86 - Seel (パウワウ)




"Although it can't walk well on land, it is a graceful swimmer. It especially loves being in frigid seas."
"In daytime, it is often found asleep on the seabed in shallow waters. Its nostrils close while it swims."
Classification | Sea Pokémon |
---|---|
Height | 3'07" |
Weight | 198.0 lbs |
Capture Rate | 190 |
Egg Steps | 5,120 |
Egg Groups | Water 1, Ground |
Experience Growth | 1,000,000 - Medium Fast |
Safari Zone Flee Rate | 0 |
Color | White |
Base Happiness | 70 |
Gender Ratio | ♂: 50% ♀: 50% |
Damage Taken | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
1 | 0.5 | 0.5 | 2 | 2 | 0.5 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0.5 |
Locations
Route 47, Whirl Islands, Seafoam Islands
Route 47, Whirl Islands, Seafoam Islands

Pokéwalker
Courses |
---|
Stormy Beach |
Stat | Base | Range | |
---|---|---|---|
At Lv. 50 | At Lv. 100 | ||
HP: | 125 - 172 | 240 - 334 | |
Attack: | 45 - 106 | 85 - 207 | |
Defense: | 54 - 117 | 103 - 229 | |
Special Attack: | 45 - 106 | 85 - 207 | |
Special Defense: | 67 - 134 | 130 - 262 | |
Speed: | 45 - 106 | 85 - 207 | |
Total: |
EVs Gained | |||||
---|---|---|---|---|---|
HP | Att. | Def. | Sp.Att. | Sp.Def. | Speed |
0 | 0 | 1 | 0 | 0 | 0 |
Abilities
Level Up Moves
Level Learned | Move | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|---|
0 | Headbutt | ![]() |
![]() |
70 | 100% | 15 |
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | ||||||
3 | Growl | ![]() |
![]() |
- | 100% | 40 |
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. | ||||||
7 | Water Sport | ![]() |
![]() |
- | 100% | 15 |
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | ||||||
11 | Icy Wind | ![]() |
![]() |
55 | 95% | 15 |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||||||
13 | Encore | ![]() |
![]() |
- | 100% | 5 |
The user compels the foe to keep using only the move it last used for three to seven turns. | ||||||
17 | Ice Shard | ![]() |
![]() |
40 | 100% | 30 |
The user flash freezes chunks of ice and hurls them. This move always goes first. | ||||||
21 | Rest | ![]() |
![]() |
- | - | 10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | ||||||
23 | Aqua Ring | ![]() |
![]() |
- | - | 20 |
The user envelops itself in a veil made of water. It regains some HP on every turn. | ||||||
27 | Aurora Beam | ![]() |
![]() |
65 | 100% | 20 |
The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat. | ||||||
31 | Aqua Jet | ![]() |
![]() |
40 | 100% | 20 |
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | ||||||
33 | Brine | ![]() |
![]() |
65 | 100% | 10 |
If the foe's HP is down to about half, this attack will hit with double the power. | ||||||
37 | Take Down | ![]() |
![]() |
90 | 85% | 20 |
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | ||||||
41 | Dive | ![]() |
![]() |
60 | 100% | 10 |
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | ||||||
43 | Aqua Tail | ![]() |
![]() |
90 | 90% | 10 |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||||||
47 | Ice Beam | ![]() |
![]() |
95 | 100% | 10 |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | ||||||
51 | Safeguard | ![]() |
![]() |
- | - | 25 |
The user creates a protective field that prevents status problems for five turns. |
Learnable TMs and HMs
TMHM | Move | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|---|
TM03 | Water Pulse | ![]() |
![]() |
60 | 100% | 20 |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | ||||||
TM06 | Toxic | ![]() |
![]() |
- | 85% | 10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||||||
TM07 | Hail | ![]() |
![]() |
- | - | 10 |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | ||||||
TM10 | Hidden Power | ![]() |
![]() |
Varies | 100% | 15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. | ||||||
TM13 | Ice Beam | ![]() |
![]() |
95 | 100% | 10 |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | ||||||
TM14 | Blizzard | ![]() |
![]() |
120 | 70% | 5 |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | ||||||
TM17 | Protect | ![]() |
![]() |
- | - | 10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||
TM18 | Rain Dance | ![]() |
![]() |
- | - | 5 |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | ||||||
TM20 | Safeguard | ![]() |
![]() |
- | - | 25 |
The user creates a protective field that prevents status problems for five turns. | ||||||
TM21 | Frustration | ![]() |
![]() |
Varies | 100% | 20 |
A full-power attack that grows more powerful the less the user likes its Trainer. | ||||||
TM27 | Return | ![]() |
![]() |
Varies | 100% | 20 |
A full-power attack that grows more powerful the more the user likes its Trainer. | ||||||
TM32 | Double Team | ![]() |
![]() |
- | - | 15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||
TM42 | Facade | ![]() |
![]() |
70 | 100% | 20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | ||||||
TM43 | Secret Power | ![]() |
![]() |
70 | 100% | 20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. | ||||||
TM44 | Rest | ![]() |
![]() |
- | - | 10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | ||||||
TM45 | Attract | ![]() |
![]() |
- | 100% | 15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | ||||||
TM46 | Thief | ![]() |
![]() |
40 | 100% | 10 |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | ||||||
TM55 | Brine | ![]() |
![]() |
65 | 100% | 10 |
If the foe's HP is down to about half, this attack will hit with double the power. | ||||||
TM56 | Fling | ![]() |
![]() |
Varies | 100% | 10 |
The user flings its held item at the foe to attack. Its power and effects depend on the item. | ||||||
TM58 | Endure | ![]() |
![]() |
- | - | 10 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||
TM78 | Captivate | ![]() |
![]() |
- | 100% | 20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | ||||||
TM82 | Sleep Talk | ![]() |
![]() |
- | - | 10 |
While it is asleep, the user randomly uses one of the moves it knows. | ||||||
TM83 | Natural Gift | ![]() |
![]() |
Varies | 100% | 15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||||||
TM87 | Swagger | ![]() |
![]() |
- | 90% | 15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | ||||||
TM90 | Substitute | ![]() |
![]() |
- | - | 10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||
HM03 | Surf | ![]() |
![]() |
95 | 100% | 15 |
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | ||||||
HM07 | Waterfall | ![]() |
![]() |
80 | 100% | 15 |
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall. |
Tutor Moves
Move | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|
Dive | ![]() |
![]() |
60 | 100% | 10 |
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | |||||
Icy Wind | ![]() |
![]() |
55 | 95% | 15 |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |||||
Snore | ![]() |
![]() |
40 | 100% | 15 |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |||||
Aqua Tail | ![]() |
![]() |
90 | 90% | 10 |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||
Signal Beam | ![]() |
![]() |
75 | 100% | 15 |
The user attacks with a sinister beam of light. It may also confuse the target. | |||||
Headbutt | ![]() |
![]() |
70 | 100% | 15 |
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
Egg Moves
Move | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|
Lick | ![]() |
![]() |
20 | 100% | 30 |
The foe is licked with a long tongue, causing damage. It may also paralyze the target. | |||||
Perish Song | ![]() |
![]() |
- | - | 5 |
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | |||||
Disable | ![]() |
![]() |
- | 55% | 20 |
For several turns, this move prevents the foe from using the move it last used. | |||||
Horn Drill | ![]() |
![]() |
1HKO | 30% | 5 |
The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. | |||||
Slam | ![]() |
![]() |
80 | 75% | 20 |
The foe is slammed with a long tail, vines, etc., to inflict damage. | |||||
Encore | ![]() |
![]() |
- | 100% | 5 |
The user compels the foe to keep using only the move it last used for three to seven turns. | |||||
Fake Out | ![]() |
![]() |
40 | 100% | 10 |
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | |||||
Icicle Spear | ![]() |
![]() |
10 | 100% | 30 |
The user launches sharp icicles at the foe. It strikes two to five times in a row. | |||||
Signal Beam | ![]() |
![]() |
75 | 100% | 15 |
The user attacks with a sinister beam of light. It may also confuse the target. | |||||
Stockpile | ![]() |
![]() |
- | - | 20 |
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. | |||||
Swallow | ![]() |
![]() |
- | - | 10 |
The power stored using the move Stockpile is absorbed by the user to heal its HP. | |||||
Spit Up | ![]() |
![]() |
100 | 100% | 10 |
The power stored using the move Stockpile is released at once in an attack. |