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63 - Abra (ケーシィ)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "It senses impending attacks and teleports away to safety before the actual attacks can strike."

ss "If it decides to teleport randomly, it evokes the illusion that it has created copies of itself."

Classification Psi Pokémon
Height 2'11"
Weight 43.0 lbs
Capture Rate 200
Egg Steps 5,120
Egg Groups HumanShape
Experience Growth 1,059,860 - Medium Slow
Safari Zone Flee Rate 120
Color Brown
Base Happiness 70
Gender Ratio ♂: 75%   ♀: 25%

Held Item Chance
Twisted Spoon 5%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 1 1 1 1 1 0.5 1 1 1 0.5 2 1 2 1 2 1

Locations

hg Route 5, Route 6, Route 8, Route 24, Route 25, Route 34, Route 35, Safari Zone

ss Route 5, Route 6, Route 8, Route 24, Route 25, Route 34, Route 35, Safari Zone

pokewalker

Pokéwalker

Courses
Town Outskirts
Stat Base Range
At Lv. 50 At Lv. 100
HP:
25
85 - 132 160 - 254
Attack:
20
22 - 79 40 - 152
Defense:
15
18 - 73 31 - 141
Special Attack:
105
99 - 172 193 - 339
Special Defense:
55
54 - 117 103 - 229
Speed:
90
85 - 156 166 - 306
Total:
310
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 1 0 0 0 0

Abilities

  • Synchronize
  • If an opponent burns, poisons or paralyzes this Pokemon, the same condition inflicts the opponent.

  • Inner Focus
  • This Pokemon cannot be made to flinch.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Teleport - - 20
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM01 Focus Punch 150 100% 20
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM04 Calm Mind - - 20
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt - 100% 20
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM16 Light Screen - - 30
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20 Safeguard - - 25
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75% 15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100% 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100% 15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect - - 20
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34 Shock Wave 60 - 20
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM41 Torment - 100% 15
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100% 10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48 Skill Swap - 100% 10
The user employs its psychic power to exchange abilities with the foe.
TM49 Snatch - 100% 10
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM53 Energy Ball 80 100% 10
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM56 Fling Varies 100% 10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90% 10
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch 60 100% 5
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM63 Embargo - 100% 15
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM67 Recycle - 100% 10
The user recycles a held item that has been used in battle so it can be used again.
TM70 Flash - 70% 20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave - 100% 20
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77 Psych Up - - 10
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100% 15
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot Varies 100% 20
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room - - 5
The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Tutor Moves

Move Type Cat. Power Acc. PP
Fire Punch 75 100% 15
The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch 75 100% 15
The foe is punched with an icy fist. It may leave the target frozen.
Knock Off 20 100% 20
The user slaps down the foe's held item, preventing the item from being used during the battle.
Trick - 100% 10
The user catches the foe off guard and swaps the foe's held item with its own.
Thunder Punch 75 100% 15
The foe is punched with an electrified fist. It may leave the target with paralysis.
Zen Headbutt 80 90% 15
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Signal Beam 75 100% 15
The user attacks with a sinister beam of light. It may also confuse the target.
Gravity - - 5
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Role Play - 100% 10
The user mimics the foe completely, copying the foe's natural ability.
Magic Coat - 100% 15
A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Encore - 100% 5
The user compels the foe to keep using only the move it last used for three to seven turns.
Barrier - - 30
The user throws up a sturdy wall that sharply raises its Defense stat.
Knock Off 20 100% 20
The user slaps down the foe's held item, preventing the item from being used during the battle.
Fire Punch 75 100% 15
The foe is punched with a fiery fist. It may leave the target with a burn.
Thunder Punch 75 100% 15
The foe is punched with an electrified fist. It may leave the target with paralysis.
Ice Punch 75 100% 15
The foe is punched with an icy fist. It may leave the target frozen.
Power Trick - - 10
The user employs its psychic power to switch its Attack with its Defense stat.
Guard Swap - - 10
The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.