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428 - Lopunny (ミミロップ)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "It sheds its fur twice a year. Its winter fur is soft and fluffy."

ss "It sheds its fur twice a year. Its winter fur is soft and fluffy."

Classification Rabbit Pokémon
Height 3'11"
Weight 73.4 lbs
Capture Rate 60
Egg Steps 5,120
Egg Groups Ground, HumanShape
Experience Growth 1,000,000 - Medium Fast
Safari Zone Flee Rate 0
Color Brown
Base Happiness 140
Gender Ratio ♂: 50%   ♀: 50%

Held Item Chance
Chople Berry 5%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 1 1 1 1 1 2 1 1 1 1 1 1 0 1 1 1

Locations

hg Evolve Buneary

ss Evolve Buneary

Stat Base Range
At Lv. 50 At Lv. 100
HP:
65
125 - 172 240 - 334
Attack:
76
72 - 140 141 - 276
Defense:
84
80 - 149 155 - 293
Special Attack:
54
53 - 116 101 - 227
Special Defense:
96
90 - 162 177 - 320
Speed:
105
99 - 172 193 - 339
Total:
480
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 0 0 0 0 2

Abilities

  • Cute Charm
  • If an opponent of the opposite gender directly attacks this Pokemon, there is a 30% chance that the opponent will become Attracted to this Pokemon.

  • Klutz
  • This Pokemon ignores both the positive and negative effects of its held item, other than Amulet Coin, Soothe Bell, and the speed-halving effects of Iron Ball and the seven EV training items.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Magic Coat - 100% 15
A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
0 Splash - - 40
The user just flops and splashes around to no effect at all...
0 Pound 40 100% 35
The foe is physically pounded with a long tail or a foreleg, etc.
0 Defense Curl - - 40
The user curls up to conceal weak spots and raise its Defense stat.
0 Foresight - 100% 40
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
6 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
16 Quick Attack 40 100% 30
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
23 Jump Kick 70 95% 25
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
26 Baton Pass - - 40
The user switches places with a party Pokémon in waiting, passing along any stat changes.
33 Agility - - 30
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
36 Dizzy Punch 70 100% 10
The foe is hit with rhythmically launched punches that may also leave it confused.
43 Charm - 100% 20
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
46 Bounce 85 85% 5
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
53 Healing Wish - - 10
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM01 Focus Punch 150 100% 20
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam 95 100% 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70% 5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90% 5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100% 10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail 100 75% 15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt 95 100% 15
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70% 10
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100% 10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball 80 100% 15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 - 20
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM52 Focus Blast 120 70% 5
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling Varies 100% 10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90% 10
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch 60 100% 5
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM68 Giga Impact 150 90% 5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM73 Thunder Wave - 100% 20
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot Varies 100% 20
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut 50 95% 30
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength 80 100% 15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 20 100% 15
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.

Tutor Moves

Move Type Cat. Power Acc. PP
Fire Punch 75 100% 15
The foe is punched with a fiery fist. It may leave the target with a burn.
Fury Cutter 10 95% 20
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Ice Punch 75 100% 15
The foe is punched with an icy fist. It may leave the target frozen.
Thunder Punch 75 100% 15
The foe is punched with an electrified fist. It may leave the target with paralysis.
Helping Hand - 100% 20
A move that boosts the power of the ally's attack in a Double Battle.
Last Resort 130 100% 5
This move can be used only after the user has used all the other moves it knows in the battle.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 - 20
Star-shaped rays are shot at the foe. This attack never misses.
Uproar 50 100% 10
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Bounce 85 85% 5
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Endeavor Varies 100% 5
An attack move that cuts down the foe's HP to equal the user's HP.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Heal Bell - - 5
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Low Kick Varies 100% 20
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Fake Tears - 100% 20
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Fake Out 40 100% 10
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Encore - 100% 5
The user compels the foe to keep using only the move it last used for three to seven turns.
Sweet Kiss - 75% 10
The user kisses the foe with a sweet, angelic cuteness that causes confusion.
Double Hit 35 90% 10
The user slams the foe with a long tail, vines, etc. The target is hit twice in a row.
Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
Low Kick Varies 100% 20
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Sky Uppercut 85 90% 15
The user attacks the foe with an uppercut thrown skyward with force.
Switcheroo - 100% 10
The user trades held items with the foe faster than the eye can follow.
Thunder Punch 75 100% 15
The foe is punched with an electrified fist. It may leave the target with paralysis.
Ice Punch 75 100% 15
The foe is punched with an icy fist. It may leave the target frozen.
Fire Punch 75 100% 15
The foe is punched with a fiery fist. It may leave the target with a burn.
Flail Varies 100% 15
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.