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458 - Mantyke (タマンタ)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "When it swims close to the surface of the ocean, people aboard ships are able to observe the pattern on its back."

ss "When it swims close to the surface of the ocean, people aboard ships are able to observe the pattern on its back."

Classification Kite Pokémon
Height 3'03"
Weight 145.5 lbs
Capture Rate 25
Egg Steps 6,400
Egg Groups Mantyke cannot breed
Experience Growth 1,250,000 - Slow
Safari Zone Flee Rate 0
Color Blue
Base Happiness 70
Gender Ratio ♂: 50%   ♀: 50%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 0.5 0.5 4 1 1 0.5 1 0 1 1 0.5 2 1 1 1 0.5

Locations

hg Breed Mantine

ss Breed Mantine

Stat Base Range
At Lv. 50 At Lv. 100
HP:
45
105 - 152 200 - 294
Attack:
20
22 - 79 40 - 152
Defense:
50
49 - 112 94 - 218
Special Attack:
60
58 - 123 112 - 240
Special Defense:
120
112 - 189 220 - 372
Speed:
50
49 - 112 94 - 218
Total:
345
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 0 1 0 0 0

Abilities

  • Swift Swim
  • If this Pokemon is active while Rain Dance is in effect, its speed is temporarily doubled.

  • Water Absorb
  • When a Water-type attack hits this Pokemon, it recovers health equal to the damage that it would have taken; this Pokemon can recover up to 25% of its max HP in this way.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Tackle 35 95% 35
A physical attack in which the user charges and slams into the foe with its whole body.
0 Bubble 20 100% 30
A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
4 Supersonic - 55% 20
The user generates odd sound waves from its body. It may confuse the target.
10 Bubblebeam 65 100% 20
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
13 Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
19 Agility - - 30
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
22 Wing Attack 60 100% 35
The foe is struck with large, imposing wings spread wide to inflict damage.
28 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
31 Take Down 90 85% 20
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
37 Confuse Ray - 100% 10
The foe is exposed to a sinister ray that triggers confusion.
40 Bounce 85 85% 5
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
46 Aqua Ring - - 20
The user envelops itself in a veil made of water. It regains some HP on every turn.
49 Hydro Pump 120 80% 5
The foe is blasted by a huge volume of water launched under great pressure.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM03 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail - - 10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100% 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70% 5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100% 10
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40 Aerial Ace 60 - 20
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100% 15
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM07 Waterfall 80 100% 15
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.

Tutor Moves

Move Type Cat. Power Acc. PP
Air Cutter 55 95% 25
The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
Dive 60 100% 10
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Icy Wind 55 95% 15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Helping Hand - 100% 20
A move that boosts the power of the ally's attack in a Double Battle.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 - 20
Star-shaped rays are shot at the foe. This attack never misses.
Bounce 85 85% 5
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Twister 40 100% 20
The user whips up a vicious tornado to tear at the foe. It may also make the foe flinch.
Hydro Pump 120 80% 5
The foe is blasted by a huge volume of water launched under great pressure.
Haze - - 30
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Slam 80 75% 20
The foe is slammed with a long tail, vines, etc., to inflict damage.
Mud Sport - 100% 15
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
Rock Slide 75 90% 10
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Mirror Coat Varies 100% 20
A retaliation move that counters any special attack, inflicting double the damage taken.
Water Sport - 100% 15
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
Splash - - 40
The user just flops and splashes around to no effect at all...
Signal Beam 75 100% 15
The user attacks with a sinister beam of light. It may also confuse the target.