420 - Cherubi (チェリンボ)




"It evolves by sucking the energy out of the small ball where it had been storing nutrients."
"It evolves by sucking the energy out of the small ball where it had been storing nutrients."
Classification | Cherry Pokémon |
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Height | 1'04" |
Weight | 7.3 lbs |
Capture Rate | 190 |
Egg Steps | 5,120 |
Egg Groups | Fairy, Plant |
Experience Growth | 1,000,000 - Medium Fast |
Safari Zone Flee Rate | 0 |
Color | Pink |
Base Happiness | 70 |
Gender Ratio | ♂: 50% ♀: 50% |
Held Item | Chance |
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Miracle Seed | 5% |
Damage Taken | ||||||||||||||||
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1 | 2 | 0.5 | 0.5 | 0.5 | 2 | 1 | 2 | 0.5 | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 1 |
Locations
National Park (Headbutt - Special Tree)
National Park (Headbutt - Special Tree)
Stat | Base | Range | |
---|---|---|---|
At Lv. 50 | At Lv. 100 | ||
HP: | 105 - 152 | 200 - 294 | |
Attack: | 36 - 95 | 67 - 185 | |
Defense: | 45 - 106 | 85 - 207 | |
Special Attack: | 60 - 125 | 116 - 245 | |
Special Defense: | 52 - 115 | 99 - 225 | |
Speed: | 36 - 95 | 67 - 185 | |
Total: |
EVs Gained | |||||
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HP | Att. | Def. | Sp.Att. | Sp.Def. | Speed |
0 | 1 | 0 | 0 | 0 | 0 |
Abilities
- Chlorophyll
If this Pokemon is active while Sunny Day is in effect, its speed is temporarily doubled.
Level Up Moves
Level Learned | Move | Type | Cat. | Power | Acc. | PP |
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0 | Tackle | ![]() |
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35 | 95% | 35 |
A physical attack in which the user charges and slams into the foe with its whole body. | ||||||
7 | Growth | ![]() |
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- | - | 40 |
The user's body is forced to grow all at once. It raises the Sp. Atk stat. | ||||||
10 | Leech Seed | ![]() |
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- | 90% | 10 |
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. | ||||||
13 | Helping Hand | ![]() |
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- | 100% | 20 |
A move that boosts the power of the ally's attack in a Double Battle. | ||||||
19 | Magical Leaf | ![]() |
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60 | - | 20 |
The user scatters curious leaves that chase the foe. This attack will not miss. | ||||||
22 | Sunny Day | ![]() |
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- | - | 5 |
The user intensifies the sun for five turns, powering up Fire-type moves. | ||||||
28 | Worry Seed | ![]() |
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- | 100% | 10 |
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | ||||||
31 | Take Down | ![]() |
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90 | 85% | 20 |
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | ||||||
37 | Solarbeam | ![]() |
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120 | 100% | 10 |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | ||||||
40 | Lucky Chant | ![]() |
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- | - | 30 |
The user chants an incantation toward the sky, preventing the foe from landing critical hits. |
Learnable TMs and HMs
TMHM | Move | Type | Cat. | Power | Acc. | PP |
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TM06 | Toxic | ![]() |
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- | 85% | 10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||||||
TM09 | Bullet Seed | ![]() |
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10 | 100% | 30 |
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. | ||||||
TM10 | Hidden Power | ![]() |
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Varies | 100% | 15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. | ||||||
TM11 | Sunny Day | ![]() |
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- | - | 5 |
The user intensifies the sun for five turns, powering up Fire-type moves. | ||||||
TM17 | Protect | ![]() |
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- | - | 10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||
TM19 | Giga Drain | ![]() |
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60 | 100% | 10 |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | ||||||
TM20 | Safeguard | ![]() |
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- | - | 25 |
The user creates a protective field that prevents status problems for five turns. | ||||||
TM21 | Frustration | ![]() |
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Varies | 100% | 20 |
A full-power attack that grows more powerful the less the user likes its Trainer. | ||||||
TM22 | Solarbeam | ![]() |
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120 | 100% | 10 |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | ||||||
TM27 | Return | ![]() |
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Varies | 100% | 20 |
A full-power attack that grows more powerful the more the user likes its Trainer. | ||||||
TM32 | Double Team | ![]() |
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- | - | 15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||
TM42 | Facade | ![]() |
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70 | 100% | 20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | ||||||
TM43 | Secret Power | ![]() |
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70 | 100% | 20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. | ||||||
TM44 | Rest | ![]() |
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- | - | 10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | ||||||
TM45 | Attract | ![]() |
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- | 100% | 15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | ||||||
TM53 | Energy Ball | ![]() |
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80 | 100% | 10 |
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | ||||||
TM58 | Endure | ![]() |
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- | - | 10 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||
TM70 | Flash | ![]() |
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- | 70% | 20 |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | ||||||
TM75 | Swords Dance | ![]() |
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- | - | 30 |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | ||||||
TM78 | Captivate | ![]() |
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- | 100% | 20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | ||||||
TM82 | Sleep Talk | ![]() |
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- | - | 10 |
While it is asleep, the user randomly uses one of the moves it knows. | ||||||
TM83 | Natural Gift | ![]() |
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Varies | 100% | 15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||||||
TM86 | Grass Knot | ![]() |
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Varies | 100% | 20 |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | ||||||
TM87 | Swagger | ![]() |
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- | 90% | 15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | ||||||
TM90 | Substitute | ![]() |
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- | - | 10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Tutor Moves
Move | Type | Cat. | Power | Acc. | PP |
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Helping Hand | ![]() |
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- | 100% | 20 |
A move that boosts the power of the ally's attack in a Double Battle. | |||||
Snore | ![]() |
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40 | 100% | 15 |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |||||
Synthesis | ![]() |
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- | - | 5 |
The user restores its own HP. The amount of HP regained varies with the weather. | |||||
Rollout | ![]() |
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30 | 90% | 20 |
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |||||
Seed Bomb | ![]() |
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80 | 100% | 15 |
The user slams a barrage of hard- shelled seeds down on the foe from above. | |||||
Worry Seed | ![]() |
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- | 100% | 10 |
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
Egg Moves
Move | Type | Cat. | Power | Acc. | PP |
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Razor Leaf | ![]() |
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55 | 95% | 25 |
Sharp-edged leaves are launched to slash at the foe. It has a high critical-hit ratio. | |||||
Sweet Scent | ![]() |
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- | 100% | 20 |
A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc. | |||||
Tickle | ![]() |
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- | 100% | 20 |
The user tickles the foe into laughing, reducing its Attack and Defense stats. | |||||
Nature Power | ![]() |
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- | 95% | 20 |
An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |||||
Grasswhistle | ![]() |
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- | 55% | 15 |
The user plays a pleasant melody that lulls the foe into a deep sleep. | |||||
Aromatherapy | ![]() |
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- | - | 5 |
The user releases a soothing scent that heals all status problems affecting the user's party. | |||||
Weather Ball | ![]() |
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50 | 100% | 10 |
An attack move that varies in power and type depending on the weather. |