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455 - Carnivine (マスキッパ)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "It walks around on its tentacles in search of a tree branch where it can dangle down and ambush prey."

ss "It walks around on its tentacles in search of a tree branch where it can dangle down and ambush prey."

Classification Bug Pokémon
Height 4'07"
Weight 59.5 lbs
Capture Rate 200
Egg Steps 6,400
Egg Groups Plant
Experience Growth 1,250,000 - Slow
Safari Zone Flee Rate 60
Color Green
Base Happiness 70
Gender Ratio ♂: 50%   ♀: 50%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 2 0.5 0.5 0.5 2 1 2 0.5 2 1 2 1 1 1 1 1

Locations

hg Ilex Forest, Viridian Forest, Safari Zone (With Blocks After Levelled Up)

ss Ilex Forest, Viridian Forest, Safari Zone (With Blocks After Levelled Up)

Stat Base Range
At Lv. 50 At Lv. 100
HP:
74
134 - 181 258 - 352
Attack:
100
94 - 167 184 - 328
Defense:
72
69 - 136 134 - 267
Special Attack:
90
85 - 156 166 - 306
Special Defense:
72
69 - 136 134 - 267
Speed:
46
45 - 107 87 - 210
Total:
454
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 2 0 0 0 0

Abilities

  • Levitate
  • This Pokemon is immune to Ground-type attacks, Spikes, Toxic Spikes and the Arena Trap ability; it loses these immunities while holding Iron Ball, after using Ingrain or if Gravity is in effect.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Bind 15 75% 20
A long body or tentacles are used to bind and squeeze the foe for two to five turns.
0 Growth - - 40
The user's body is forced to grow all at once. It raises the Sp. Atk stat.
7 Bite 60 100% 25
The foe is bitten with viciously sharp fangs. It may make the target flinch.
11 Vine Whip 035 100% 15
The foe is struck with slender, whiplike vines to inflict damage.
17 Sweet Scent - 100% 20
A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
21 Ingrain - 100% 20
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
27 Faint Attack 60 - 20
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
31 Stockpile - - 20
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
31 Swallow - - 10
The power stored using the move Stockpile is absorbed by the user to heal its HP.
37 Crunch 80 100% 15
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
47 Power Whip 120 85% 10
The user violently whirls its vines or tentacles to harshly lash the foe.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Bullet Seed 10 100% 30
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90% 5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19 Giga Drain 60 100% 10
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100% 10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36 Sludge Bomb 90 100% 10
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100% 10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM53 Energy Ball 80 100% 10
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM56 Fling Varies 100% 10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM66 Payback 50 100% 10
If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact 150 90% 5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash - 70% 20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM75 Swords Dance - - 30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot Varies 100% 20
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut 50 95% 30
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.

Tutor Moves

Move Type Cat. Power Acc. PP
Fury Cutter 10 95% 20
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Knock Off 20 100% 20
The user slaps down the foe's held item, preventing the item from being used during the battle.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Synthesis - - 5
The user restores its own HP. The amount of HP regained varies with the weather.
Gastro Acid - 100% 10
The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Seed Bomb 80 100% 15
The user slams a barrage of hard- shelled seeds down on the foe from above.
Worry Seed - 100% 10
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
Bug Bite 60 100% 20
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.

Egg Moves

Move Type Cat. Power Acc. PP
Sleep Powder - 75% 15
The user scatters a big cloud of sleep- inducing dust around the foe.
Stun Spore - 75% 30
The user scatters a cloud of paralyzing powder. It may paralyze the target.
Razor Leaf 55 95% 25
Sharp-edged leaves are launched to slash at the foe. It has a high critical-hit ratio.
Slam 80 75% 20
The foe is slammed with a long tail, vines, etc., to inflict damage.
Synthesis - - 5
The user restores its own HP. The amount of HP regained varies with the weather.
Magical Leaf 60 - 20
The user scatters curious leaves that chase the foe. This attack will not miss.
Leech Seed - 90% 10
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
Worry Seed - 100% 10
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.