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436 - Bronzor (ドーミラー)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "Ancient people believed that the pattern on BRONZOR's back contained a mysterious power."

ss "Ancient people believed that the pattern on BRONZOR's back contained a mysterious power."

Classification Bronze Pokémon
Height 1'08"
Weight 133.4 lbs
Capture Rate 255
Egg Steps 5,120
Egg Groups Mineral
Experience Growth 1,000,000 - Medium Fast
Safari Zone Flee Rate 90
Color Green
Base Happiness 70
Gender Ratio ♂: G%   ♀: e%

Held Item Chance
Metal Coat 5%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
0.5 2 1 1 0.5 0.5 1 0 2 0.5 0.25 1 0.5 1 0.5 1 0.5

Locations

hg Slowpoke Well, Union Cave, Mt. Mortar, Dark Cave, Whirl Islands, Mt. Silver, Ice Path, The Cliff Cave, Diglett's Cave, Mt. Moon, Cerulean Cave, Rock Tunnel, Seafoam Islands, Victory Road, Tohjo Falls, Safari Zone (With Blocks After Levelled Up)

ss Slowpoke Well, Union Cave, Mt. Mortar, Dark Cave, Whirl Islands, Mt. Silver, Ice Path, The Cliff Cave, Diglett's Cave, Mt. Moon, Cerulean Cave, Rock Tunnel, Seafoam Islands, Victory Road, Tohjo Falls, Safari Zone (With Blocks After Levelled Up)

pokewalker

Pokéwalker

Courses
Icy Mountain Rd.
Winner's Path
Items
Occa Berry
Stat Base Range
At Lv. 50 At Lv. 100
HP:
57
117 - 164 224 - 318
Attack:
24
26 - 83 47 - 161
Defense:
86
81 - 151 159 - 298
Special Attack:
24
26 - 83 47 - 161
Special Defense:
86
81 - 151 159 - 298
Speed:
23
25 - 82 45 - 159
Total:
300
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 0 1 0 0 0

Abilities

  • Levitate
  • This Pokemon is immune to Ground-type attacks, Spikes, Toxic Spikes and the Arena Trap ability; it loses these immunities while holding Iron Ball, after using Ingrain or if Gravity is in effect.

  • Heatproof
  • This Pokemon receives half damage from both Fire-type attacks and residual burn damage.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Tackle 35 95% 35
A physical attack in which the user charges and slams into the foe with its whole body.
0 Confusion 50 100% 25
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
7 Hypnosis - 60% 20
The user employs hypnotic suggestion to make the target fall into a deep sleep.
12 Imprison - 100% 10
If the foe knows any move also known by the user, the foe is prevented from using it.
14 Confuse Ray - 100% 10
The foe is exposed to a sinister ray that triggers confusion.
19 Extrasensory 80 100% 30
The user attacks with an odd, unseeable power. It may also make the foe flinch.
26 Iron Defense - - 15
The user hardens its body's surface like iron, sharply raising its Defense stat.
30 Safeguard - - 25
The user creates a protective field that prevents status problems for five turns.
37 Future Sight 80 90% 15
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
41 Faint Attack 60 - 20
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
49 Payback 50 100% 10
If the user can use this attack after the foe attacks, its power is doubled.
52 Heal Block - 100% 15
The user prevents the foe from using any HP-recovery moves for five turns.

Tutor Moves

Move Type Cat. Power Acc. PP
Trick - 100% 10
The user catches the foe off guard and swaps the foe's held item with its own.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Ancientpower 60 100% 5
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Rollout 30 90% 20
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Signal Beam 75 100% 15
The user attacks with a sinister beam of light. It may also confuse the target.
Gravity - - 5
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.