437 - Bronzong (ドータクン)




"Ancient people believed that petitioning BRONZONG for rain was the way to make crops grow."
"Ancient people believed that petitioning BRONZONG for rain was the way to make crops grow."
Classification | Bronze Pokémon |
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Height | 4'03" |
Weight | 412.3 lbs |
Capture Rate | 90 |
Egg Steps | 5,120 |
Egg Groups | Mineral |
Experience Growth | 1,000,000 - Medium Fast |
Safari Zone Flee Rate | 60 |
Color | Green |
Base Happiness | 70 |
Gender Ratio | ♂: G% ♀: e% |
Held Item | Chance |
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Metal Coat | 5% |
Damage Taken | ||||||||||||||||
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0.5 | 2 | 1 | 1 | 0.5 | 0.5 | 1 | 0 | 2 | 0.5 | 0.25 | 1 | 0.5 | 1 | 0.5 | 1 | 0.5 |
Locations
Safari Zone (With Blocks After Levelled Up)
Safari Zone (With Blocks After Levelled Up)
Stat | Base | Range | |
---|---|---|---|
At Lv. 50 | At Lv. 100 | ||
HP: | 127 - 174 | 244 - 338 | |
Attack: | 84 - 155 | 164 - 304 | |
Defense: | 108 - 184 | 213 - 364 | |
Special Attack: | 75 - 144 | 146 - 282 | |
Special Defense: | 108 - 184 | 213 - 364 | |
Speed: | 34 - 93 | 63 - 181 | |
Total: |
EVs Gained | |||||
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HP | Att. | Def. | Sp.Att. | Sp.Def. | Speed |
0 | 0 | 2 | 0 | 0 | 0 |
Abilities
- Levitate
- Heatproof
This Pokemon is immune to Ground-type attacks, Spikes, Toxic Spikes and the Arena Trap ability; it loses these immunities while holding Iron Ball, after using Ingrain or if Gravity is in effect.
This Pokemon receives half damage from both Fire-type attacks and residual burn damage.
Level Up Moves
Level Learned | Move | Type | Cat. | Power | Acc. | PP |
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0 | Sunny Day | ![]() |
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- | - | 5 |
The user intensifies the sun for five turns, powering up Fire-type moves. | ||||||
0 | Rain Dance | ![]() |
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- | - | 5 |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | ||||||
0 | Tackle | ![]() |
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35 | 95% | 35 |
A physical attack in which the user charges and slams into the foe with its whole body. | ||||||
0 | Confusion | ![]() |
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50 | 100% | 25 |
The foe is hit by a weak telekinetic force. It may also leave the foe confused. | ||||||
0 | Hypnosis | ![]() |
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- | 60% | 20 |
The user employs hypnotic suggestion to make the target fall into a deep sleep. | ||||||
0 | Imprison | ![]() |
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- | 100% | 10 |
If the foe knows any move also known by the user, the foe is prevented from using it. | ||||||
14 | Confuse Ray | ![]() |
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- | 100% | 10 |
The foe is exposed to a sinister ray that triggers confusion. | ||||||
19 | Extrasensory | ![]() |
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80 | 100% | 30 |
The user attacks with an odd, unseeable power. It may also make the foe flinch. | ||||||
26 | Iron Defense | ![]() |
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- | - | 15 |
The user hardens its body's surface like iron, sharply raising its Defense stat. | ||||||
30 | Safeguard | ![]() |
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- | - | 25 |
The user creates a protective field that prevents status problems for five turns. | ||||||
33 | Block | ![]() |
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- | 100% | 5 |
The user blocks the foe's way with arms spread wide to prevent escape. | ||||||
43 | Future Sight | ![]() |
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80 | 90% | 15 |
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | ||||||
50 | Faint Attack | ![]() |
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60 | - | 20 |
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | ||||||
61 | Payback | ![]() |
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50 | 100% | 10 |
If the user can use this attack after the foe attacks, its power is doubled. | ||||||
67 | Heal Block | ![]() |
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- | 100% | 15 |
The user prevents the foe from using any HP-recovery moves for five turns. |
Tutor Moves
Move | Type | Cat. | Power | Acc. | PP |
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Trick | ![]() |
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- | 100% | 10 |
The user catches the foe off guard and swaps the foe's held item with its own. | |||||
Zen Headbutt | ![]() |
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80 | 90% | 15 |
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |||||
Snore | ![]() |
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40 | 100% | 15 |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |||||
Ancientpower | ![]() |
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60 | 100% | 5 |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |||||
Iron Head | ![]() |
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80 | 100% | 15 |
The foe slams the target with its steel-hard head. It may also make the target flinch. | |||||
Rollout | ![]() |
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30 | 90% | 20 |
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |||||
Signal Beam | ![]() |
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75 | 100% | 15 |
The user attacks with a sinister beam of light. It may also confuse the target. | |||||
Gravity | ![]() |
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- | - | 5 |
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | |||||
Block | ![]() |
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- | 100% | 5 |
The user blocks the foe's way with arms spread wide to prevent escape. |