81 - Magnemite (コイル)




"It is attracted by electromagnetic waves. It may approach Trainers if they are using their Pokégear."
"The units at the sides of its body generate antigravity energy to keep it aloft in the air."
Classification | Magnet Pokémon |
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Height | 1'00" |
Weight | 13.0 lbs |
Capture Rate | 190 |
Egg Steps | 5,120 |
Egg Groups | Mineral |
Experience Growth | 1,000,000 - Medium Fast |
Safari Zone Flee Rate | 90 |
Color | Gray |
Base Happiness | 70 |
Gender Ratio | ♂: G% ♀: e% |
Held Item | Chance |
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Metal Coat | 5% |
Damage Taken | ||||||||||||||||
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0.5 | 2 | 1 | 0.5 | 0.5 | 0.5 | 2 | 0 | 4 | 0.25 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.5 | 0.25 |
Locations
Route 11, Route 38, Route 39, Safari Zone
Route 6, Route 11, Route 38, Route 39, Safari Zone

Pokéwalker
Courses |
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Suburban Area |
Suburban Area |
Stat | Base | Range | |
---|---|---|---|
At Lv. 50 | At Lv. 100 | ||
HP: | 85 - 132 | 160 - 254 | |
Attack: | 36 - 95 | 67 - 185 | |
Defense: | 67 - 134 | 130 - 262 | |
Special Attack: | 90 - 161 | 175 - 317 | |
Special Defense: | 54 - 117 | 103 - 229 | |
Speed: | 45 - 106 | 85 - 207 | |
Total: |
EVs Gained | |||||
---|---|---|---|---|---|
HP | Att. | Def. | Sp.Att. | Sp.Def. | Speed |
0 | 1 | 0 | 0 | 0 | 0 |
Abilities
- Magnet Pull
- Sturdy
When this Pokemon enters the field, Steel-type opponents cannot switch out nor flee the battle unless they are holding Shed Shell or use the attacks U-Turn or Baton Pass.
The one-hit KO moves Fissure, Guillotine, Horn Drill and Sheer Cold do not affect this Pokemon.
Level Up Moves
Level Learned | Move | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|---|
0 | Metal Sound | ![]() |
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- | 85% | 40 |
A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat. | ||||||
0 | Tackle | ![]() |
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35 | 95% | 35 |
A physical attack in which the user charges and slams into the foe with its whole body. | ||||||
6 | Thundershock | ![]() |
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40 | 100% | 30 |
A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed. | ||||||
11 | Supersonic | ![]() |
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- | 55% | 20 |
The user generates odd sound waves from its body. It may confuse the target. | ||||||
20 | SonicBoom | ![]() |
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Fixed | 90% | 20 |
The foe is hit with a destructive shock wave that always inflicts 20 HP damage. | ||||||
17 | Thunder Wave | ![]() |
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- | 100% | 20 |
A weak electric charge is launched at the foe. It causes paralysis if it hits. | ||||||
22 | Spark | ![]() |
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65 | 100% | 20 |
The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. | ||||||
27 | Lock-On | ![]() |
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- | 100% | 5 |
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. | ||||||
30 | Magnet Bomb | ![]() |
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60 | - | 20 |
The user launches a steel bomb that sticks to the target. This attack will not miss. | ||||||
33 | Screech | ![]() |
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- | 85% | 40 |
An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | ||||||
38 | Discharge | ![]() |
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80 | 100% | 15 |
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. | ||||||
43 | Mirror Shot | ![]() |
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65 | 85% | 10 |
The user looses a flash of energy from its polished body. It may also lower the target's accuracy. | ||||||
46 | Magnet Rise | ![]() |
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- | - | 10 |
The user levitates using electrically generated magnetism for five turns. | ||||||
54 | Zap Cannon | ![]() |
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100 | 50% | 5 |
The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
Tutor Moves
Move | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|
Magnet Rise | ![]() |
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- | - | 10 |
The user levitates using electrically generated magnetism for five turns. | |||||
Snore | ![]() |
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40 | 100% | 15 |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |||||
Swift | ![]() |
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60 | - | 20 |
Star-shaped rays are shot at the foe. This attack never misses. | |||||
Iron Defense | ![]() |
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- | - | 15 |
The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||
Rollout | ![]() |
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30 | 90% | 20 |
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |||||
Signal Beam | ![]() |
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75 | 100% | 15 |
The user attacks with a sinister beam of light. It may also confuse the target. | |||||
Gravity | ![]() |
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- | - | 5 |
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | |||||
Magic Coat | ![]() |
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- | 100% | 15 |
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. |