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375 - Metang (メタング)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "When two BELDUM fuse together, a magnetic nervous system places their brains in union."

ss "When two BELDUM fuse together, a magnetic nervous system places their brains in union."

Classification Iron Pokémon
Height 3'11"
Weight 446.4 lbs
Capture Rate 3
Egg Steps 10,240
Egg Groups Mineral
Experience Growth 1,250,000 - Slow
Safari Zone Flee Rate 60
Color Blue
Base Happiness 35
Gender Ratio ♂: G%   ♀: e%

Held Item Chance
Metal Coat 5%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
0.5 2 1 1 0.5 0.5 1 0 2 0.5 0.25 1 0.5 1 0.5 1 0.5

Locations

hg Safari Zone (With Blocks After Levelled Up)

ss Safari Zone (With Blocks After Levelled Up)

Stat Base Range
At Lv. 50 At Lv. 100
HP:
60
120 - 167 230 - 324
Attack:
75
72 - 139 139 - 273
Defense:
100
94 - 167 184 - 328
Special Attack:
55
54 - 117 103 - 229
Special Defense:
80
76 - 145 148 - 284
Speed:
50
49 - 112 94 - 218
Total:
420
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 0 2 0 0 0

Abilities

  • Clear Body
  • Opponents cannot reduce this Pokemon's stats; they can, however, modify stat changes with Power Swap, Guard Swap and Heart Swap and inflict stat boosts with Swagger and Flatter. This ability does not prevent self-inflicted stat reductions.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Magnet Rise - - 10
The user levitates using electrically generated magnetism for five turns.
0 Take Down 90 85% 20
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
0 Metal Claw 50 95% 35
The foe is raked with steel claws. It may also raise the user's Attack stat.
0 Confusion 50 100% 25
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
24 Scary Face - 90% 10
The user frightens the foe with a scary face to sharply reduce its Speed stat.
28 Pursuit 40 100% 20
An attack move that inflicts double damage if used on a foe that is switching out of battle.
32 Bullet Punch 40 100% 30
The user strikes with a tough punch as fast as a bullet. This move always goes first.
36 Psychic 90 100% 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
40 Iron Defense - - 15
The user hardens its body's surface like iron, sharply raising its Defense stat.
44 Agility - - 30
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
48 Meteor Mash 100 85% 10
The foe is hit with a hard punch fired like a meteor. It may also raise the user's Attack.
52 Zen Headbutt 80 90% 15
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
56 Hyper Beam 150 90% 5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Tutor Moves

Move Type Cat. Power Acc. PP
Fury Cutter 10 95% 20
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Ice Punch 75 100% 15
The foe is punched with an icy fist. It may leave the target frozen.
Icy Wind 55 95% 15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Trick - 100% 10
The user catches the foe off guard and swaps the foe's held item with its own.
Thunder Punch 75 100% 15
The foe is punched with an electrified fist. It may leave the target with paralysis.
Zen Headbutt 80 90% 15
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Magnet Rise - - 10
The user levitates using electrically generated magnetism for five turns.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 - 20
Star-shaped rays are shot at the foe. This attack never misses.
Iron Defense - - 15
The user hardens its body's surface like iron, sharply raising its Defense stat.
Iron Head 80 100% 15
The foe slams the target with its steel-hard head. It may also make the target flinch.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout 30 90% 20
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Signal Beam 75 100% 15
The user attacks with a sinister beam of light. It may also confuse the target.
Gravity - - 5
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.