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389 - Torterra (ドダイトス)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "Ancient people imagined that beneath the ground, a gigantic TORTERRA dwelled."

ss "Ancient people imagined that beneath the ground, a gigantic TORTERRA dwelled."

Classification Continent Pokémon
Height 7'03"
Weight 683.5 lbs
Capture Rate 45
Egg Steps 5,120
Egg Groups Monster, Plant
Experience Growth 1,059,860 - Medium Slow
Safari Zone Flee Rate 0
Color Green
Base Happiness 70
Gender Ratio ♂: 87.5%   ♀: 12.5%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 2 1 0 1 4 1 1 0.5 2 1 2 0.5 1 1 1 1

Locations

hg Trade from DPt

ss Trade from DPt

Stat Base Range
At Lv. 50 At Lv. 100
HP:
95
155 - 202 300 - 394
Attack:
109
102 - 177 200 - 348
Defense:
105
99 - 172 193 - 339
Special Attack:
75
72 - 139 139 - 273
Special Defense:
85
81 - 150 157 - 295
Speed:
56
54 - 118 105 - 232
Total:
525
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 2 1 0 0 0

Abilities

  • Overgrow
  • When its health reaches one-third or less of its max HP, this Pokemon's Grass-type attacks receive a 50% boost in power.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Wood Hammer 120 100% 15
The user slams its rugged body into the foe to attack. The user also sustains serious damage.
0 Tackle 35 95% 35
A physical attack in which the user charges and slams into the foe with its whole body.
0 Withdraw - - 40
The user withdraws its body into its hard shell, raising its Defense stat.
0 Absorb 20 100% 25
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
0 Razor Leaf 55 95% 25
Sharp-edged leaves are launched to slash at the foe. It has a high critical-hit ratio.
17 Curse - - 10
A move that works differently for the Ghost type than for all the other types.
22 Bite 60 100% 25
The foe is bitten with viciously sharp fangs. It may make the target flinch.
27 Mega Drain 40 100% 15
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
32 Earthquake 100 100% 10
The user sets off an earthquake that hits all the Pokémon in the battle.
33 Leech Seed - 90% 10
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
39 Synthesis - - 5
The user restores its own HP. The amount of HP regained varies with the weather.
45 Crunch 80 100% 15
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
51 Giga Drain 60 100% 10
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
57 Leaf Storm 140 90% 5
A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM05 Roar - 100% 20
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Bullet Seed 10 100% 30
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90% 5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen - - 30
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19 Giga Drain 60 100% 10
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM20 Safeguard - - 25
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100% 10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail 100 75% 15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM26 Earthquake 100 100% 10
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect - - 20
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM37 Sandstorm - - 10
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM39 Rock Tomb 50 80% 10
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM53 Energy Ball 80 100% 10
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68 Giga Impact 150 90% 5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM69 Rock Polish - - 20
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM70 Flash - 70% 20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM71 Stone Edge 100 80% 5
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM75 Swords Dance - - 30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM76 Stealth Rock - - 20
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide 75 90% 10
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot Varies 100% 20
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut 50 95% 30
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength 80 100% 15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 20 100% 15
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
HM08 Rock Climb 90 85% 20
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.

Tutor Moves

Move Type Cat. Power Acc. PP
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Synthesis - - 5
The user restores its own HP. The amount of HP regained varies with the weather.
Earth Power 90 100% 10
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
Iron Head 80 100% 15
The foe slams the target with its steel-hard head. It may also make the target flinch.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Outrage 90 100% 15
The user rampages and attacks for two to three turns. However, it then becomes confused.
Seed Bomb 80 100% 15
The user slams a barrage of hard- shelled seeds down on the foe from above.
Superpower 120 100% 5
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
Worry Seed - 100% 10
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
Block - 100% 5
The user blocks the foe's way with arms spread wide to prevent escape.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Worry Seed - 100% 10
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
Growth - - 40
The user's body is forced to grow all at once. It raises the Sp. Atk stat.
Tickle - 100% 20
The user tickles the foe into laughing, reducing its Attack and Defense stats.
Body Slam 85 100% 15
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
Double-Edge 120 100% 15
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
Sand Tomb 15 70% 15
The user traps the foe inside a harshly raging sandstorm for two to five turns.
Seed Bomb 80 100% 15
The user slams a barrage of hard- shelled seeds down on the foe from above.
Thrash 90 100% 20
The user rampages and attacks for two to three turns. It then becomes confused, however.
Amnesia - - 20
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Superpower 120 100% 5
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
Stockpile - - 20
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
Swallow - - 10
The power stored using the move Stockpile is absorbed by the user to heal its HP.
Spit Up 100 100% 10
The power stored using the move Stockpile is released at once in an attack.