361 - Snorunt (ユキワラシ)




"It's said that if they are seen at midnight, they'll cause heavy snow. They eat snow and ice to survive."
"It's said that if they are seen at midnight, they'll cause heavy snow. They eat snow and ice to survive."
Classification | Snow Pokémon |
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Height | 2'04" |
Weight | 37.0 lbs |
Capture Rate | 190 |
Egg Steps | 5,120 |
Egg Groups | Fairy, Mineral |
Experience Growth | 1,000,000 - Medium Fast |
Safari Zone Flee Rate | 0 |
Color | Gray |
Base Happiness | 70 |
Gender Ratio | ♂: 50% ♀: 50% |
Held Item | Chance |
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Babiri Berry | 5% |
Damage Taken | ||||||||||||||||
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1 | 2 | 1 | 1 | 1 | 0.5 | 2 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 2 |
Locations
Transfer from PokéWalker
Transfer from PokéWalker

Pokéwalker
Courses |
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Icy Mountain Rd. |
Stat | Base | Range | |
---|---|---|---|
At Lv. 50 | At Lv. 100 | ||
HP: | 110 - 157 | 210 - 304 | |
Attack: | 49 - 112 | 94 - 218 | |
Defense: | 49 - 112 | 94 - 218 | |
Special Attack: | 49 - 112 | 94 - 218 | |
Special Defense: | 49 - 112 | 94 - 218 | |
Speed: | 49 - 112 | 94 - 218 | |
Total: |
EVs Gained | |||||
---|---|---|---|---|---|
HP | Att. | Def. | Sp.Att. | Sp.Def. | Speed |
1 | 0 | 0 | 0 | 0 | 0 |
Abilities
- Inner Focus
- Ice Body
This Pokemon cannot be made to flinch.
If active while Hail is in effect, this Pokemon recovers one-sixteenth of its max HP after each turn. If a non-Ice-type Pokemon receives this ability through Skill Swap, Role Play or the Trace ability, it will not take damage from Hail.
Level Up Moves
Level Learned | Move | Type | Cat. | Power | Acc. | PP |
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0 | Powder Snow | ![]() |
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40 | 100% | 25 |
The user attacks with a chilling gust of powdery snow. It may also freeze the target. | ||||||
0 | Leer | ![]() |
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- | 100% | 30 |
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | ||||||
4 | Double Team | ![]() |
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- | - | 15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||
10 | Bite | ![]() |
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60 | 100% | 25 |
The foe is bitten with viciously sharp fangs. It may make the target flinch. | ||||||
13 | Icy Wind | ![]() |
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55 | 95% | 15 |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||||||
19 | Headbutt | ![]() |
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70 | 100% | 15 |
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | ||||||
22 | Protect | ![]() |
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- | - | 10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||
28 | Ice Fang | ![]() |
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65 | 95% | 15 |
The user bites with cold-infused fangs. It may also make the foe flinch or freeze. | ||||||
31 | Crunch | ![]() |
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80 | 100% | 15 |
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. | ||||||
37 | Ice Shard | ![]() |
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40 | 100% | 30 |
The user flash freezes chunks of ice and hurls them. This move always goes first. | ||||||
40 | Hail | ![]() |
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- | - | 10 |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | ||||||
46 | Blizzard | ![]() |
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120 | 70% | 5 |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
Learnable TMs and HMs
TMHM | Move | Type | Cat. | Power | Acc. | PP |
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TM03 | Water Pulse | ![]() |
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60 | 100% | 20 |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | ||||||
TM06 | Toxic | ![]() |
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- | 85% | 10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||||||
TM07 | Hail | ![]() |
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- | - | 10 |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | ||||||
TM10 | Hidden Power | ![]() |
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Varies | 100% | 15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. | ||||||
TM13 | Ice Beam | ![]() |
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95 | 100% | 10 |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | ||||||
TM14 | Blizzard | ![]() |
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120 | 70% | 5 |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | ||||||
TM16 | Light Screen | ![]() |
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- | - | 30 |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||||||
TM17 | Protect | ![]() |
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- | - | 10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||
TM18 | Rain Dance | ![]() |
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- | - | 5 |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | ||||||
TM20 | Safeguard | ![]() |
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- | - | 25 |
The user creates a protective field that prevents status problems for five turns. | ||||||
TM21 | Frustration | ![]() |
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Varies | 100% | 20 |
A full-power attack that grows more powerful the less the user likes its Trainer. | ||||||
TM27 | Return | ![]() |
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Varies | 100% | 20 |
A full-power attack that grows more powerful the more the user likes its Trainer. | ||||||
TM30 | Shadow Ball | ![]() |
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80 | 100% | 15 |
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | ||||||
TM32 | Double Team | ![]() |
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- | - | 15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||
TM42 | Facade | ![]() |
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70 | 100% | 20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | ||||||
TM43 | Secret Power | ![]() |
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70 | 100% | 20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. | ||||||
TM44 | Rest | ![]() |
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- | - | 10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | ||||||
TM45 | Attract | ![]() |
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- | 100% | 15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | ||||||
TM58 | Endure | ![]() |
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- | - | 10 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||
TM70 | Flash | ![]() |
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- | 70% | 20 |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | ||||||
TM72 | Avalanche | ![]() |
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60 | 100% | 10 |
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | ||||||
TM78 | Captivate | ![]() |
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- | 100% | 20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | ||||||
TM82 | Sleep Talk | ![]() |
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- | - | 10 |
While it is asleep, the user randomly uses one of the moves it knows. | ||||||
TM83 | Natural Gift | ![]() |
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Varies | 100% | 15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||||||
TM87 | Swagger | ![]() |
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- | 90% | 15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | ||||||
TM90 | Substitute | ![]() |
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- | - | 10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Tutor Moves
Move | Type | Cat. | Power | Acc. | PP |
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Icy Wind | ![]() |
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55 | 95% | 15 |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |||||
Snore | ![]() |
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40 | 100% | 15 |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |||||
Spite | ![]() |
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- | 100% | 10 |
The user looses its grudge on the move last used by the foe by cutting 4 PP from it. | |||||
Rollout | ![]() |
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30 | 90% | 20 |
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |||||
Block | ![]() |
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- | 100% | 5 |
The user blocks the foe's way with arms spread wide to prevent escape. | |||||
Headbutt | ![]() |
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70 | 100% | 15 |
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
Egg Moves
Move | Type | Cat. | Power | Acc. | PP |
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Block | ![]() |
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- | 100% | 5 |
The user blocks the foe's way with arms spread wide to prevent escape. | |||||
Spikes | ![]() |
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- | - | 20 |
The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle. | |||||
Rollout | ![]() |
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30 | 90% | 20 |
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |||||
Disable | ![]() |
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- | 55% | 20 |
For several turns, this move prevents the foe from using the move it last used. | |||||
Bide | ![]() |
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Varies | 100% | 10 |
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||
Weather Ball | ![]() |
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50 | 100% | 10 |
An attack move that varies in power and type depending on the weather. |