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478 - Froslass (ユキメノコ)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "Legends in snowy regions say that a woman who was lost on an icy mountain was reborn as FROSLASS."

ss "Legends in snowy regions say that a woman who was lost on an icy mountain was reborn as FROSLASS"

Classification Snow Pokémon
Height 4'03"
Weight 58.6 lbs
Capture Rate 75
Egg Steps 5,120
Egg Groups Fairy, Mineral
Experience Growth 1,000,000 - Medium Fast
Safari Zone Flee Rate 0
Color White
Base Happiness 70
Gender Ratio ♂: 0%   ♀: 100%

Held Item Chance
Babiri Berry 5%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
0 2 1 1 1 0.5 0 0.5 1 1 1 0.5 2 2 1 2 2

Locations

hg Evolve Snorunt

ss Evolve Snorunt

Stat Base Range
At Lv. 50 At Lv. 100
HP:
70
130 - 177 250 - 344
Attack:
80
76 - 145 148 - 284
Defense:
70
67 - 134 130 - 262
Special Attack:
80
76 - 145 148 - 284
Special Defense:
70
67 - 134 130 - 262
Speed:
110
103 - 178 202 - 350
Total:
480
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 0 0 0 0 2

Abilities

  • Snow Cloak
  • This Pokemon's Evasion increases by 20% while Hail is in effect; if this Pokemon has a typing that would normally take damage from Hail, this Pokemon is also immune to Hail's damage.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Powder Snow 40 100% 25
The user attacks with a chilling gust of powdery snow. It may also freeze the target.
0 Leer - 100% 30
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
0 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
0 Astonish 30 100% 15
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
13 Icy Wind 55 95% 15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
19 Confuse Ray - 100% 10
The foe is exposed to a sinister ray that triggers confusion.
22 Ominous Wind 60 100% 5
The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
28 Wake-up Slap 60 100% 10
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
31 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
37 Ice Shard 40 100% 30
The user flash freezes chunks of ice and hurls them. This move always goes first.
40 Hail - - 10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
51 Blizzard 120 70% 5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
59 Destiny Bond - - 5
When this move is used, if the user faints, the foe that landed the knockout hit also faints.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM03 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail - - 10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM12 Taunt - 100% 20
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM13 Ice Beam 95 100% 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70% 5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90% 5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen - - 30
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20 Safeguard - - 25
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100% 15
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70% 10
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100% 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100% 15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 - 20
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM41 Torment - 100% 15
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM49 Snatch - 100% 10
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM56 Fling Varies 100% 10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM63 Embargo - 100% 15
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM66 Payback 50 100% 10
If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact 150 90% 5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash - 70% 20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM72 Avalanche 60 100% 10
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM73 Thunder Wave - 100% 20
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77 Psych Up - - 10
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100% 15
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

Tutor Moves

Move Type Cat. Power Acc. PP
Ice Punch 75 100% 15
The foe is punched with an icy fist. It may leave the target frozen.
Icy Wind 55 95% 15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Ominous Wind 60 100% 5
The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
Sucker Punch 80 100% 5
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Trick - 100% 10
The user catches the foe off guard and swaps the foe's held item with its own.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite - 100% 10
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout 30 90% 20
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Signal Beam 75 100% 15
The user attacks with a sinister beam of light. It may also confuse the target.
Pain Split - 100% 20
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Block - 100% 5
The user blocks the foe's way with arms spread wide to prevent escape.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Block - 100% 5
The user blocks the foe's way with arms spread wide to prevent escape.
Spikes - - 20
The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle.
Rollout 30 90% 20
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Disable - 55% 20
For several turns, this move prevents the foe from using the move it last used.
Bide Varies 100% 10
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Weather Ball 50 100% 10
An attack move that varies in power and type depending on the weather.