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361 - Snorunt (ユキワラシ)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "It's said that if they are seen at midnight, they'll cause heavy snow. They eat snow and ice to survive."

ss "It's said that if they are seen at midnight, they'll cause heavy snow. They eat snow and ice to survive."

Classification Snow Pokémon
Height 2'04"
Weight 37.0 lbs
Capture Rate 190
Egg Steps 5,120
Egg Groups Fairy, Mineral
Experience Growth 1,000,000 - Medium Fast
Safari Zone Flee Rate 0
Color Gray
Base Happiness 70
Gender Ratio ♂: 50%   ♀: 50%

Held Item Chance
Babiri Berry 5%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 2 1 1 1 0.5 2 1 1 1 1 1 2 1 1 1 2

Locations

hg Transfer from PokéWalker

ss Transfer from PokéWalker

pokewalker

Pokéwalker

Courses
Icy Mountain Rd.
Stat Base Range
At Lv. 50 At Lv. 100
HP:
50
110 - 157 210 - 304
Attack:
50
49 - 112 94 - 218
Defense:
50
49 - 112 94 - 218
Special Attack:
50
49 - 112 94 - 218
Special Defense:
50
49 - 112 94 - 218
Speed:
50
49 - 112 94 - 218
Total:
300
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
1 0 0 0 0 0

Abilities

  • Inner Focus
  • This Pokemon cannot be made to flinch.

  • Ice Body
  • If active while Hail is in effect, this Pokemon recovers one-sixteenth of its max HP after each turn. If a non-Ice-type Pokemon receives this ability through Skill Swap, Role Play or the Trace ability, it will not take damage from Hail.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Powder Snow 40 100% 25
The user attacks with a chilling gust of powdery snow. It may also freeze the target.
0 Leer - 100% 30
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
4 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
10 Bite 60 100% 25
The foe is bitten with viciously sharp fangs. It may make the target flinch.
13 Icy Wind 55 95% 15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
19 Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
22 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
28 Ice Fang 65 95% 15
The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
31 Crunch 80 100% 15
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
37 Ice Shard 40 100% 30
The user flash freezes chunks of ice and hurls them. This move always goes first.
40 Hail - - 10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
46 Blizzard 120 70% 5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM03 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail - - 10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100% 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70% 5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM16 Light Screen - - 30
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20 Safeguard - - 25
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball 80 100% 15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM70 Flash - 70% 20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM72 Avalanche 60 100% 10
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

Tutor Moves

Move Type Cat. Power Acc. PP
Icy Wind 55 95% 15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite - 100% 10
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Rollout 30 90% 20
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Block - 100% 5
The user blocks the foe's way with arms spread wide to prevent escape.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Block - 100% 5
The user blocks the foe's way with arms spread wide to prevent escape.
Spikes - - 20
The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle.
Rollout 30 90% 20
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Disable - 55% 20
For several turns, this move prevents the foe from using the move it last used.
Bide Varies 100% 10
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Weather Ball 50 100% 10
An attack move that varies in power and type depending on the weather.