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77 - Ponyta (ポニータ)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "It is a weak runner immediately after birth. It gradually becomes faster by chasing after its parents."

ss "Its hind legs, which have hooves that are harder than diamond, kick back at any presence it senses behind it."

Classification Fire Pokémon
Height 3'03"
Weight 66.1 lbs
Capture Rate 190
Egg Steps 5,120
Egg Groups Ground
Experience Growth 1,000,000 - Medium Fast
Safari Zone Flee Rate 120
Color Yellow
Base Happiness 70
Gender Ratio ♂: 50%   ♀: 50%

Held Item Chance
Shuca Berry 5%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 0.5 2 1 0.5 0.5 1 1 2 1 1 0.5 2 1 1 1 0.5

Locations

hg Route 22, Route 26, Route 27, Route 28, Mt. Silver, Safari Zone (Special Items)

ss Route 22, Route 26, Route 27, Route 28, Mt. Silver, Safari Zone (Special Items)

pokewalker

Pokéwalker

Courses
Rugged Road
Volcano Path
Stat Base Range
At Lv. 50 At Lv. 100
HP:
50
110 - 157 210 - 304
Attack:
85
81 - 150 157 - 295
Defense:
55
54 - 117 103 - 229
Special Attack:
65
63 - 128 121 - 251
Special Defense:
65
63 - 128 121 - 251
Speed:
90
85 - 156 166 - 306
Total:
410
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 0 0 0 0 1

Abilities

  • Run Away
  • Unless this Pokemon is under the effects of a trapping move or ability, such as Mean Look or Shadow Tag, it will escape from wild Pokemon battles without fail.

  • Flash Fire
  • This Pokemon is immune to all Fire-type attacks; additionally, its own Fire-type attacks receive a 50% boost if a Fire-type move hits this Pokemon. Multiple boosts do not occur if this Pokemon is hit with multiple Fire-type attacks.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Growl - 100% 40
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
0 Tackle 35 95% 35
A physical attack in which the user charges and slams into the foe with its whole body.
6 Tail Whip - 100% 30
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
10 Ember 40 100% 25
The foe is attacked with small flames. The target may also be left with a burn.
15 Flame Wheel 60 100% 25
The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
19 Stomp 65 100% 20
The foe is stomped with a big foot. It may also make the target flinch.
24 Fire Spin 15 70% 15
The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
28 Take Down 90 85% 20
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
33 Agility - - 30
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
37 Fire Blast 120 85% 5
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
42 Bounce 85 85% 5
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
46 Flare Blitz 120 100% 15
The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100% 10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail 100 75% 15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 95 100% 15
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38 Fire Blast 120 85% 5
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM50 Overheat 140 90% 5
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM61 Will-O-Wisp - 75% 15
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength 80 100% 15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

Tutor Moves

Move Type Cat. Power Acc. PP
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 - 20
Star-shaped rays are shot at the foe. This attack never misses.
Bounce 85 85% 5
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Heat Wave 100 90% 10
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Flame Wheel 60 100% 25
The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
Thrash 90 100% 20
The user rampages and attacks for two to three turns. It then becomes confused, however.
Double Kick 30 100% 30
The foe is quickly kicked twice in succession using both feet.
Hypnosis - 60% 20
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Charm - 100% 20
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Double-Edge 120 100% 15
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
Horn Drill 1HKO 30% 5
The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
Morning Sun - - 5
The user restores its own HP. The amount of HP regained varies with the weather.