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81 - Magnemite (コイル)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "It is attracted by electromagnetic waves. It may approach Trainers if they are using their Pokégear."

ss "The units at the sides of its body generate antigravity energy to keep it aloft in the air."

Classification Magnet Pokémon
Height 1'00"
Weight 13.0 lbs
Capture Rate 190
Egg Steps 5,120
Egg Groups Mineral
Experience Growth 1,000,000 - Medium Fast
Safari Zone Flee Rate 90
Color Gray
Base Happiness 70
Gender Ratio ♂: G%   ♀: e%

Held Item Chance
Metal Coat 5%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
0.5 2 1 0.5 0.5 0.5 2 0 4 0.25 0.5 0.5 0.5 0.5 0.5 0.5 0.25

Locations

hg Route 11, Route 38, Route 39, Safari Zone

ss Route 6, Route 11, Route 38, Route 39, Safari Zone

pokewalker

Pokéwalker

Courses
Suburban Area
Suburban Area
Stat Base Range
At Lv. 50 At Lv. 100
HP:
25
85 - 132 160 - 254
Attack:
35
36 - 95 67 - 185
Defense:
70
67 - 134 130 - 262
Special Attack:
95
90 - 161 175 - 317
Special Defense:
55
54 - 117 103 - 229
Speed:
45
45 - 106 85 - 207
Total:
325
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 1 0 0 0 0

Abilities

  • Magnet Pull
  • When this Pokemon enters the field, Steel-type opponents cannot switch out nor flee the battle unless they are holding Shed Shell or use the attacks U-Turn or Baton Pass.

  • Sturdy
  • The one-hit KO moves Fissure, Guillotine, Horn Drill and Sheer Cold do not affect this Pokemon.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Metal Sound - 85% 40
A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat.
0 Tackle 35 95% 35
A physical attack in which the user charges and slams into the foe with its whole body.
6 Thundershock 40 100% 30
A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
11 Supersonic - 55% 20
The user generates odd sound waves from its body. It may confuse the target.
20 SonicBoom Fixed 90% 20
The foe is hit with a destructive shock wave that always inflicts 20 HP damage.
17 Thunder Wave - 100% 20
A weak electric charge is launched at the foe. It causes paralysis if it hits.
22 Spark 65 100% 20
The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
27 Lock-On - 100% 5
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
30 Magnet Bomb 60 - 20
The user launches a steel bomb that sticks to the target. This attack will not miss.
33 Screech - 85% 40
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
38 Discharge 80 100% 15
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
43 Mirror Shot 65 85% 10
The user looses a flash of energy from its polished body. It may also lower the target's accuracy.
46 Magnet Rise - - 10
The user levitates using electrically generated magnetism for five turns.
54 Zap Cannon 100 50% 5
The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Tutor Moves

Move Type Cat. Power Acc. PP
Magnet Rise - - 10
The user levitates using electrically generated magnetism for five turns.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 - 20
Star-shaped rays are shot at the foe. This attack never misses.
Iron Defense - - 15
The user hardens its body's surface like iron, sharply raising its Defense stat.
Rollout 30 90% 20
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Signal Beam 75 100% 15
The user attacks with a sinister beam of light. It may also confuse the target.
Gravity - - 5
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Magic Coat - 100% 15
A barrier reflects back to the foe moves like Leech Seed and moves that damage status.