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437 - Bronzong (ドータクン)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "Ancient people believed that petitioning BRONZONG for rain was the way to make crops grow."

ss "Ancient people believed that petitioning BRONZONG for rain was the way to make crops grow."

Classification Bronze Pokémon
Height 4'03"
Weight 412.3 lbs
Capture Rate 90
Egg Steps 5,120
Egg Groups Mineral
Experience Growth 1,000,000 - Medium Fast
Safari Zone Flee Rate 60
Color Green
Base Happiness 70
Gender Ratio ♂: G%   ♀: e%

Held Item Chance
Metal Coat 5%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
0.5 2 1 1 0.5 0.5 1 0 2 0.5 0.25 1 0.5 1 0.5 1 0.5

Locations

hg Safari Zone (With Blocks After Levelled Up)

ss Safari Zone (With Blocks After Levelled Up)

Stat Base Range
At Lv. 50 At Lv. 100
HP:
67
127 - 174 244 - 338
Attack:
89
84 - 155 164 - 304
Defense:
116
108 - 184 213 - 364
Special Attack:
79
75 - 144 146 - 282
Special Defense:
116
108 - 184 213 - 364
Speed:
33
34 - 93 63 - 181
Total:
500
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 0 2 0 0 0

Abilities

  • Levitate
  • This Pokemon is immune to Ground-type attacks, Spikes, Toxic Spikes and the Arena Trap ability; it loses these immunities while holding Iron Ball, after using Ingrain or if Gravity is in effect.

  • Heatproof
  • This Pokemon receives half damage from both Fire-type attacks and residual burn damage.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
0 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
0 Tackle 35 95% 35
A physical attack in which the user charges and slams into the foe with its whole body.
0 Confusion 50 100% 25
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
0 Hypnosis - 60% 20
The user employs hypnotic suggestion to make the target fall into a deep sleep.
0 Imprison - 100% 10
If the foe knows any move also known by the user, the foe is prevented from using it.
14 Confuse Ray - 100% 10
The foe is exposed to a sinister ray that triggers confusion.
19 Extrasensory 80 100% 30
The user attacks with an odd, unseeable power. It may also make the foe flinch.
26 Iron Defense - - 15
The user hardens its body's surface like iron, sharply raising its Defense stat.
30 Safeguard - - 25
The user creates a protective field that prevents status problems for five turns.
33 Block - 100% 5
The user blocks the foe's way with arms spread wide to prevent escape.
43 Future Sight 80 90% 15
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
50 Faint Attack 60 - 20
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
61 Payback 50 100% 10
If the user can use this attack after the foe attacks, its power is doubled.
67 Heal Block - 100% 15
The user prevents the foe from using any HP-recovery moves for five turns.

Tutor Moves

Move Type Cat. Power Acc. PP
Trick - 100% 10
The user catches the foe off guard and swaps the foe's held item with its own.
Zen Headbutt 80 90% 15
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Ancientpower 60 100% 5
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Iron Head 80 100% 15
The foe slams the target with its steel-hard head. It may also make the target flinch.
Rollout 30 90% 20
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Signal Beam 75 100% 15
The user attacks with a sinister beam of light. It may also confuse the target.
Gravity - - 5
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Block - 100% 5
The user blocks the foe's way with arms spread wide to prevent escape.