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446 - Munchlax (ゴンベ)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "It conceals food under the long fur on its body. It carts around this food stash and swallows it without chewing."

ss "It conceals food under the long fur on its body. It carts around this food stash and swallows it without chewing."

Classification Big Pokémon
Height 2'00"
Weight 231.0 lbs
Capture Rate 50
Egg Steps 10,240
Egg Groups Munchlax cannot breed
Experience Growth 1,250,000 - Slow
Safari Zone Flee Rate 0
Color Black
Base Happiness 70
Gender Ratio ♂: 87.5%   ♀: 12.5%

Held Item Chance
Leftovers 100%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 1 1 1 1 1 2 1 1 1 1 1 1 0 1 1 1

Locations

hg Breed Snorlax, Transfer from PokéWalker

ss Breed Snorlax, Transfer from PokéWalker

pokewalker

Pokéwalker

Courses
Winner's Path
Quiet Cave
Items
Leftovers
Stat Base Range
At Lv. 50 At Lv. 100
HP:
135
195 - 242 380 - 474
Attack:
85
81 - 150 157 - 295
Defense:
40
40 - 101 76 - 196
Special Attack:
40
40 - 101 76 - 196
Special Defense:
85
81 - 150 157 - 295
Speed:
5
9 - 62 13 - 119
Total:
390
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
1 0 0 0 0 0

Abilities

  • Pickup
  • If it is not already holding an item, this Pokemon may find and be holding a variety of items after a battle: see the full Pickup List for more information.

  • Thick Fat
  • This Pokemon receives halved damage from Ice-type and Fire-type attacks.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Metronome - - 10
The user waggles a finger and stimulates the brain into randomly using nearly any move.
0 Odor Sleuth - 100% 40
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
0 Tackle 35 95% 35
A physical attack in which the user charges and slams into the foe with its whole body.
4 Defense Curl - - 40
The user curls up to conceal weak spots and raise its Defense stat.
9 Amnesia - - 20
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
12 Lick 20 100% 30
The foe is licked with a long tongue, causing damage. It may also paralyze the target.
17 Recycle - 100% 10
The user recycles a held item that has been used in battle so it can be used again.
20 Screech - 85% 40
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
25 Stockpile - - 20
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
28 Swallow - - 10
The power stored using the move Stockpile is absorbed by the user to heal its HP.
33 Body Slam 85 100% 15
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
41 Rollout 30 90% 20
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
49 Last Resort 130 100% 5
This move can be used only after the user has used all the other moves it knows in the battle.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM01 Focus Punch 150 100% 20
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam 95 100% 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70% 5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100% 10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24 Thunderbolt 95 100% 15
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70% 10
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM26 Earthquake 100 100% 10
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100% 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100% 15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break 75 100% 15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 - 20
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower 95 100% 15
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM37 Sandstorm - - 10
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM38 Fire Blast 120 85% 5
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb 50 80% 10
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM56 Fling Varies 100% 10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM67 Recycle - 100% 10
The user recycles a held item that has been used in battle so it can be used again.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide 75 90% 10
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100% 15
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100% 15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 20 100% 15
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
HM08 Rock Climb 90 85% 20
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.

Tutor Moves

Move Type Cat. Power Acc. PP
Fire Punch 75 100% 15
The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch 75 100% 15
The foe is punched with an icy fist. It may leave the target frozen.
Icy Wind 55 95% 15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Thunder Punch 75 100% 15
The foe is punched with an electrified fist. It may leave the target with paralysis.
Zen Headbutt 80 90% 15
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Last Resort 130 100% 5
This move can be used only after the user has used all the other moves it knows in the battle.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Uproar 50 100% 10
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Gunk Shot 120 70% 5
The user shoots filthy garbage at the foe to attack. It may also poison the target.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout 30 90% 20
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Seed Bomb 80 100% 15
The user slams a barrage of hard- shelled seeds down on the foe from above.
Superpower 120 100% 5
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Lick 20 100% 30
The foe is licked with a long tongue, causing damage. It may also paralyze the target.
Charm - 100% 20
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Double-Edge 120 100% 15
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
Curse - - 10
A move that works differently for the Ghost type than for all the other types.
Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Whirlwind - 100% 20
The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Pursuit 40 100% 20
An attack move that inflicts double damage if used on a foe that is switching out of battle.
Zen Headbutt 80 90% 15
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Counter Varies 100% 20
A retaliation move that counters any physical attack, inflicting double the damage taken.