368 - Gorebyss (サクラビス)




"Its pink body becomes more vivid with the rise of water temperatures in the springtime."
"Its pink body becomes more vivid with the rise of water temperatures in the springtime."
Classification | South Pokémon |
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Height | 5'11" |
Weight | 49.8 lbs |
Capture Rate | 60 |
Egg Steps | 5,120 |
Egg Groups | Water 1 |
Experience Growth | 600,000 - Erratic |
Safari Zone Flee Rate | 0 |
Color | Pink |
Base Happiness | 70 |
Gender Ratio | ♂: 50% ♀: 50% |
Held Item | Chance |
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Deep Sea Scale | 5% |
Damage Taken | ||||||||||||||||
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1 | 0.5 | 0.5 | 2 | 2 | 0.5 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0.5 |
Locations
Evolve Clamperl
Evolve Clamperl
Stat | Base | Range | |
---|---|---|---|
At Lv. 50 | At Lv. 100 | ||
HP: | 115 - 162 | 220 - 314 | |
Attack: | 80 - 149 | 155 - 293 | |
Defense: | 99 - 172 | 193 - 339 | |
Special Attack: | 107 - 182 | 209 - 359 | |
Special Defense: | 72 - 139 | 139 - 273 | |
Speed: | 51 - 114 | 98 - 223 | |
Total: |
EVs Gained | |||||
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HP | Att. | Def. | Sp.Att. | Sp.Def. | Speed |
0 | 2 | 0 | 0 | 0 | 0 |
Abilities
- Swift Swim
If this Pokemon is active while Rain Dance is in effect, its speed is temporarily doubled.
Level Up Moves
Level Learned | Move | Type | Cat. | Power | Acc. | PP |
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0 | Whirlpool | ![]() |
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15 | 70% | 15 |
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | ||||||
6 | Confusion | ![]() |
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50 | 100% | 25 |
The foe is hit by a weak telekinetic force. It may also leave the foe confused. | ||||||
10 | Agility | ![]() |
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- | - | 30 |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | ||||||
15 | Water Pulse | ![]() |
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60 | 100% | 20 |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | ||||||
19 | Amnesia | ![]() |
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- | - | 20 |
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | ||||||
24 | Aqua Ring | ![]() |
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- | - | 20 |
The user envelops itself in a veil made of water. It regains some HP on every turn. | ||||||
28 | Captivate | ![]() |
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- | 100% | 20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | ||||||
33 | Baton Pass | ![]() |
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- | - | 40 |
The user switches places with a party Pokémon in waiting, passing along any stat changes. | ||||||
37 | Dive | ![]() |
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60 | 100% | 10 |
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | ||||||
42 | Psychic | ![]() |
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90 | 100% | 10 |
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | ||||||
46 | Aqua Tail | ![]() |
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90 | 90% | 10 |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||||||
51 | Hydro Pump | ![]() |
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120 | 80% | 5 |
The foe is blasted by a huge volume of water launched under great pressure. |
Learnable TMs and HMs
TMHM | Move | Type | Cat. | Power | Acc. | PP |
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TM03 | Water Pulse | ![]() |
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60 | 100% | 20 |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | ||||||
TM06 | Toxic | ![]() |
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- | 85% | 10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||||||
TM07 | Hail | ![]() |
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- | - | 10 |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | ||||||
TM10 | Hidden Power | ![]() |
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Varies | 100% | 15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. | ||||||
TM13 | Ice Beam | ![]() |
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95 | 100% | 10 |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | ||||||
TM14 | Blizzard | ![]() |
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120 | 70% | 5 |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | ||||||
TM15 | Hyper Beam | ![]() |
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150 | 90% | 5 |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | ||||||
TM17 | Protect | ![]() |
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- | - | 10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||
TM18 | Rain Dance | ![]() |
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- | - | 5 |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | ||||||
TM20 | Safeguard | ![]() |
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- | - | 25 |
The user creates a protective field that prevents status problems for five turns. | ||||||
TM21 | Frustration | ![]() |
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Varies | 100% | 20 |
A full-power attack that grows more powerful the less the user likes its Trainer. | ||||||
TM27 | Return | ![]() |
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Varies | 100% | 20 |
A full-power attack that grows more powerful the more the user likes its Trainer. | ||||||
TM29 | Psychic | ![]() |
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90 | 100% | 10 |
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | ||||||
TM30 | Shadow Ball | ![]() |
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80 | 100% | 15 |
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | ||||||
TM32 | Double Team | ![]() |
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- | - | 15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||
TM42 | Facade | ![]() |
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70 | 100% | 20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | ||||||
TM43 | Secret Power | ![]() |
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70 | 100% | 20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. | ||||||
TM44 | Rest | ![]() |
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- | - | 10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | ||||||
TM45 | Attract | ![]() |
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- | 100% | 15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | ||||||
TM55 | Brine | ![]() |
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65 | 100% | 10 |
If the foe's HP is down to about half, this attack will hit with double the power. | ||||||
TM58 | Endure | ![]() |
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- | - | 10 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||
TM68 | Giga Impact | ![]() |
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150 | 90% | 5 |
The user charges at the foe using every bit of its power. The user must rest on the next turn. | ||||||
TM77 | Psych Up | ![]() |
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- | - | 10 |
The user hypnotizes itself into copying any stat change made by the foe. | ||||||
TM78 | Captivate | ![]() |
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- | 100% | 20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | ||||||
TM82 | Sleep Talk | ![]() |
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- | - | 10 |
While it is asleep, the user randomly uses one of the moves it knows. | ||||||
TM83 | Natural Gift | ![]() |
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Varies | 100% | 15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||||||
TM87 | Swagger | ![]() |
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- | 90% | 15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | ||||||
TM90 | Substitute | ![]() |
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- | - | 10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||
HM03 | Surf | ![]() |
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95 | 100% | 15 |
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | ||||||
HM07 | Waterfall | ![]() |
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80 | 100% | 15 |
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall. |
Tutor Moves
Move | Type | Cat. | Power | Acc. | PP |
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Dive | ![]() |
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60 | 100% | 10 |
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | |||||
Icy Wind | ![]() |
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55 | 95% | 15 |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |||||
Snore | ![]() |
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40 | 100% | 15 |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |||||
Swift | ![]() |
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60 | - | 20 |
Star-shaped rays are shot at the foe. This attack never misses. | |||||
Aqua Tail | ![]() |
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90 | 90% | 10 |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||
Bounce | ![]() |
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85 | 85% | 5 |
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |||||
Mud-Slap | ![]() |
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20 | 100% | 10 |
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | |||||
Signal Beam | ![]() |
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75 | 100% | 15 |
The user attacks with a sinister beam of light. It may also confuse the target. |
Egg Moves
Move | Type | Cat. | Power | Acc. | PP |
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Refresh | ![]() |
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- | 100% | 20 |
The user rests to cure itself of a poisoning, burn, or paralysis. | |||||
Mud Sport | ![]() |
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- | 100% | 15 |
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. | |||||
Body Slam | ![]() |
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85 | 100% | 15 |
The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | |||||
Supersonic | ![]() |
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- | 55% | 20 |
The user generates odd sound waves from its body. It may confuse the target. | |||||
Barrier | ![]() |
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- | - | 30 |
The user throws up a sturdy wall that sharply raises its Defense stat. | |||||
Confuse Ray | ![]() |
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- | 100% | 10 |
The foe is exposed to a sinister ray that triggers confusion. | |||||
Aqua Ring | ![]() |
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- | - | 20 |
The user envelops itself in a veil made of water. It regains some HP on every turn. | |||||
Muddy Water | ![]() |
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95 | 85% | 10 |
The user attacks by shooting out muddy water. It may also lower the foe's accuracy. |