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421 - Cherrim (チェリム)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "During times of strong sunlight, its bud blooms, its petals open fully, and it becomes very active."

ss "During times of strong sunlight, its bud blooms, its petals open fully, and it becomes very active."

Classification Blossom Pokémon
Height 1'08"
Weight 20.5 lbs
Capture Rate 75
Egg Steps 5,120
Egg Groups Fairy, Plant
Experience Growth 1,000,000 - Medium Fast
Safari Zone Flee Rate 0
Color Pink
Base Happiness 70
Gender Ratio ♂: 50%   ♀: 50%

Held Item Chance
Miracle Seed 5%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 2 0.5 0.5 0.5 2 1 2 0.5 2 1 2 1 1 1 1 1

Locations

hg Evolve Cherubi

ss Evolve Cherubi

Stat Base Range
At Lv. 50 At Lv. 100
HP:
70
130 - 177 250 - 344
Attack:
60
58 - 123 112 - 240
Defense:
70
67 - 134 130 - 262
Special Attack:
87
82 - 152 161 - 300
Special Defense:
78
74 - 143 144 - 280
Speed:
85
81 - 150 157 - 295
Total:
450
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 2 0 0 0 0

Abilities

  • Flower Gift
  • If this Pokemon is active while Sunny Day is in effect, its Attack and Special Defense stats (as well as its partner's stats in double battles) receive a 50% boost.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Tackle 35 95% 35
A physical attack in which the user charges and slams into the foe with its whole body.
0 Growth - - 40
The user's body is forced to grow all at once. It raises the Sp. Atk stat.
10 Leech Seed - 90% 10
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
13 Helping Hand - 100% 20
A move that boosts the power of the ally's attack in a Double Battle.
19 Magical Leaf 60 - 20
The user scatters curious leaves that chase the foe. This attack will not miss.
22 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
25 Petal Dance 70 100% 20
The user attacks by scattering petals for two to three turns. The user then becomes confused.
30 Worry Seed - 100% 10
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
35 Take Down 90 85% 20
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
43 Solarbeam 120 100% 10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
48 Lucky Chant - - 30
The user chants an incantation toward the sky, preventing the foe from landing critical hits.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Bullet Seed 10 100% 30
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90% 5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19 Giga Drain 60 100% 10
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM20 Safeguard - - 25
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100% 10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM53 Energy Ball 80 100% 10
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68 Giga Impact 150 90% 5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash - 70% 20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM75 Swords Dance - - 30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot Varies 100% 20
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

Tutor Moves

Move Type Cat. Power Acc. PP
Helping Hand - 100% 20
A move that boosts the power of the ally's attack in a Double Battle.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Synthesis - - 5
The user restores its own HP. The amount of HP regained varies with the weather.
Rollout 30 90% 20
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Seed Bomb 80 100% 15
The user slams a barrage of hard- shelled seeds down on the foe from above.
Worry Seed - 100% 10
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.

Egg Moves

Move Type Cat. Power Acc. PP
Razor Leaf 55 95% 25
Sharp-edged leaves are launched to slash at the foe. It has a high critical-hit ratio.
Sweet Scent - 100% 20
A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
Tickle - 100% 20
The user tickles the foe into laughing, reducing its Attack and Defense stats.
Nature Power - 95% 20
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
Grasswhistle - 55% 15
The user plays a pleasant melody that lulls the foe into a deep sleep.
Aromatherapy - - 5
The user releases a soothing scent that heals all status problems affecting the user's party.
Weather Ball 50 100% 10
An attack move that varies in power and type depending on the weather.