87 - Dewgong (ジュゴン)




"Its streamlined body has little drag in water. The colder the temperature, the friskier it gets."
"It loves frigid seas with ice floes. It uses its long tail to change swimming direction quickly."
Classification | Sea Pokémon |
---|---|
Height | 5'07" |
Weight | 265.0 lbs |
Capture Rate | 75 |
Egg Steps | 5,120 |
Egg Groups | Water 1, Ground |
Experience Growth | 1,000,000 - Medium Fast |
Safari Zone Flee Rate | 0 |
Color | White |
Base Happiness | 70 |
Gender Ratio | ♂: 50% ♀: 50% |
Damage Taken | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
1 | 1 | 0.5 | 2 | 2 | 0.25 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 |
Locations
Seafoam Islands
Seafoam Islands
Stat | Base | Range | |
---|---|---|---|
At Lv. 50 | At Lv. 100 | ||
HP: | 150 - 197 | 290 - 384 | |
Attack: | 67 - 134 | 130 - 262 | |
Defense: | 76 - 145 | 148 - 284 | |
Special Attack: | 67 - 134 | 130 - 262 | |
Special Defense: | 90 - 161 | 175 - 317 | |
Speed: | 67 - 134 | 130 - 262 | |
Total: |
EVs Gained | |||||
---|---|---|---|---|---|
HP | Att. | Def. | Sp.Att. | Sp.Def. | Speed |
0 | 0 | 2 | 0 | 0 | 0 |
Abilities
Level Up Moves
Level Learned | Move | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|---|
0 | Headbutt | ![]() |
![]() |
70 | 100% | 15 |
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | ||||||
0 | Growl | ![]() |
![]() |
- | 100% | 40 |
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. | ||||||
0 | Signal Beam | ![]() |
![]() |
75 | 100% | 15 |
The user attacks with a sinister beam of light. It may also confuse the target. | ||||||
0 | Icy Wind | ![]() |
![]() |
55 | 95% | 15 |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||||||
13 | Encore | ![]() |
![]() |
- | 100% | 5 |
The user compels the foe to keep using only the move it last used for three to seven turns. | ||||||
17 | Ice Shard | ![]() |
![]() |
40 | 100% | 30 |
The user flash freezes chunks of ice and hurls them. This move always goes first. | ||||||
21 | Rest | ![]() |
![]() |
- | - | 10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | ||||||
23 | Aqua Ring | ![]() |
![]() |
- | - | 20 |
The user envelops itself in a veil made of water. It regains some HP on every turn. | ||||||
27 | Aurora Beam | ![]() |
![]() |
65 | 100% | 20 |
The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat. | ||||||
31 | Aqua Jet | ![]() |
![]() |
40 | 100% | 20 |
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | ||||||
33 | Brine | ![]() |
![]() |
65 | 100% | 10 |
If the foe's HP is down to about half, this attack will hit with double the power. | ||||||
37 | Take Down | ![]() |
![]() |
90 | 85% | 20 |
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | ||||||
41 | Dive | ![]() |
![]() |
60 | 100% | 10 |
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | ||||||
43 | Aqua Tail | ![]() |
![]() |
90 | 90% | 10 |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||||||
47 | Ice Beam | ![]() |
![]() |
95 | 100% | 10 |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | ||||||
51 | Safeguard | ![]() |
![]() |
- | - | 25 |
The user creates a protective field that prevents status problems for five turns. |
Learnable TMs and HMs
TMHM | Move | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|---|
TM03 | Water Pulse | ![]() |
![]() |
60 | 100% | 20 |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | ||||||
TM06 | Toxic | ![]() |
![]() |
- | 85% | 10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||||||
TM07 | Hail | ![]() |
![]() |
- | - | 10 |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | ||||||
TM10 | Hidden Power | ![]() |
![]() |
Varies | 100% | 15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. | ||||||
TM13 | Ice Beam | ![]() |
![]() |
95 | 100% | 10 |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | ||||||
TM14 | Blizzard | ![]() |
![]() |
120 | 70% | 5 |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | ||||||
TM15 | Hyper Beam | ![]() |
![]() |
150 | 90% | 5 |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | ||||||
TM17 | Protect | ![]() |
![]() |
- | - | 10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||
TM18 | Rain Dance | ![]() |
![]() |
- | - | 5 |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | ||||||
TM20 | Safeguard | ![]() |
![]() |
- | - | 25 |
The user creates a protective field that prevents status problems for five turns. | ||||||
TM21 | Frustration | ![]() |
![]() |
Varies | 100% | 20 |
A full-power attack that grows more powerful the less the user likes its Trainer. | ||||||
TM27 | Return | ![]() |
![]() |
Varies | 100% | 20 |
A full-power attack that grows more powerful the more the user likes its Trainer. | ||||||
TM32 | Double Team | ![]() |
![]() |
- | - | 15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||
TM42 | Facade | ![]() |
![]() |
70 | 100% | 20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | ||||||
TM43 | Secret Power | ![]() |
![]() |
70 | 100% | 20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. | ||||||
TM44 | Rest | ![]() |
![]() |
- | - | 10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | ||||||
TM45 | Attract | ![]() |
![]() |
- | 100% | 15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | ||||||
TM46 | Thief | ![]() |
![]() |
40 | 100% | 10 |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | ||||||
TM55 | Brine | ![]() |
![]() |
65 | 100% | 10 |
If the foe's HP is down to about half, this attack will hit with double the power. | ||||||
TM56 | Fling | ![]() |
![]() |
Varies | 100% | 10 |
The user flings its held item at the foe to attack. Its power and effects depend on the item. | ||||||
TM58 | Endure | ![]() |
![]() |
- | - | 10 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||
TM68 | Giga Impact | ![]() |
![]() |
150 | 90% | 5 |
The user charges at the foe using every bit of its power. The user must rest on the next turn. | ||||||
TM72 | Avalanche | ![]() |
![]() |
60 | 100% | 10 |
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | ||||||
TM78 | Captivate | ![]() |
![]() |
- | 100% | 20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | ||||||
TM82 | Sleep Talk | ![]() |
![]() |
- | - | 10 |
While it is asleep, the user randomly uses one of the moves it knows. | ||||||
TM83 | Natural Gift | ![]() |
![]() |
Varies | 100% | 15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||||||
TM87 | Swagger | ![]() |
![]() |
- | 90% | 15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | ||||||
TM90 | Substitute | ![]() |
![]() |
- | - | 10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||
HM03 | Surf | ![]() |
![]() |
95 | 100% | 15 |
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | ||||||
HM07 | Waterfall | ![]() |
![]() |
80 | 100% | 15 |
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall. |
Tutor Moves
Move | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|
Dive | ![]() |
![]() |
60 | 100% | 10 |
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | |||||
Icy Wind | ![]() |
![]() |
55 | 95% | 15 |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |||||
Snore | ![]() |
![]() |
40 | 100% | 15 |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |||||
Aqua Tail | ![]() |
![]() |
90 | 90% | 10 |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||
Signal Beam | ![]() |
![]() |
75 | 100% | 15 |
The user attacks with a sinister beam of light. It may also confuse the target. | |||||
Headbutt | ![]() |
![]() |
70 | 100% | 15 |
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
Egg Moves
Move | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|
Lick | ![]() |
![]() |
20 | 100% | 30 |
The foe is licked with a long tongue, causing damage. It may also paralyze the target. | |||||
Perish Song | ![]() |
![]() |
- | - | 5 |
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | |||||
Disable | ![]() |
![]() |
- | 55% | 20 |
For several turns, this move prevents the foe from using the move it last used. | |||||
Horn Drill | ![]() |
![]() |
1HKO | 30% | 5 |
The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. | |||||
Slam | ![]() |
![]() |
80 | 75% | 20 |
The foe is slammed with a long tail, vines, etc., to inflict damage. | |||||
Encore | ![]() |
![]() |
- | 100% | 5 |
The user compels the foe to keep using only the move it last used for three to seven turns. | |||||
Fake Out | ![]() |
![]() |
40 | 100% | 10 |
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | |||||
Icicle Spear | ![]() |
![]() |
10 | 100% | 30 |
The user launches sharp icicles at the foe. It strikes two to five times in a row. | |||||
Signal Beam | ![]() |
![]() |
75 | 100% | 15 |
The user attacks with a sinister beam of light. It may also confuse the target. | |||||
Stockpile | ![]() |
![]() |
- | - | 20 |
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. | |||||
Swallow | ![]() |
![]() |
- | - | 10 |
The power stored using the move Stockpile is absorbed by the user to heal its HP. | |||||
Spit Up | ![]() |
![]() |
100 | 100% | 10 |
The power stored using the move Stockpile is released at once in an attack. |