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366 - Clamperl (パールル)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "When it evolves, it makes a mysterious pearl that amplifies psychic powers when it's held."

ss "When it evolves, it makes a mysterious pearl that amplifies psychic powers when it's held."

Classification Bivalve Pokémon
Height 1'04"
Weight 115.7 lbs
Capture Rate 255
Egg Steps 5,120
Egg Groups Water 1
Experience Growth 600,000 - Erratic
Safari Zone Flee Rate 0
Color Blue
Base Happiness 70
Gender Ratio ♂: 50%   ♀: 50%

Held Item Chance
Big Pearl 5%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 0.5 0.5 2 2 0.5 1 1 1 1 1 1 1 1 1 1 0.5

Locations

hg Route 19

ss Route 19

Stat Base Range
At Lv. 50 At Lv. 100
HP:
35
95 - 142 180 - 274
Attack:
64
62 - 127 119 - 249
Defense:
85
81 - 150 157 - 295
Special Attack:
74
71 - 138 137 - 271
Special Defense:
55
54 - 117 103 - 229
Speed:
32
33 - 92 62 - 179
Total:
345
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 0 1 0 0 0

Abilities

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Clamp 35 75% 10
The foe is clamped and squeezed by the user's very thick and sturdy shell for two to five turns.
0 Water Gun 40 100% 25
The foe is blasted with a forceful shot of water.
0 Whirlpool 15 70% 15
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
0 Iron Defense - - 15
The user hardens its body's surface like iron, sharply raising its Defense stat.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM03 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail - - 10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100% 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70% 5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM55 Brine 65 100% 10
If the foe's HP is down to about half, this attack will hit with double the power.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100% 15
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM07 Waterfall 80 100% 15
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.

Tutor Moves

Move Type Cat. Power Acc. PP
Dive 60 100% 10
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Icy Wind 55 95% 15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Iron Defense - - 15
The user hardens its body's surface like iron, sharply raising its Defense stat.

Egg Moves

Move Type Cat. Power Acc. PP
Refresh - 100% 20
The user rests to cure itself of a poisoning, burn, or paralysis.
Mud Sport - 100% 15
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
Body Slam 85 100% 15
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
Supersonic - 55% 20
The user generates odd sound waves from its body. It may confuse the target.
Barrier - - 30
The user throws up a sturdy wall that sharply raises its Defense stat.
Confuse Ray - 100% 10
The foe is exposed to a sinister ray that triggers confusion.
Aqua Ring - - 20
The user envelops itself in a veil made of water. It regains some HP on every turn.
Muddy Water 95 85% 10
The user attacks by shooting out muddy water. It may also lower the foe's accuracy.