440 - Happiny (ピンプク)




"It carefully carries a round, white rock that it thinks is an egg. It's bothered by how curly its hair looks."
"It carefully carries a round, white rock that it thinks is an egg. It's bothered by how curly its hair looks."
Classification | Playhouse Pokémon |
---|---|
Height | 2'00" |
Weight | 53.8 lbs |
Capture Rate | 130 |
Egg Steps | 10,240 |
Egg Groups | Happiny cannot breed |
Experience Growth | 800,000 - Fast |
Safari Zone Flee Rate | 0 |
Color | Pink |
Base Happiness | 140 |
Gender Ratio | ♂: 0% ♀: 100% |
Held Item | Chance |
---|---|
Oval Stone | 50% |
Lucky Punch | 5% |
Damage Taken | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 1 |
Locations
Breed Chansey
Breed Chansey

Pokéwalker
Courses |
---|
Amity Meadow |
Items |
---|
Pomeg Berry |
Stat | Base | Range | |
---|---|---|---|
At Lv. 50 | At Lv. 100 | ||
HP: | 160 - 207 | 310 - 404 | |
Attack: | 9 - 62 | 13 - 119 | |
Defense: | 9 - 62 | 13 - 119 | |
Special Attack: | 18 - 73 | 31 - 141 | |
Special Defense: | 63 - 128 | 121 - 251 | |
Speed: | 31 - 90 | 58 - 174 | |
Total: |
EVs Gained | |||||
---|---|---|---|---|---|
HP | Att. | Def. | Sp.Att. | Sp.Def. | Speed |
1 | 0 | 0 | 0 | 0 | 0 |
Abilities
- Natural Cure
- Serene Grace
When this Pokemon switches out of battle, it is cured of poison (including Toxic), paralysis, burn, freeze and sleep (including self-induced Rest).
The side effects of this Pokemon's attacks occur twice as often. For example, if this Pokemon uses Ice Beam, it will have a 20% chance to freeze its target.
Level Up Moves
Level Learned | Move | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|---|
0 | Pound | ![]() |
![]() |
40 | 100% | 35 |
The foe is physically pounded with a long tail or a foreleg, etc. | ||||||
0 | Charm | ![]() |
![]() |
- | 100% | 20 |
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. | ||||||
5 | Copycat | ![]() |
![]() |
- | - | 20 |
The user mimics the move used immediately before it. The move fails if no other move has been used yet. | ||||||
9 | Refresh | ![]() |
![]() |
- | 100% | 20 |
The user rests to cure itself of a poisoning, burn, or paralysis. | ||||||
12 | Sweet Kiss | ![]() |
![]() |
- | 75% | 10 |
The user kisses the foe with a sweet, angelic cuteness that causes confusion. |
Learnable TMs and HMs
TMHM | Move | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|---|
TM03 | Water Pulse | ![]() |
![]() |
60 | 100% | 20 |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | ||||||
TM06 | Toxic | ![]() |
![]() |
- | 85% | 10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||||||
TM07 | Hail | ![]() |
![]() |
- | - | 10 |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | ||||||
TM10 | Hidden Power | ![]() |
![]() |
Varies | 100% | 15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. | ||||||
TM11 | Sunny Day | ![]() |
![]() |
- | - | 5 |
The user intensifies the sun for five turns, powering up Fire-type moves. | ||||||
TM16 | Light Screen | ![]() |
![]() |
- | - | 30 |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||||||
TM17 | Protect | ![]() |
![]() |
- | - | 10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||
TM18 | Rain Dance | ![]() |
![]() |
- | - | 5 |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | ||||||
TM20 | Safeguard | ![]() |
![]() |
- | - | 25 |
The user creates a protective field that prevents status problems for five turns. | ||||||
TM21 | Frustration | ![]() |
![]() |
Varies | 100% | 20 |
A full-power attack that grows more powerful the less the user likes its Trainer. | ||||||
TM22 | Solarbeam | ![]() |
![]() |
120 | 100% | 10 |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | ||||||
TM27 | Return | ![]() |
![]() |
Varies | 100% | 20 |
A full-power attack that grows more powerful the more the user likes its Trainer. | ||||||
TM29 | Psychic | ![]() |
![]() |
90 | 100% | 10 |
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | ||||||
TM30 | Shadow Ball | ![]() |
![]() |
80 | 100% | 15 |
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | ||||||
TM32 | Double Team | ![]() |
![]() |
- | - | 15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||
TM34 | Shock Wave | ![]() |
![]() |
60 | - | 20 |
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | ||||||
TM35 | Flamethrower | ![]() |
![]() |
95 | 100% | 15 |
The foe is scorched with an intense blast of fire. The target may also be left with a burn. | ||||||
TM38 | Fire Blast | ![]() |
![]() |
120 | 85% | 5 |
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | ||||||
TM42 | Facade | ![]() |
![]() |
70 | 100% | 20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | ||||||
TM43 | Secret Power | ![]() |
![]() |
70 | 100% | 20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. | ||||||
TM44 | Rest | ![]() |
![]() |
- | - | 10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | ||||||
TM45 | Attract | ![]() |
![]() |
- | 100% | 15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | ||||||
TM56 | Fling | ![]() |
![]() |
Varies | 100% | 10 |
The user flings its held item at the foe to attack. Its power and effects depend on the item. | ||||||
TM58 | Endure | ![]() |
![]() |
- | - | 10 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||
TM60 | Drain Punch | ![]() |
![]() |
60 | 100% | 5 |
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | ||||||
TM67 | Recycle | ![]() |
![]() |
- | 100% | 10 |
The user recycles a held item that has been used in battle so it can be used again. | ||||||
TM70 | Flash | ![]() |
![]() |
- | 70% | 20 |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | ||||||
TM73 | Thunder Wave | ![]() |
![]() |
- | 100% | 20 |
A weak electric charge is launched at the foe. It causes paralysis if it hits. | ||||||
TM77 | Psych Up | ![]() |
![]() |
- | - | 10 |
The user hypnotizes itself into copying any stat change made by the foe. | ||||||
TM78 | Captivate | ![]() |
![]() |
- | 100% | 20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | ||||||
TM82 | Sleep Talk | ![]() |
![]() |
- | - | 10 |
While it is asleep, the user randomly uses one of the moves it knows. | ||||||
TM83 | Natural Gift | ![]() |
![]() |
Varies | 100% | 15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||||||
TM85 | Dream Eater | ![]() |
![]() |
100 | 100% | 15 |
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | ||||||
TM86 | Grass Knot | ![]() |
![]() |
Varies | 100% | 20 |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | ||||||
TM87 | Swagger | ![]() |
![]() |
- | 90% | 15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | ||||||
TM90 | Substitute | ![]() |
![]() |
- | - | 10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Tutor Moves
Move | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|
Icy Wind | ![]() |
![]() |
55 | 95% | 15 |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |||||
Zen Headbutt | ![]() |
![]() |
80 | 90% | 15 |
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |||||
Helping Hand | ![]() |
![]() |
- | 100% | 20 |
A move that boosts the power of the ally's attack in a Double Battle. | |||||
Last Resort | ![]() |
![]() |
130 | 100% | 5 |
This move can be used only after the user has used all the other moves it knows in the battle. | |||||
Snore | ![]() |
![]() |
40 | 100% | 15 |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |||||
Uproar | ![]() |
![]() |
50 | 100% | 10 |
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | |||||
Endeavor | ![]() |
![]() |
Varies | 100% | 5 |
An attack move that cuts down the foe's HP to equal the user's HP. | |||||
Mud-Slap | ![]() |
![]() |
20 | 100% | 10 |
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | |||||
Rollout | ![]() |
![]() |
30 | 90% | 20 |
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |||||
Gravity | ![]() |
![]() |
- | - | 5 |
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | |||||
Heal Bell | ![]() |
![]() |
- | - | 5 |
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |||||
Headbutt | ![]() |
![]() |
70 | 100% | 15 |
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
Egg Moves
Move | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|
Present | ![]() |
![]() |
Varies | 90% | 15 |
The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however. | |||||
Metronome | ![]() |
![]() |
- | - | 10 |
The user waggles a finger and stimulates the brain into randomly using nearly any move. | |||||
Heal Bell | ![]() |
![]() |
- | - | 5 |
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |||||
Aromatherapy | ![]() |
![]() |
- | - | 5 |
The user releases a soothing scent that heals all status problems affecting the user's party. | |||||
Substitute | ![]() |
![]() |
- | - | 10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Counter | ![]() |
![]() |
Varies | 100% | 20 |
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||
Helping Hand | ![]() |
![]() |
- | 100% | 20 |
A move that boosts the power of the ally's attack in a Double Battle. | |||||
Gravity | ![]() |
![]() |
- | - | 5 |
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | |||||
Last Resort | ![]() |
![]() |
130 | 100% | 5 |
This move can be used only after the user has used all the other moves it knows in the battle. | |||||
Mud Bomb | ![]() |
![]() |
65 | 85% | 10 |
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |