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448 - Lucario (ルカリオ)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "It's said that no foe can remain invisible to LUCARIO, since it can detect auras. Even foes it could not otherwise see."

ss "It's said that no foe can remain invisible to LUCARIO, since it can detect auras. Even foes it could not otherwise see."

Classification Aura Pokémon
Height 4'00"
Weight 119.0 lbs
Capture Rate 45
Egg Steps 6,400
Egg Groups Ground, HumanShape
Experience Growth 1,059,860 - Medium Slow
Safari Zone Flee Rate 0
Color Blue
Base Happiness 70
Gender Ratio ♂: 87.5%   ♀: 12.5%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
0.5 2 1 1 0.5 0.5 2 0 2 1 1 0.25 0.25 0.5 0.5 0.25 0.5

Locations

hg Evolve Riolu

ss Evolve Riolu

Stat Base Range
At Lv. 50 At Lv. 100
HP:
70
130 - 177 250 - 344
Attack:
110
103 - 178 202 - 350
Defense:
70
67 - 134 130 - 262
Special Attack:
115
108 - 183 211 - 361
Special Defense:
70
67 - 134 130 - 262
Speed:
90
85 - 156 166 - 306
Total:
525
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 2 0 0 0 0

Abilities

  • Steadfast
  • If this Pokemon is made to flinch, its Speed increases by one stage.

  • Inner Focus
  • This Pokemon cannot be made to flinch.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Dark Pulse 80 100% 15
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
0 Quick Attack 40 100% 30
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
0 Foresight - 100% 40
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
0 Detect - - 5
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
0 Metal Claw 50 95% 35
The foe is raked with steel claws. It may also raise the user's Attack stat.
11 Force Palm 60 100% 10
The foe is attacked with a shock wave. It may also leave the target paralyzed.
15 Feint 50 100% 10
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
19 Bone Rush 25 80% 10
The user strikes at the foe with a hard bone two to five times in a row.
24 Metal Sound - 85% 40
A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat.
29 Me First - - 20
The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
33 Swords Dance - - 30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
37 Aura Sphere 90 - 20
The user looses a blast of aura power from deep within its body. This move is certain to hit.
42 Close Combat 120 100% 5
The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def.
47 Dragon Pulse 90 100% 10
The foe is attacked with a shock wave generated by the user's gaping mouth.
51 Extremespeed 80 100% 5
The user charges the foe at blinding speed. This attack always goes before any other move.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM01 Focus Punch 150 100% 20
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04 Calm Mind - - 20
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM05 Roar - 100% 20
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up - - 20
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90% 5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75% 15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM26 Earthquake 100 100% 10
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100% 10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29 Psychic 90 100% 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100% 15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break 75 100% 15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 50 80% 10
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM52 Focus Blast 120 70% 5
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling Varies 100% 10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM59 Dragon Pulse 90 100% 10
The foe is attacked with a shock wave generated by the user's gaping mouth.
TM60 Drain Punch 60 100% 5
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM65 Shadow Claw 70 100% 15
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM66 Payback 50 100% 10
If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact 150 90% 5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM71 Stone Edge 100 80% 5
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM75 Swords Dance - - 30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse 80 100% 15
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM80 Rock Slide 75 90% 10
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab 80 100% 20
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100% 10
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
HM04 Strength 80 100% 15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 20 100% 15
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
HM08 Rock Climb 90 85% 20
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.

Tutor Moves

Move Type Cat. Power Acc. PP
Fury Cutter 10 95% 20
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Ice Punch 75 100% 15
The foe is punched with an icy fist. It may leave the target frozen.
Thunder Punch 75 100% 15
The foe is punched with an electrified fist. It may leave the target with paralysis.
Vacuum Wave 40 100% 30
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
Zen Headbutt 80 90% 15
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Helping Hand - 100% 20
A move that boosts the power of the ally's attack in a Double Battle.
Magnet Rise - - 10
The user levitates using electrically generated magnetism for five turns.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 - 20
Star-shaped rays are shot at the foe. This attack never misses.
Iron Defense - - 15
The user hardens its body's surface like iron, sharply raising its Defense stat.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Role Play - 100% 10
The user mimics the foe completely, copying the foe's natural ability.
Low Kick Varies 100% 20
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Cross Chop 100 80% 5
The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
Detect - - 5
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Bite 60 100% 25
The foe is bitten with viciously sharp fangs. It may make the target flinch.
Mind Reader - 100% 5
The user senses the foe's movements with its mind to ensure its next attack does not miss.
Sky Uppercut 85 90% 15
The user attacks the foe with an uppercut thrown skyward with force.
Hi Jump Kick 85 90% 20
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Agility - - 30
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Vacuum Wave 40 100% 30
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
Crunch 80 100% 15
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
Low Kick Varies 100% 20
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Iron Defense - - 15
The user hardens its body's surface like iron, sharply raising its Defense stat.
Blaze Kick 85 90% 10
The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.
Bullet Punch 40 100% 30
The user strikes with a tough punch as fast as a bullet. This move always goes first.
Follow Me - 100% 20
The user draws attention to itself, making all foes take aim only at the user.