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454 - Toxicroak (ドクロッグ)

Male Sprites

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Female Sprites

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hg "Swaying and dodging the attacks of its foes, it weaves its flexible body in close, then lunges out with its poisonous claws."

ss "Swaying and dodging the attacks of its foes, it weaves its flexible body in close, then lunges out with its poisonous claws."

Classification Toxic Pokémon
Height 4'03"
Weight 97.9 lbs
Capture Rate 75
Egg Steps 5,120
Egg Groups HumanShape
Experience Growth 1,000,000 - Medium Fast
Safari Zone Flee Rate 120
Color Blue
Base Happiness 70
Gender Ratio ♂: 50%   ♀: 50%

Held Item Chance
Black Sludge 5%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 1 1 1 0.5 1 0.5 0.5 2 2 4 0.25 0.5 1 1 0.5 1

Locations

hg Evolve Croagunk

ss Evolve Croagunk

Stat Base Range
At Lv. 50 At Lv. 100
HP:
83
143 - 190 276 - 370
Attack:
106
99 - 173 195 - 342
Defense:
65
63 - 128 121 - 251
Special Attack:
86
81 - 151 159 - 298
Special Defense:
65
63 - 128 121 - 251
Speed:
85
81 - 150 157 - 295
Total:
490
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 2 0 0 0 0

Abilities

  • Anticipation
  • A warning is displayed if an opposing Pokemon has the moves Selfdestruct, Explosion, Fissure, Guillotine, Horn Drill, Sheer Cold or any move from a type that is considered Super Effective against this Pokemon. Hidden Power, Judgment, Natural Gift and Weather Ball are viewed as Normal-type moves; Counter, Mirror Coat and Metal Burst do not receive warnings.

  • Dry Skin
  • This Pokemon absorbs Water attacks up to 25% of its maximum HP but receives an extra 25% damage from Fire attacks. If Sunny Day is in effect, this Pokemon takes damage equal to 12.5% of its maximum HP. If Rain Dance is in effect, this Pokemon recovers health equal to 12.5% of its maximum HP.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Astonish 30 100% 15
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
0 Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
0 Poison Sting 15 100% 35
The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
10 Taunt - 100% 20
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
15 Pursuit 40 100% 20
An attack move that inflicts double damage if used on a foe that is switching out of battle.
17 Faint Attack 60 - 20
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
22 Revenge 60 100% 10
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
24 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
29 Mud Bomb 65 85% 10
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
31 Sucker Punch 80 100% 5
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
36 Nasty Plot - - 20
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
41 Poison Jab 80 100% 20
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
49 Sludge Bomb 90 100% 10
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
54 Flatter - 100% 15
Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM01 Focus Punch 150 100% 20
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up - - 20
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt - 100% 20
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM15 Hyper Beam 150 90% 5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100% 10
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100% 10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball 80 100% 15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break 75 100% 15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36 Sludge Bomb 90 100% 10
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM39 Rock Tomb 50 80% 10
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM41 Torment - 100% 15
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100% 10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM49 Snatch - 100% 10
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM52 Focus Blast 120 70% 5
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling Varies 100% 10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM63 Embargo - 100% 15
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM66 Payback 50 100% 10
If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact 150 90% 5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM71 Stone Edge 100 80% 5
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM75 Swords Dance - - 30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse 80 100% 15
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM80 Rock Slide 75 90% 10
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM81 X-scissor 80 100% 15
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab 80 100% 20
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut 50 95% 30
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength 80 100% 15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 20 100% 15
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
HM08 Rock Climb 90 85% 20
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.

Tutor Moves

Move Type Cat. Power Acc. PP
Fury Cutter 10 95% 20
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Ice Punch 75 100% 15
The foe is punched with an icy fist. It may leave the target frozen.
Icy Wind 55 95% 15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Knock Off 20 100% 20
The user slaps down the foe's held item, preventing the item from being used during the battle.
Sucker Punch 80 100% 5
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Thunder Punch 75 100% 15
The foe is punched with an electrified fist. It may leave the target with paralysis.
Vacuum Wave 40 100% 30
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
Helping Hand - 100% 20
A move that boosts the power of the ally's attack in a Double Battle.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite - 100% 10
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Bounce 85 85% 5
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Gunk Shot 120 70% 5
The user shoots filthy garbage at the foe to attack. It may also poison the target.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Super Fang Varies 90% 10
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
Role Play - 100% 10
The user mimics the foe completely, copying the foe's natural ability.
Low Kick Varies 100% 20
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Me First - - 20
The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
Feint 50 100% 10
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
Dynamicpunch 100 50% 5
The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
Vacuum Wave 40 100% 30
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
Meditate - - 40
The user meditates to awaken the power deep within its body and raise its Attack stat.
Fake Out 40 100% 10
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Wake-up Slap 60 100% 10
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
Smellingsalt 60 100% 10
This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however.
Cross Chop 100 80% 5
The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
Bullet Punch 40 100% 30
The user strikes with a tough punch as fast as a bullet. This move always goes first.
Counter Varies 100% 20
A retaliation move that counters any physical attack, inflicting double the damage taken.