-hard head. It may also make the target flinch.
443 -- Magnet Bomb 60 - 20 4
The user launches a steel bomb that sticks to the target. This attack will not miss.
444 TM71 Stone Edge 100 80% 5 4
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
445 TM78 Captivate - 100% 20 4
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
446 TM76 Stealth Rock - - 20 4
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
447 TM86 Grass Knot Varies 100% 20 4
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
448 -- Chatter 60 100% 20 4
The user attacks using a sound wave based on words it has learned. It may also confuse the foe.
449 -- Judgment 100 100% 10 4
The user releases countless shots of light. Its type varies with the kind of Plate the user is holding.
450 -- Bug Bite 60 100% 20 4
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
451 TM57 Charge Beam 50 90% 10 4
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
452 -- Wood Hammer 120 100% 15 4
The user slams its rugged body into the foe to attack. The user also sustains serious damage.
453 -- Aqua Jet 40 100% 20 4
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
454 -- Attack Order 90 100% 15 4
The user calls out its underlings to pummel the foe. It has a high critical-hit ratio.
455 -- Defend Order - - 10 4
The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.
456 -- Heal Order - - 10 4
The user calls out its underlings to heal it. The user regains up to half of its max HP.
457 -- Head Smash 150 80% 5 4
The user delivers a life-endangering attack at full power. The user also takes terrible damage.
458 -- Double Hit 35 90% 10 4
The user slams the foe with a long tail, vines, etc. The target is hit twice in a row.
459 -- Roar of Time 150 90% 5 4
The user blasts the foe with power that distorts even time. The user must rest on the next turn.
460 -- Spacial Rend 100 95% 5 4
The user tears the foe along with the space around it. This move has a high critical-hit ratio.
461 -- Lunar Dance - - 10 4
The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
462 -- Crush Grip Varies 100% 5 4
The foe is crushed with great force. The attack is more powerful the more HP the foe has left.
463 -- Magma Storm 120 70% 5 4
The foe becomes trapped within a maelstrom of fire that rages for two to five turns.
464 -- Dark Void - 80% 10 4
The foe is dragged into a world of total darkness that puts it to sleep.
465 -- Seed Flare 120 85% 5 4
The user generates a shock wave from within its body. It may also lower the target's Sp. Def.
466 -- Ominous Wind 60 100% 5 4
The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
467 -- Shadow Force 120 100% 5 4
The user disappears, then strikes the foe on the second turn. It hits even if the foe protects itself.