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440 - Happiny (ピンプク)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "It carefully carries a round, white rock that it thinks is an egg. It's bothered by how curly its hair looks."

ss "It carefully carries a round, white rock that it thinks is an egg. It's bothered by how curly its hair looks."

Classification Playhouse Pokémon
Height 2'00"
Weight 53.8 lbs
Capture Rate 130
Egg Steps 10,240
Egg Groups Happiny cannot breed
Experience Growth 800,000 - Fast
Safari Zone Flee Rate 0
Color Pink
Base Happiness 140
Gender Ratio ♂: 0%   ♀: 100%

Held Item Chance
Oval Stone 50%
Lucky Punch 5%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 1 1 1 1 1 2 1 1 1 1 1 1 0 1 1 1

Locations

hg Breed Chansey

ss Breed Chansey

pokewalker

Pokéwalker

Courses
Amity Meadow
Items
Pomeg Berry
Stat Base Range
At Lv. 50 At Lv. 100
HP:
100
160 - 207 310 - 404
Attack:
5
9 - 62 13 - 119
Defense:
5
9 - 62 13 - 119
Special Attack:
15
18 - 73 31 - 141
Special Defense:
65
63 - 128 121 - 251
Speed:
30
31 - 90 58 - 174
Total:
220
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
1 0 0 0 0 0

Abilities

  • Natural Cure
  • When this Pokemon switches out of battle, it is cured of poison (including Toxic), paralysis, burn, freeze and sleep (including self-induced Rest).

  • Serene Grace
  • The side effects of this Pokemon's attacks occur twice as often. For example, if this Pokemon uses Ice Beam, it will have a 20% chance to freeze its target.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Pound 40 100% 35
The foe is physically pounded with a long tail or a foreleg, etc.
0 Charm - 100% 20
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
5 Copycat - - 20
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
9 Refresh - 100% 20
The user rests to cure itself of a poisoning, burn, or paralysis.
12 Sweet Kiss - 75% 10
The user kisses the foe with a sweet, angelic cuteness that causes confusion.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM03 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail - - 10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM16 Light Screen - - 30
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20 Safeguard - - 25
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100% 10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100% 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100% 15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 - 20
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower 95 100% 15
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38 Fire Blast 120 85% 5
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM56 Fling Varies 100% 10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch 60 100% 5
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM67 Recycle - 100% 10
The user recycles a held item that has been used in battle so it can be used again.
TM70 Flash - 70% 20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave - 100% 20
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77 Psych Up - - 10
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100% 15
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot Varies 100% 20
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

Tutor Moves

Move Type Cat. Power Acc. PP
Icy Wind 55 95% 15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Zen Headbutt 80 90% 15
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Helping Hand - 100% 20
A move that boosts the power of the ally's attack in a Double Battle.
Last Resort 130 100% 5
This move can be used only after the user has used all the other moves it knows in the battle.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Uproar 50 100% 10
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Endeavor Varies 100% 5
An attack move that cuts down the foe's HP to equal the user's HP.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout 30 90% 20
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Gravity - - 5
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Heal Bell - - 5
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Present Varies 90% 15
The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
Metronome - - 10
The user waggles a finger and stimulates the brain into randomly using nearly any move.
Heal Bell - - 5
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Aromatherapy - - 5
The user releases a soothing scent that heals all status problems affecting the user's party.
Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Counter Varies 100% 20
A retaliation move that counters any physical attack, inflicting double the damage taken.
Helping Hand - 100% 20
A move that boosts the power of the ally's attack in a Double Battle.
Gravity - - 5
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Last Resort 130 100% 5
This move can be used only after the user has used all the other moves it knows in the battle.
Mud Bomb 65 85% 10
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.