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53 - Persian (ペルシアン)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "Many adore it for its sophisticated air. However, it will lash out and scratch for little reason."

ss "Its lithe muscles allow it to walk without making a sound. It attacks in an instant."

Classification Classy Pokémon
Height 3'03"
Weight 70.5 lbs
Capture Rate 90
Egg Steps 5,120
Egg Groups Ground
Experience Growth 1,000,000 - Medium Fast
Safari Zone Flee Rate 0
Color Yellow
Base Happiness 70
Gender Ratio ♂: 50%   ♀: 50%

Held Item Chance
Quick Claw 5%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 1 1 1 1 1 2 1 1 1 1 1 1 0 1 1 1

Locations

hg Trade from DPt, SS

ss Route 7, Cerulean Cave

Stat Base Range
At Lv. 50 At Lv. 100
HP:
65
125 - 172 240 - 334
Attack:
70
67 - 134 130 - 262
Defense:
60
58 - 123 112 - 240
Special Attack:
65
63 - 128 121 - 251
Special Defense:
65
63 - 128 121 - 251
Speed:
115
108 - 183 211 - 361
Total:
440
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 0 0 0 0 2

Abilities

  • Limber
  • This Pokemon cannot become paralyzed.

  • Technician
  • When this Pokemon uses an attack that has 60 Base Power or less, the move's Base Power receives a 50% boost. For example, a move with 60 Base Power effectively becomes a move with 90 Base Power.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Switcheroo - 100% 10
The user trades held items with the foe faster than the eye can follow.
0 Scratch 40 100% 35
Hard, pointed, and sharp claws rake the foe to inflict damage.
0 Growl - 100% 40
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
0 Bite 60 100% 25
The foe is bitten with viciously sharp fangs. It may make the target flinch.
0 Fake Out 40 100% 10
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
14 Fury Swipes 18 80% 15
The foe is raked with sharp claws or scythes for two to five times in quick succession.
17 Screech - 85% 40
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
22 Faint Attack 60 - 20
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
25 Taunt - 100% 20
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
32 Power Gem 70 100% 20
The user attacks with a ray of light that sparkles as if it were made of gemstones.
37 Slash 70 100% 20
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
44 Nasty Plot - - 20
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
49 Assurance 50 100% 10
If the foe has already taken some damage in the same turn, this attack's power is doubled.
56 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
61 Night Slash 70 100% 15
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
68 Feint 50 100% 10
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM03 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM05 Roar - 100% 20
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt - 100% 20
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM15 Hyper Beam 150 90% 5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75% 15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt 95 100% 15
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70% 10
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100% 10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball 80 100% 15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 - 20
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM40 Aerial Ace 60 - 20
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM41 Torment - 100% 15
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100% 10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM49 Snatch - 100% 10
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM63 Embargo - 100% 15
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM65 Shadow Claw 70 100% 15
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM66 Payback 50 100% 10
If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact 150 90% 5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash - 70% 20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM77 Psych Up - - 10
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse 80 100% 15
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100% 15
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM89 U-turn 70 100% 20
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut 50 95% 30
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.

Tutor Moves

Move Type Cat. Power Acc. PP
Icy Wind 55 95% 15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Knock Off 20 100% 20
The user slaps down the foe's held item, preventing the item from being used during the battle.
Last Resort 130 100% 5
This move can be used only after the user has used all the other moves it knows in the battle.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite - 100% 10
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Swift 60 - 20
Star-shaped rays are shot at the foe. This attack never misses.
Uproar 50 100% 10
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Gunk Shot 120 70% 5
The user shoots filthy garbage at the foe to attack. It may also poison the target.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Seed Bomb 80 100% 15
The user slams a barrage of hard- shelled seeds down on the foe from above.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Spite - 100% 10
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Charm - 100% 20
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Hypnosis - 60% 20
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Amnesia - - 20
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Psych Up - - 10
The user hypnotizes itself into copying any stat change made by the foe.
Assist - 100% 20
The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
Odor Sleuth - 100% 40
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Flail Varies 100% 15
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Last Resort 130 100% 5
This move can be used only after the user has used all the other moves it knows in the battle.
Punishment Varies 100% 5
This attack's power increases the more the foe has powered up with stat changes.
Tail Whip - 100% 30
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.