366 - Clamperl (パールル)




"When it evolves, it makes a mysterious pearl that amplifies psychic powers when it's held."
"When it evolves, it makes a mysterious pearl that amplifies psychic powers when it's held."
Classification | Bivalve Pokémon |
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Height | 1'04" |
Weight | 115.7 lbs |
Capture Rate | 255 |
Egg Steps | 5,120 |
Egg Groups | Water 1 |
Experience Growth | 600,000 - Erratic |
Safari Zone Flee Rate | 0 |
Color | Blue |
Base Happiness | 70 |
Gender Ratio | ♂: 50% ♀: 50% |
Held Item | Chance |
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Big Pearl | 5% |
Damage Taken | ||||||||||||||||
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1 | 0.5 | 0.5 | 2 | 2 | 0.5 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0.5 |
Locations
Route 19
Route 19
Stat | Base | Range | |
---|---|---|---|
At Lv. 50 | At Lv. 100 | ||
HP: | 95 - 142 | 180 - 274 | |
Attack: | 62 - 127 | 119 - 249 | |
Defense: | 81 - 150 | 157 - 295 | |
Special Attack: | 71 - 138 | 137 - 271 | |
Special Defense: | 54 - 117 | 103 - 229 | |
Speed: | 33 - 92 | 62 - 179 | |
Total: |
EVs Gained | |||||
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HP | Att. | Def. | Sp.Att. | Sp.Def. | Speed |
0 | 0 | 1 | 0 | 0 | 0 |
Abilities
- Shell Armor
Critical Hits cannot strike this Pokemon.
Level Up Moves
Level Learned | Move | Type | Cat. | Power | Acc. | PP |
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0 | Clamp | ![]() |
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35 | 75% | 10 |
The foe is clamped and squeezed by the user's very thick and sturdy shell for two to five turns. | ||||||
0 | Water Gun | ![]() |
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40 | 100% | 25 |
The foe is blasted with a forceful shot of water. | ||||||
0 | Whirlpool | ![]() |
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15 | 70% | 15 |
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | ||||||
0 | Iron Defense | ![]() |
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- | - | 15 |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
Learnable TMs and HMs
TMHM | Move | Type | Cat. | Power | Acc. | PP |
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TM03 | Water Pulse | ![]() |
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60 | 100% | 20 |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | ||||||
TM06 | Toxic | ![]() |
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- | 85% | 10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||||||
TM07 | Hail | ![]() |
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- | - | 10 |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | ||||||
TM10 | Hidden Power | ![]() |
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Varies | 100% | 15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. | ||||||
TM13 | Ice Beam | ![]() |
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95 | 100% | 10 |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | ||||||
TM14 | Blizzard | ![]() |
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120 | 70% | 5 |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | ||||||
TM17 | Protect | ![]() |
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- | - | 10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||
TM18 | Rain Dance | ![]() |
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- | - | 5 |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | ||||||
TM21 | Frustration | ![]() |
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Varies | 100% | 20 |
A full-power attack that grows more powerful the less the user likes its Trainer. | ||||||
TM27 | Return | ![]() |
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Varies | 100% | 20 |
A full-power attack that grows more powerful the more the user likes its Trainer. | ||||||
TM32 | Double Team | ![]() |
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- | - | 15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||
TM42 | Facade | ![]() |
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70 | 100% | 20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | ||||||
TM43 | Secret Power | ![]() |
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70 | 100% | 20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. | ||||||
TM44 | Rest | ![]() |
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- | - | 10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | ||||||
TM45 | Attract | ![]() |
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- | 100% | 15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | ||||||
TM55 | Brine | ![]() |
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65 | 100% | 10 |
If the foe's HP is down to about half, this attack will hit with double the power. | ||||||
TM58 | Endure | ![]() |
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- | - | 10 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||
TM78 | Captivate | ![]() |
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- | 100% | 20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | ||||||
TM82 | Sleep Talk | ![]() |
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- | - | 10 |
While it is asleep, the user randomly uses one of the moves it knows. | ||||||
TM83 | Natural Gift | ![]() |
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Varies | 100% | 15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||||||
TM87 | Swagger | ![]() |
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- | 90% | 15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | ||||||
TM90 | Substitute | ![]() |
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- | - | 10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||
HM03 | Surf | ![]() |
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95 | 100% | 15 |
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | ||||||
HM07 | Waterfall | ![]() |
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80 | 100% | 15 |
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall. |
Tutor Moves
Move | Type | Cat. | Power | Acc. | PP |
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Dive | ![]() |
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60 | 100% | 10 |
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | |||||
Icy Wind | ![]() |
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55 | 95% | 15 |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |||||
Snore | ![]() |
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40 | 100% | 15 |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |||||
Iron Defense | ![]() |
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- | - | 15 |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
Egg Moves
Move | Type | Cat. | Power | Acc. | PP |
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Refresh | ![]() |
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- | 100% | 20 |
The user rests to cure itself of a poisoning, burn, or paralysis. | |||||
Mud Sport | ![]() |
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- | 100% | 15 |
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. | |||||
Body Slam | ![]() |
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85 | 100% | 15 |
The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | |||||
Supersonic | ![]() |
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- | 55% | 20 |
The user generates odd sound waves from its body. It may confuse the target. | |||||
Barrier | ![]() |
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- | - | 30 |
The user throws up a sturdy wall that sharply raises its Defense stat. | |||||
Confuse Ray | ![]() |
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- | 100% | 10 |
The foe is exposed to a sinister ray that triggers confusion. | |||||
Aqua Ring | ![]() |
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- | - | 20 |
The user envelops itself in a veil made of water. It regains some HP on every turn. | |||||
Muddy Water | ![]() |
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95 | 85% | 10 |
The user attacks by shooting out muddy water. It may also lower the foe's accuracy. |