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86 - Seel (パウワウ)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "Although it can't walk well on land, it is a graceful swimmer. It especially loves being in frigid seas."

ss "In daytime, it is often found asleep on the seabed in shallow waters. Its nostrils close while it swims."

Classification Sea Pokémon
Height 3'07"
Weight 198.0 lbs
Capture Rate 190
Egg Steps 5,120
Egg Groups Water 1, Ground
Experience Growth 1,000,000 - Medium Fast
Safari Zone Flee Rate 0
Color White
Base Happiness 70
Gender Ratio ♂: 50%   ♀: 50%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 0.5 0.5 2 2 0.5 1 1 1 1 1 1 1 1 1 1 0.5

Locations

hg Route 47, Whirl Islands, Seafoam Islands

ss Route 47, Whirl Islands, Seafoam Islands

pokewalker

Pokéwalker

Courses
Stormy Beach
Stat Base Range
At Lv. 50 At Lv. 100
HP:
65
125 - 172 240 - 334
Attack:
45
45 - 106 85 - 207
Defense:
55
54 - 117 103 - 229
Special Attack:
45
45 - 106 85 - 207
Special Defense:
70
67 - 134 130 - 262
Speed:
45
45 - 106 85 - 207
Total:
325
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 0 1 0 0 0

Abilities

  • Thick Fat
  • This Pokemon receives halved damage from Ice-type and Fire-type attacks.

  • Hydration
  • If this Pokemon is active while Rain Dance is in effect, it recovers from poison, paralysis, burn, sleep and freeze at the end of the turn.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
3 Growl - 100% 40
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
7 Water Sport - 100% 15
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
11 Icy Wind 55 95% 15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
13 Encore - 100% 5
The user compels the foe to keep using only the move it last used for three to seven turns.
17 Ice Shard 40 100% 30
The user flash freezes chunks of ice and hurls them. This move always goes first.
21 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
23 Aqua Ring - - 20
The user envelops itself in a veil made of water. It regains some HP on every turn.
27 Aurora Beam 65 100% 20
The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat.
31 Aqua Jet 40 100% 20
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
33 Brine 65 100% 10
If the foe's HP is down to about half, this attack will hit with double the power.
37 Take Down 90 85% 20
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
41 Dive 60 100% 10
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
43 Aqua Tail 90 90% 10
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
47 Ice Beam 95 100% 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
51 Safeguard - - 25
The user creates a protective field that prevents status problems for five turns.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM03 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail - - 10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100% 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70% 5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20 Safeguard - - 25
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100% 10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM55 Brine 65 100% 10
If the foe's HP is down to about half, this attack will hit with double the power.
TM56 Fling Varies 100% 10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100% 15
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM07 Waterfall 80 100% 15
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.

Tutor Moves

Move Type Cat. Power Acc. PP
Dive 60 100% 10
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Icy Wind 55 95% 15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Aqua Tail 90 90% 10
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Signal Beam 75 100% 15
The user attacks with a sinister beam of light. It may also confuse the target.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Lick 20 100% 30
The foe is licked with a long tongue, causing damage. It may also paralyze the target.
Perish Song - - 5
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Disable - 55% 20
For several turns, this move prevents the foe from using the move it last used.
Horn Drill 1HKO 30% 5
The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
Slam 80 75% 20
The foe is slammed with a long tail, vines, etc., to inflict damage.
Encore - 100% 5
The user compels the foe to keep using only the move it last used for three to seven turns.
Fake Out 40 100% 10
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Icicle Spear 10 100% 30
The user launches sharp icicles at the foe. It strikes two to five times in a row.
Signal Beam 75 100% 15
The user attacks with a sinister beam of light. It may also confuse the target.
Stockpile - - 20
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
Swallow - - 10
The power stored using the move Stockpile is absorbed by the user to heal its HP.
Spit Up 100 100% 10
The power stored using the move Stockpile is released at once in an attack.