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457 - Lumineon (ネオラント)

Male Sprites

pokemon front pokemon shiny front pokemon back pokemon shiny back

Female Sprites

pokemon female front pokemon shiny female front pokemon female back pokemon shiny female back

hg "LUMINEON swimming in the darkness of the deep sea look like stars shining in the night sky."

ss "LUMINEON swimming in the darkness of the deep sea look like stars shining in the night sky."

Classification Neon Pokémon
Height 3'11"
Weight 53.9 lbs
Capture Rate 75
Egg Steps 5,120
Egg Groups Water 2
Experience Growth 600,000 - Erratic
Safari Zone Flee Rate 0
Color Blue
Base Happiness 70
Gender Ratio ♂: 50%   ♀: 50%

Held Item Chance
Rindo Berry 5%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 0.5 0.5 2 2 0.5 1 1 1 1 1 1 1 1 1 1 0.5

Locations

hg Evolve Finneon

ss Evolve Finneon

Stat Base Range
At Lv. 50 At Lv. 100
HP:
69
129 - 176 248 - 342
Attack:
69
66 - 133 128 - 260
Defense:
76
72 - 140 141 - 276
Special Attack:
69
66 - 133 128 - 260
Special Defense:
86
81 - 151 159 - 298
Speed:
91
86 - 157 168 - 309
Total:
460
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 0 0 0 0 2

Abilities

  • Swift Swim
  • If this Pokemon is active while Rain Dance is in effect, its speed is temporarily doubled.

  • Storm Drain
  • During double battles, this Pokemon draws any single-target Water-type attack to itself. If an opponent uses an Water-type attack that affects multiple Pokemon, those targets will be hit. This ability does not affect Water Hidden Power, Judgment or Natural Gift.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Pound 40 100% 35
The foe is physically pounded with a long tail or a foreleg, etc.
0 Water Gun 40 100% 25
The foe is blasted with a forceful shot of water.
0 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
13 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
17 Gust 40 100% 35
A gust of wind is whipped up by wings and launched at the foe to inflict damage.
22 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
26 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
29 Safeguard - - 25
The user creates a protective field that prevents status problems for five turns.
35 Aqua Ring - - 20
The user envelops itself in a veil made of water. It regains some HP on every turn.
42 Whirlpool 15 70% 15
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
48 U-turn 70 100% 20
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
53 Bounce 85 85% 5
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
59 Silver Wind 60 100% 5
The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM03 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail - - 10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100% 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70% 5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90% 5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20 Safeguard - - 25
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM55 Brine 65 100% 10
If the foe's HP is down to about half, this attack will hit with double the power.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM62 Silver Wind 60 100% 5
The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
TM66 Payback 50 100% 10
If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact 150 90% 5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash - 70% 20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM77 Psych Up - - 10
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM89 U-turn 70 100% 20
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100% 15
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM07 Waterfall 80 100% 15
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.

Tutor Moves

Move Type Cat. Power Acc. PP
Air Cutter 55 95% 25
The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
Dive 60 100% 10
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Icy Wind 55 95% 15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Ominous Wind 60 100% 5
The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 - 20
Star-shaped rays are shot at the foe. This attack never misses.
Aqua Tail 90 90% 10
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Bounce 85 85% 5
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Twister 40 100% 20
The user whips up a vicious tornado to tear at the foe. It may also make the foe flinch.
Tailwind - - 30
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.

Egg Moves

Move Type Cat. Power Acc. PP
Sweet Kiss - 75% 10
The user kisses the foe with a sweet, angelic cuteness that causes confusion.
Charm - 100% 20
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Flail Varies 100% 15
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Aqua Tail 90 90% 10
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Splash - - 40
The user just flops and splashes around to no effect at all...
Psybeam 65 100% 20
The foe is attacked with a peculiar ray. It may also leave the target confused.
Tickle - 100% 20
The user tickles the foe into laughing, reducing its Attack and Defense stats.
Agility - - 30
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.