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442 - Spiritomb (ミカルゲ)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "It was formed by uniting 108 spirits. It has been bound to the Odd Keystone to keep it from doing any mischief."

ss "It was formed by uniting 108 spirits. It has been bound to the Odd Keystone to keep it from doing any mischief."

Classification Forbidden Pokémon
Height 3'03"
Weight 238.1 lbs
Capture Rate 100
Egg Steps 7,680
Egg Groups Indeterminate
Experience Growth 1,000,000 - Medium Fast
Safari Zone Flee Rate 0
Color Purple
Base Happiness 70
Gender Ratio ♂: 50%   ♀: 50%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
0 1 1 1 1 1 0 0.5 1 1 0 1 1 1 1 1 1

Locations

hg Transfer from PokéWalker

ss Transfer from PokéWalker

pokewalker

Pokéwalker

Courses
Quiet Cave
Stat Base Range
At Lv. 50 At Lv. 100
HP:
50
110 - 157 210 - 304
Attack:
92
87 - 158 170 - 311
Defense:
108
101 - 176 198 - 346
Special Attack:
92
87 - 158 170 - 311
Special Defense:
108
101 - 176 198 - 346
Speed:
35
36 - 95 67 - 185
Total:
485
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 0 2 0 0 0

Abilities

  • Pressure
  • When an opponent uses a move that affects this Pokemon, an additional PP is required for the opponent to use that move.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Curse - - 10
A move that works differently for the Ghost type than for all the other types.
0 Pursuit 40 100% 20
An attack move that inflicts double damage if used on a foe that is switching out of battle.
0 Confuse Ray - 100% 10
The foe is exposed to a sinister ray that triggers confusion.
0 Spite - 100% 10
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
0 Shadow Sneak 40 100% 30
The user extends its shadow and attacks the foe from behind. This move always goes first.
7 Faint Attack 60 - 20
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
13 Hypnosis - 60% 20
The user employs hypnotic suggestion to make the target fall into a deep sleep.
19 Dream Eater 100 100% 15
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
25 Ominous Wind 60 100% 5
The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
31 Sucker Punch 80 100% 5
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
37 Nasty Plot - - 20
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
43 Memento - 100% 10
The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk.
49 Dark Pulse 80 100% 15
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM03 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04 Calm Mind - - 20
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt - 100% 20
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM15 Hyper Beam 150 90% 5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100% 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100% 15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 - 20
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM39 Rock Tomb 50 80% 10
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM41 Torment - 100% 15
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100% 10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM49 Snatch - 100% 10
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM61 Will-O-Wisp - 75% 15
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM62 Silver Wind 60 100% 5
The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
TM63 Embargo - 100% 15
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM68 Giga Impact 150 90% 5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash - 70% 20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM77 Psych Up - - 10
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse 80 100% 15
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100% 15
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

Tutor Moves

Move Type Cat. Power Acc. PP
Icy Wind 55 95% 15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Ominous Wind 60 100% 5
The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
Sucker Punch 80 100% 5
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Trick - 100% 10
The user catches the foe off guard and swaps the foe's held item with its own.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite - 100% 10
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Uproar 50 100% 10
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Pain Split - 100% 20
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.

Egg Moves

Move Type Cat. Power Acc. PP
Destiny Bond - - 5
When this move is used, if the user faints, the foe that landed the knockout hit also faints.
Pain Split - 100% 20
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Smokescreen - 100% 20
The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy.
Imprison - 100% 10
If the foe knows any move also known by the user, the foe is prevented from using it.
Grudge - 100% 5
If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out.
Shadow Sneak 40 100% 30
The user extends its shadow and attacks the foe from behind. This move always goes first.