Home Events Book

447 - Riolu (リオル)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "They communicate with one another using their auras. They are able to run all through the night."

ss "They communicate with one another using their auras. They are able to run all through the night."

Classification Emanation Pokémon
Height 2'04"
Weight 44.5 lbs
Capture Rate 75
Egg Steps 6,400
Egg Groups Riolu cannot breed
Experience Growth 1,059,860 - Medium Slow
Safari Zone Flee Rate 120
Color Blue
Base Happiness 70
Gender Ratio ♂: 87.5%   ♀: 12.5%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 1 1 1 1 1 1 1 1 2 2 0.5 0.5 1 1 0.5 1

Locations

hg Safari Zone (With Blocks After Levelled Up)

ss Safari Zone (With Blocks After Levelled Up)

Stat Base Range
At Lv. 50 At Lv. 100
HP:
40
100 - 147 190 - 284
Attack:
70
67 - 134 130 - 262
Defense:
40
40 - 101 76 - 196
Special Attack:
35
36 - 95 67 - 185
Special Defense:
40
40 - 101 76 - 196
Speed:
60
58 - 123 112 - 240
Total:
285
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 1 0 0 0 0

Abilities

  • Steadfast
  • If this Pokemon is made to flinch, its Speed increases by one stage.

  • Inner Focus
  • This Pokemon cannot be made to flinch.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Quick Attack 40 100% 30
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
0 Foresight - 100% 40
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
0 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
11 Force Palm 60 100% 10
The foe is attacked with a shock wave. It may also leave the target paralyzed.
15 Feint 50 100% 10
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
24 Screech - 85% 40
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
29 Copycat - - 20
The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM01 Focus Punch 150 100% 20
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM05 Roar - 100% 20
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up - - 20
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75% 15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM26 Earthquake 100 100% 10
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100% 10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break 75 100% 15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 50 80% 10
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM52 Focus Blast 120 70% 5
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling Varies 100% 10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch 60 100% 5
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM65 Shadow Claw 70 100% 15
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM66 Payback 50 100% 10
If the user can use this attack after the foe attacks, its power is doubled.
TM75 Swords Dance - - 30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide 75 90% 10
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab 80 100% 20
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength 80 100% 15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 20 100% 15
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.

Tutor Moves

Move Type Cat. Power Acc. PP
Fury Cutter 10 95% 20
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Ice Punch 75 100% 15
The foe is punched with an icy fist. It may leave the target frozen.
Thunder Punch 75 100% 15
The foe is punched with an electrified fist. It may leave the target with paralysis.
Vacuum Wave 40 100% 30
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
Zen Headbutt 80 90% 15
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Helping Hand - 100% 20
A move that boosts the power of the ally's attack in a Double Battle.
Magnet Rise - - 10
The user levitates using electrically generated magnetism for five turns.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 - 20
Star-shaped rays are shot at the foe. This attack never misses.
Iron Defense - - 15
The user hardens its body's surface like iron, sharply raising its Defense stat.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Role Play - 100% 10
The user mimics the foe completely, copying the foe's natural ability.
Low Kick Varies 100% 20
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Cross Chop 100 80% 5
The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
Detect - - 5
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Bite 60 100% 25
The foe is bitten with viciously sharp fangs. It may make the target flinch.
Mind Reader - 100% 5
The user senses the foe's movements with its mind to ensure its next attack does not miss.
Sky Uppercut 85 90% 15
The user attacks the foe with an uppercut thrown skyward with force.
Hi Jump Kick 85 90% 20
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Agility - - 30
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Vacuum Wave 40 100% 30
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
Crunch 80 100% 15
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
Low Kick Varies 100% 20
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Iron Defense - - 15
The user hardens its body's surface like iron, sharply raising its Defense stat.
Blaze Kick 85 90% 10
The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.
Bullet Punch 40 100% 30
The user strikes with a tough punch as fast as a bullet. This move always goes first.
Follow Me - 100% 20
The user draws attention to itself, making all foes take aim only at the user.