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38 - Ninetales (キュウコン)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "Some legends claim that each of its nine tails has its own unique type of special mystical power."

ss "Its nine beautiful tails are filled with a wondrous energy that could keep it alive for 1,000 years."

Classification Fox Pokémon
Height 3'07"
Weight 44.0 lbs
Capture Rate 75
Egg Steps 5,120
Egg Groups Ground
Experience Growth 1,000,000 - Medium Fast
Safari Zone Flee Rate 0
Color Yellow
Base Happiness 70
Gender Ratio ♂: 25%   ♀: 75%

Held Item Chance
Rawst Berry 100%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 0.5 2 1 0.5 0.5 1 1 2 1 1 0.5 2 1 1 1 0.5

Locations

hg Trade from DPt

ss Evolve Vulpix

Stat Base Range
At Lv. 50 At Lv. 100
HP:
73
133 - 180 256 - 350
Attack:
76
72 - 140 141 - 276
Defense:
75
72 - 139 139 - 273
Special Attack:
81
77 - 146 150 - 287
Special Defense:
100
94 - 167 184 - 328
Speed:
100
94 - 167 184 - 328
Total:
505
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 0 1 0 0 1

Abilities

  • Flash Fire
  • This Pokemon is immune to all Fire-type attacks; additionally, its own Fire-type attacks receive a 50% boost if a Fire-type move hits this Pokemon. Multiple boosts do not occur if this Pokemon is hit with multiple Fire-type attacks.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Nasty Plot - - 20
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
0 Ember 40 100% 25
The foe is attacked with small flames. The target may also be left with a burn.
0 Quick Attack 40 100% 30
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
0 Confuse Ray - 100% 10
The foe is exposed to a sinister ray that triggers confusion.
0 Safeguard - - 25
The user creates a protective field that prevents status problems for five turns.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM04 Calm Mind - - 20
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM05 Roar - 100% 20
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90% 5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard - - 25
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100% 10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail 100 75% 15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100% 10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 95 100% 15
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38 Fire Blast 120 85% 5
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM50 Overheat 140 90% 5
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM61 Will-O-Wisp - 75% 15
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM66 Payback 50 100% 10
If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact 150 90% 5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM77 Psych Up - - 10
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse 80 100% 15
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100% 15
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

Tutor Moves

Move Type Cat. Power Acc. PP
Ominous Wind 60 100% 5
The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
Zen Headbutt 80 90% 15
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite - 100% 10
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Swift 60 - 20
Star-shaped rays are shot at the foe. This attack never misses.
Heat Wave 100 90% 10
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
Pain Split - 100% 20
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Role Play - 100% 10
The user mimics the foe completely, copying the foe's natural ability.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Faint Attack 60 - 20
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Hypnosis - 60% 20
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Flail Varies 100% 15
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Spite - 100% 10
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Disable - 55% 20
For several turns, this move prevents the foe from using the move it last used.
Howl - - 40
The user howls loudly to raise its spirit, boosting its Attack stat.
Psych Up - - 10
The user hypnotizes itself into copying any stat change made by the foe.
Heat Wave 100 90% 10
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
Flare Blitz 120 100% 15
The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
Extrasensory 80 100% 30
The user attacks with an odd, unseeable power. It may also make the foe flinch.
Energy Ball 80 100% 10
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
Power Swap - - 10
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.