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59 - Arcanine (ウインディ)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "This legendary Chinese Pokémon is considered magnificent. Many people are enchanted by its grand mane."

ss "Its magnificent bark conveys a sense of majesty. Anyone hearing it can't help but grovel before it."

Classification Legendary Pokémon
Height 6'03"
Weight 341.7 lbs
Capture Rate 75
Egg Steps 5,120
Egg Groups Ground
Experience Growth 1,250,000 - Slow
Safari Zone Flee Rate 0
Color Brown
Base Happiness 70
Gender Ratio ♂: 75%   ♀: 25%

Held Item Chance
Rawst Berry 100%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 0.5 2 1 0.5 0.5 1 1 2 1 1 0.5 2 1 1 1 0.5

Locations

hg Evolve Growlithe

ss Trade from DPt, HG

Stat Base Range
At Lv. 50 At Lv. 100
HP:
90
150 - 197 290 - 384
Attack:
110
103 - 178 202 - 350
Defense:
80
76 - 145 148 - 284
Special Attack:
100
94 - 167 184 - 328
Special Defense:
80
76 - 145 148 - 284
Speed:
95
90 - 161 175 - 317
Total:
555
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 2 0 0 0 0

Abilities

  • Intimidate
  • When this Pokemon enters the field, the Attack stat of each of its opponents lowers by one stage.

  • Flash Fire
  • This Pokemon is immune to all Fire-type attacks; additionally, its own Fire-type attacks receive a 50% boost if a Fire-type move hits this Pokemon. Multiple boosts do not occur if this Pokemon is hit with multiple Fire-type attacks.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Thunder Fang 65 95% 15
The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
0 Bite 60 100% 25
The foe is bitten with viciously sharp fangs. It may make the target flinch.
0 Roar - 100% 20
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
0 Fire Fang 65 95% 15
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
0 Odor Sleuth - 100% 40
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
39 Extremespeed 80 100% 5
The user charges the foe at blinding speed. This attack always goes before any other move.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM05 Roar - 100% 20
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90% 5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100% 10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail 100 75% 15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100% 10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 95 100% 15
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38 Fire Blast 120 85% 5
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM40 Aerial Ace 60 - 20
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100% 10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM50 Overheat 140 90% 5
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM59 Dragon Pulse 90 100% 10
The foe is attacked with a shock wave generated by the user's gaping mouth.
TM61 Will-O-Wisp - 75% 15
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM68 Giga Impact 150 90% 5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength 80 100% 15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 20 100% 15
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
HM08 Rock Climb 90 85% 20
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.

Tutor Moves

Move Type Cat. Power Acc. PP
Helping Hand - 100% 20
A move that boosts the power of the ally's attack in a Double Battle.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 - 20
Star-shaped rays are shot at the foe. This attack never misses.
Heat Wave 100 90% 10
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
Iron Head 80 100% 15
The foe slams the target with its steel-hard head. It may also make the target flinch.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Body Slam 85 100% 15
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
Safeguard - - 25
The user creates a protective field that prevents status problems for five turns.
Crunch 80 100% 15
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
Thrash 90 100% 20
The user rampages and attacks for two to three turns. It then becomes confused, however.
Fire Spin 15 70% 15
The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
Howl - - 40
The user howls loudly to raise its spirit, boosting its Attack stat.
Heat Wave 100 90% 10
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
Double-Edge 120 100% 15
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
Flare Blitz 120 100% 15
The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
Morning Sun - - 5
The user restores its own HP. The amount of HP regained varies with the weather.