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363 - Spheal (タマザラシ)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "It crosses the oceans by rolling itself on drifting ice. Fluffy fur keeps it warm when the temperature is below freezing."

ss "It crosses the oceans by rolling itself on drifting ice. Fluffy fur keeps it warm when the temperature is below freezing."

Classification Clap Pokémon
Height 2'07"
Weight 87.1 lbs
Capture Rate 255
Egg Steps 5,120
Egg Groups Water 1, Ground
Experience Growth 1,059,860 - Medium Slow
Safari Zone Flee Rate 90
Color Blue
Base Happiness 70
Gender Ratio ♂: 50%   ♀: 50%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 1 0.5 2 2 0.25 2 1 1 1 1 1 2 1 1 1 1

Locations

hg Safari Zone (With Blocks After Levelled Up)

ss Safari Zone (With Blocks After Levelled Up)

Stat Base Range
At Lv. 50 At Lv. 100
HP:
70
130 - 177 250 - 344
Attack:
40
40 - 101 76 - 196
Defense:
50
49 - 112 94 - 218
Special Attack:
55
54 - 117 103 - 229
Special Defense:
50
49 - 112 94 - 218
Speed:
25
27 - 84 49 - 163
Total:
290
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
1 0 0 0 0 0

Abilities

  • Thick Fat
  • This Pokemon receives halved damage from Ice-type and Fire-type attacks.

  • Ice Body
  • If active while Hail is in effect, this Pokemon recovers one-sixteenth of its max HP after each turn. If a non-Ice-type Pokemon receives this ability through Skill Swap, Role Play or the Trace ability, it will not take damage from Hail.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Defense Curl - - 40
The user curls up to conceal weak spots and raise its Defense stat.
0 Powder Snow 40 100% 25
The user attacks with a chilling gust of powdery snow. It may also freeze the target.
0 Growl - 100% 40
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
0 Water Gun 40 100% 25
The foe is blasted with a forceful shot of water.
7 Encore - 100% 5
The user compels the foe to keep using only the move it last used for three to seven turns.
13 Ice Ball 30 90% 20
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
19 Body Slam 85 100% 15
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
25 Aurora Beam 65 100% 20
The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat.
31 Hail - - 10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
37 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
37 Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
43 Blizzard 120 70% 5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM03 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail - - 10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100% 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70% 5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75% 15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM26 Earthquake 100 100% 10
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 50 80% 10
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM55 Brine 65 100% 10
If the foe's HP is down to about half, this attack will hit with double the power.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide 75 90% 10
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100% 15
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100% 15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 20 100% 15
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
HM07 Waterfall 80 100% 15
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.

Tutor Moves

Move Type Cat. Power Acc. PP
Dive 60 100% 10
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Icy Wind 55 95% 15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Aqua Tail 90 90% 10
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout 30 90% 20
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Signal Beam 75 100% 15
The user attacks with a sinister beam of light. It may also confuse the target.
Super Fang Varies 90% 10
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Water Sport - 100% 15
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
Stockpile - - 20
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
Swallow - - 10
The power stored using the move Stockpile is absorbed by the user to heal its HP.
Spit Up 100 100% 10
The power stored using the move Stockpile is released at once in an attack.
Yawn - 100% 10
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
Rock Slide 75 90% 10
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Curse - - 10
A move that works differently for the Ghost type than for all the other types.
Fissure 1HKO 30% 5
The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.
Signal Beam 75 100% 15
The user attacks with a sinister beam of light. It may also confuse the target.
Aqua Ring - - 20
The user envelops itself in a veil made of water. It regains some HP on every turn.