38 - Ninetales (キュウコン)




"Some legends claim that each of its nine tails has its own unique type of special mystical power."
"Its nine beautiful tails are filled with a wondrous energy that could keep it alive for 1,000 years."
Classification | Fox Pokémon |
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Height | 3'07" |
Weight | 44.0 lbs |
Capture Rate | 75 |
Egg Steps | 5,120 |
Egg Groups | Ground |
Experience Growth | 1,000,000 - Medium Fast |
Safari Zone Flee Rate | 0 |
Color | Yellow |
Base Happiness | 70 |
Gender Ratio | ♂: 25% ♀: 75% |
Held Item | Chance |
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Rawst Berry | 100% |
Damage Taken | ||||||||||||||||
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1 | 0.5 | 2 | 1 | 0.5 | 0.5 | 1 | 1 | 2 | 1 | 1 | 0.5 | 2 | 1 | 1 | 1 | 0.5 |
Locations
Trade from DPt
Evolve Vulpix
Stat | Base | Range | |
---|---|---|---|
At Lv. 50 | At Lv. 100 | ||
HP: | 133 - 180 | 256 - 350 | |
Attack: | 72 - 140 | 141 - 276 | |
Defense: | 72 - 139 | 139 - 273 | |
Special Attack: | 77 - 146 | 150 - 287 | |
Special Defense: | 94 - 167 | 184 - 328 | |
Speed: | 94 - 167 | 184 - 328 | |
Total: |
EVs Gained | |||||
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HP | Att. | Def. | Sp.Att. | Sp.Def. | Speed |
0 | 0 | 1 | 0 | 0 | 1 |
Abilities
- Flash Fire
This Pokemon is immune to all Fire-type attacks; additionally, its own Fire-type attacks receive a 50% boost if a Fire-type move hits this Pokemon. Multiple boosts do not occur if this Pokemon is hit with multiple Fire-type attacks.
Level Up Moves
Level Learned | Move | Type | Cat. | Power | Acc. | PP |
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0 | Nasty Plot | ![]() |
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- | - | 20 |
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | ||||||
0 | Ember | ![]() |
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40 | 100% | 25 |
The foe is attacked with small flames. The target may also be left with a burn. | ||||||
0 | Quick Attack | ![]() |
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40 | 100% | 30 |
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | ||||||
0 | Confuse Ray | ![]() |
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- | 100% | 10 |
The foe is exposed to a sinister ray that triggers confusion. | ||||||
0 | Safeguard | ![]() |
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- | - | 25 |
The user creates a protective field that prevents status problems for five turns. |
Learnable TMs and HMs
TMHM | Move | Type | Cat. | Power | Acc. | PP |
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TM04 | Calm Mind | ![]() |
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- | - | 20 |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ||||||
TM05 | Roar | ![]() |
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- | 100% | 20 |
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | ||||||
TM06 | Toxic | ![]() |
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- | 85% | 10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||||||
TM10 | Hidden Power | ![]() |
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Varies | 100% | 15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. | ||||||
TM11 | Sunny Day | ![]() |
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- | - | 5 |
The user intensifies the sun for five turns, powering up Fire-type moves. | ||||||
TM15 | Hyper Beam | ![]() |
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150 | 90% | 5 |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | ||||||
TM17 | Protect | ![]() |
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- | - | 10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||
TM20 | Safeguard | ![]() |
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- | - | 25 |
The user creates a protective field that prevents status problems for five turns. | ||||||
TM21 | Frustration | ![]() |
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Varies | 100% | 20 |
A full-power attack that grows more powerful the less the user likes its Trainer. | ||||||
TM22 | Solarbeam | ![]() |
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120 | 100% | 10 |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | ||||||
TM23 | Iron Tail | ![]() |
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100 | 75% | 15 |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | ||||||
TM27 | Return | ![]() |
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Varies | 100% | 20 |
A full-power attack that grows more powerful the more the user likes its Trainer. | ||||||
TM28 | Dig | ![]() |
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80 | 100% | 10 |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | ||||||
TM32 | Double Team | ![]() |
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- | - | 15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||
TM35 | Flamethrower | ![]() |
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95 | 100% | 15 |
The foe is scorched with an intense blast of fire. The target may also be left with a burn. | ||||||
TM38 | Fire Blast | ![]() |
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120 | 85% | 5 |
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | ||||||
TM42 | Facade | ![]() |
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70 | 100% | 20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | ||||||
TM43 | Secret Power | ![]() |
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70 | 100% | 20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. | ||||||
TM44 | Rest | ![]() |
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- | - | 10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | ||||||
TM45 | Attract | ![]() |
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- | 100% | 15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | ||||||
TM50 | Overheat | ![]() |
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140 | 90% | 5 |
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. | ||||||
TM58 | Endure | ![]() |
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- | - | 10 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||
TM61 | Will-O-Wisp | ![]() |
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- | 75% | 15 |
The user shoots a sinister, bluish white flame at the foe to inflict a burn. | ||||||
TM66 | Payback | ![]() |
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50 | 100% | 10 |
If the user can use this attack after the foe attacks, its power is doubled. | ||||||
TM68 | Giga Impact | ![]() |
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150 | 90% | 5 |
The user charges at the foe using every bit of its power. The user must rest on the next turn. | ||||||
TM77 | Psych Up | ![]() |
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- | - | 10 |
The user hypnotizes itself into copying any stat change made by the foe. | ||||||
TM78 | Captivate | ![]() |
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- | 100% | 20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | ||||||
TM79 | Dark Pulse | ![]() |
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80 | 100% | 15 |
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | ||||||
TM82 | Sleep Talk | ![]() |
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- | - | 10 |
While it is asleep, the user randomly uses one of the moves it knows. | ||||||
TM83 | Natural Gift | ![]() |
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Varies | 100% | 15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||||||
TM85 | Dream Eater | ![]() |
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100 | 100% | 15 |
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | ||||||
TM87 | Swagger | ![]() |
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- | 90% | 15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | ||||||
TM90 | Substitute | ![]() |
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- | - | 10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Tutor Moves
Move | Type | Cat. | Power | Acc. | PP |
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Ominous Wind | ![]() |
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60 | 100% | 5 |
The user creates a gust of repulsive wind. It may also raise all the user's stats at once. | |||||
Zen Headbutt | ![]() |
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80 | 90% | 15 |
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |||||
Snore | ![]() |
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40 | 100% | 15 |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |||||
Spite | ![]() |
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- | 100% | 10 |
The user looses its grudge on the move last used by the foe by cutting 4 PP from it. | |||||
Swift | ![]() |
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60 | - | 20 |
Star-shaped rays are shot at the foe. This attack never misses. | |||||
Heat Wave | ![]() |
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100 | 90% | 10 |
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. | |||||
Pain Split | ![]() |
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- | 100% | 20 |
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. | |||||
Role Play | ![]() |
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- | 100% | 10 |
The user mimics the foe completely, copying the foe's natural ability. | |||||
Headbutt | ![]() |
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70 | 100% | 15 |
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
Egg Moves
Move | Type | Cat. | Power | Acc. | PP |
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Faint Attack | ![]() |
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60 | - | 20 |
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | |||||
Hypnosis | ![]() |
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- | 60% | 20 |
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||||
Flail | ![]() |
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Varies | 100% | 15 |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |||||
Spite | ![]() |
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- | 100% | 10 |
The user looses its grudge on the move last used by the foe by cutting 4 PP from it. | |||||
Disable | ![]() |
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- | 55% | 20 |
For several turns, this move prevents the foe from using the move it last used. | |||||
Howl | ![]() |
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- | - | 40 |
The user howls loudly to raise its spirit, boosting its Attack stat. | |||||
Psych Up | ![]() |
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- | - | 10 |
The user hypnotizes itself into copying any stat change made by the foe. | |||||
Heat Wave | ![]() |
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100 | 90% | 10 |
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. | |||||
Flare Blitz | ![]() |
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120 | 100% | 15 |
The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. | |||||
Extrasensory | ![]() |
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80 | 100% | 30 |
The user attacks with an odd, unseeable power. It may also make the foe flinch. | |||||
Energy Ball | ![]() |
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80 | 100% | 10 |
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |||||
Power Swap | ![]() |
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- | - | 10 |
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. |