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66 - Machop (ワンリキー)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "Always brimming with power, it passes time by lifting boulders. Doing so makes it even stronger."

ss "It loves to work out and build its muscles. It is never satisfied, even if it trains hard all day long."

Classification Superpower Pokémon
Height 2'07"
Weight 43.0 lbs
Capture Rate 180
Egg Steps 5,120
Egg Groups HumanShape
Experience Growth 1,059,860 - Medium Slow
Safari Zone Flee Rate 90
Color Gray
Base Happiness 70
Gender Ratio ♂: 75%   ♀: 25%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 1 1 1 1 1 1 1 1 2 2 0.5 0.5 1 1 0.5 1

Locations

hg Mt. Mortar, The Cliff Cave, Rock Tunnel, Safari Zone

ss Mt. Mortar, The Cliff Cave, Rock Tunnel, Safari Zone

pokewalker

Pokéwalker

Courses
Rugged Road
Dim Cave
Scary Cave
Stat Base Range
At Lv. 50 At Lv. 100
HP:
70
130 - 177 250 - 344
Attack:
80
76 - 145 148 - 284
Defense:
50
49 - 112 94 - 218
Special Attack:
35
36 - 95 67 - 185
Special Defense:
35
36 - 95 67 - 185
Speed:
35
36 - 95 67 - 185
Total:
305
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 1 0 0 0 0

Abilities

  • Guts
  • When this Pokemon is poisoned (including Toxic), burned, paralyzed or asleep (including self-induced Rest), its Attack stat receives a 50% boost; the burn status' Attack drop is also ignored.

  • No Guard
  • All moves used by or against this Pokemon will never miss.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Leer - 100% 30
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
7 Focus Energy - - 30
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
10 Karate Chop 50 100% 25
The foe is attacked with a sharp chop. It has a high critical-hit ratio.
13 Foresight - 100% 40
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
22 Revenge 60 100% 10
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
25 Vital Throw 70 100% 10
The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
31 Submission 80 80% 25
The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly.
34 Wake-up Slap 60 100% 10
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
37 Cross Chop 100 80% 5
The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
43 Scary Face - 90% 10
The user frightens the foe with a scary face to sharply reduce its Speed stat.
46 Dynamicpunch 100 50% 5
The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM01 Focus Punch 150 100% 20
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up - - 20
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100% 10
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100% 10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break 75 100% 15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 95 100% 15
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38 Fire Blast 120 85% 5
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb 50 80% 10
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100% 10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM52 Focus Blast 120 70% 5
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling Varies 100% 10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM66 Payback 50 100% 10
If the user can use this attack after the foe attacks, its power is doubled.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide 75 90% 10
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab 80 100% 20
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength 80 100% 15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 20 100% 15
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
HM08 Rock Climb 90 85% 20
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.

Tutor Moves

Move Type Cat. Power Acc. PP
Fire Punch 75 100% 15
The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch 75 100% 15
The foe is punched with an icy fist. It may leave the target frozen.
Thunder Punch 75 100% 15
The foe is punched with an electrified fist. It may leave the target with paralysis.
Vacuum Wave 40 100% 30
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
Helping Hand - 100% 20
A move that boosts the power of the ally's attack in a Double Battle.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Superpower 120 100% 5
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
Role Play - 100% 10
The user mimics the foe completely, copying the foe's natural ability.
Low Kick Varies 100% 20
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Light Screen - - 30
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Meditate - - 40
The user meditates to awaken the power deep within its body and raise its Attack stat.
Rolling Kick 60 85% 15
The user lashes out with a quick, spinning kick. It may also make the target flinch.
Encore - 100% 5
The user compels the foe to keep using only the move it last used for three to seven turns.
Smellingsalt 60 100% 10
This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however.
Counter Varies 100% 20
A retaliation move that counters any physical attack, inflicting double the damage taken.
Rock Slide 75 90% 10
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Close Combat 120 100% 5
The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def.
Fire Punch 75 100% 15
The foe is punched with a fiery fist. It may leave the target with a burn.
Thunder Punch 75 100% 15
The foe is punched with an electrified fist. It may leave the target with paralysis.
Ice Punch 75 100% 15
The foe is punched with an icy fist. It may leave the target frozen.
Bullet Punch 40 100% 30
The user strikes with a tough punch as fast as a bullet. This move always goes first.
Power Trick - - 10
The user employs its psychic power to switch its Attack with its Defense stat.