358 - Chimecho (チリーン)




"It uses the sucker on its head to hang from a tree or from eaves. It can produce seven different tones."
"It uses the sucker on its head to hang from a tree or from eaves. It can produce seven different tones."
Classification | Wind Pokémon |
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Height | 2'00" |
Weight | 2.2 lbs |
Capture Rate | 45 |
Egg Steps | 6,400 |
Egg Groups | Indeterminate |
Experience Growth | 800,000 - Fast |
Safari Zone Flee Rate | 90 |
Color | Blue |
Base Happiness | 70 |
Gender Ratio | ♂: 50% ♀: 50% |
Held Item | Chance |
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Colbur Berry | 5% |
Damage Taken | ||||||||||||||||
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1 | 1 | 1 | 1 | 1 | 1 | 0.5 | 1 | 1 | 1 | 0.5 | 2 | 1 | 2 | 1 | 2 | 1 |
Locations
Safari Zone (Special Items)
Safari Zone (Special Items)
Stat | Base | Range | |
---|---|---|---|
At Lv. 50 | At Lv. 100 | ||
HP: | 125 - 172 | 240 - 334 | |
Attack: | 49 - 112 | 94 - 218 | |
Defense: | 67 - 134 | 130 - 262 | |
Special Attack: | 90 - 161 | 175 - 317 | |
Special Defense: | 76 - 145 | 148 - 284 | |
Speed: | 63 - 128 | 121 - 251 | |
Total: |
EVs Gained | |||||
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HP | Att. | Def. | Sp.Att. | Sp.Def. | Speed |
0 | 1 | 1 | 0 | 0 | 0 |
Abilities
- Levitate
This Pokemon is immune to Ground-type attacks, Spikes, Toxic Spikes and the Arena Trap ability; it loses these immunities while holding Iron Ball, after using Ingrain or if Gravity is in effect.
Level Up Moves
Level Learned | Move | Type | Cat. | Power | Acc. | PP |
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0 | Wrap | ![]() |
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15 | 85% | 20 |
A long body or vines are used to wrap and squeeze the foe for two to five turns. | ||||||
6 | Growl | ![]() |
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- | 100% | 40 |
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. | ||||||
9 | Astonish | ![]() |
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30 | 100% | 15 |
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. | ||||||
14 | Confusion | ![]() |
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50 | 100% | 25 |
The foe is hit by a weak telekinetic force. It may also leave the foe confused. | ||||||
17 | Uproar | ![]() |
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50 | 100% | 10 |
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | ||||||
22 | Take Down | ![]() |
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90 | 85% | 20 |
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | ||||||
25 | Yawn | ![]() |
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- | 100% | 10 |
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. | ||||||
33 | Double-Edge | ![]() |
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120 | 100% | 15 |
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. | ||||||
38 | Heal Bell | ![]() |
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- | - | 5 |
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | ||||||
41 | Safeguard | ![]() |
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- | - | 25 |
The user creates a protective field that prevents status problems for five turns. | ||||||
46 | Extrasensory | ![]() |
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80 | 100% | 30 |
The user attacks with an odd, unseeable power. It may also make the foe flinch. | ||||||
49 | Healing Wish | ![]() |
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- | - | 10 |
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
Learnable TMs and HMs
TMHM | Move | Type | Cat. | Power | Acc. | PP |
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TM04 | Calm Mind | ![]() |
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- | - | 20 |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ||||||
TM06 | Toxic | ![]() |
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- | 85% | 10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||||||
TM10 | Hidden Power | ![]() |
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Varies | 100% | 15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. | ||||||
TM11 | Sunny Day | ![]() |
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- | - | 5 |
The user intensifies the sun for five turns, powering up Fire-type moves. | ||||||
TM12 | Taunt | ![]() |
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- | 100% | 20 |
The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | ||||||
TM16 | Light Screen | ![]() |
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- | - | 30 |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||||||
TM17 | Protect | ![]() |
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- | - | 10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||
TM18 | Rain Dance | ![]() |
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- | - | 5 |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | ||||||
TM20 | Safeguard | ![]() |
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- | - | 25 |
The user creates a protective field that prevents status problems for five turns. | ||||||
TM21 | Frustration | ![]() |
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Varies | 100% | 20 |
A full-power attack that grows more powerful the less the user likes its Trainer. | ||||||
TM27 | Return | ![]() |
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Varies | 100% | 20 |
A full-power attack that grows more powerful the more the user likes its Trainer. | ||||||
TM29 | Psychic | ![]() |
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90 | 100% | 10 |
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | ||||||
TM30 | Shadow Ball | ![]() |
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80 | 100% | 15 |
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | ||||||
TM32 | Double Team | ![]() |
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- | - | 15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||
TM33 | Reflect | ![]() |
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- | - | 20 |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | ||||||
TM34 | Shock Wave | ![]() |
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60 | - | 20 |
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | ||||||
TM41 | Torment | ![]() |
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- | 100% | 15 |
The user torments and enrages the foe, making it incapable of using the same move twice in a row. | ||||||
TM42 | Facade | ![]() |
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70 | 100% | 20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | ||||||
TM43 | Secret Power | ![]() |
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70 | 100% | 20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. | ||||||
TM44 | Rest | ![]() |
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- | - | 10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | ||||||
TM45 | Attract | ![]() |
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- | 100% | 15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | ||||||
TM48 | Skill Swap | ![]() |
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- | 100% | 10 |
The user employs its psychic power to exchange abilities with the foe. | ||||||
TM49 | Snatch | ![]() |
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- | 100% | 10 |
The user steals the effects of any healing or stat- changing move the foe attempts to use. | ||||||
TM53 | Energy Ball | ![]() |
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80 | 100% | 10 |
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | ||||||
TM57 | Charge Beam | ![]() |
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50 | 90% | 10 |
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | ||||||
TM58 | Endure | ![]() |
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- | - | 10 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||
TM67 | Recycle | ![]() |
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- | 100% | 10 |
The user recycles a held item that has been used in battle so it can be used again. | ||||||
TM70 | Flash | ![]() |
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- | 70% | 20 |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | ||||||
TM73 | Thunder Wave | ![]() |
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- | 100% | 20 |
A weak electric charge is launched at the foe. It causes paralysis if it hits. | ||||||
TM77 | Psych Up | ![]() |
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- | - | 10 |
The user hypnotizes itself into copying any stat change made by the foe. | ||||||
TM78 | Captivate | ![]() |
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- | 100% | 20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | ||||||
TM82 | Sleep Talk | ![]() |
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- | - | 10 |
While it is asleep, the user randomly uses one of the moves it knows. | ||||||
TM83 | Natural Gift | ![]() |
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Varies | 100% | 15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||||||
TM85 | Dream Eater | ![]() |
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100 | 100% | 15 |
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | ||||||
TM86 | Grass Knot | ![]() |
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Varies | 100% | 20 |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | ||||||
TM87 | Swagger | ![]() |
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- | 90% | 15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | ||||||
TM90 | Substitute | ![]() |
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- | - | 10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||
TM92 | Trick Room | ![]() |
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- | - | 5 |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Tutor Moves
Move | Type | Cat. | Power | Acc. | PP |
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Icy Wind | ![]() |
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55 | 95% | 15 |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |||||
Knock Off | ![]() |
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20 | 100% | 20 |
The user slaps down the foe's held item, preventing the item from being used during the battle. | |||||
Trick | ![]() |
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- | 100% | 10 |
The user catches the foe off guard and swaps the foe's held item with its own. | |||||
Zen Headbutt | ![]() |
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80 | 90% | 15 |
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |||||
Helping Hand | ![]() |
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- | 100% | 20 |
A move that boosts the power of the ally's attack in a Double Battle. | |||||
Last Resort | ![]() |
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130 | 100% | 5 |
This move can be used only after the user has used all the other moves it knows in the battle. | |||||
Snore | ![]() |
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40 | 100% | 15 |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |||||
Uproar | ![]() |
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50 | 100% | 10 |
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | |||||
Rollout | ![]() |
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30 | 90% | 20 |
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |||||
Signal Beam | ![]() |
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75 | 100% | 15 |
The user attacks with a sinister beam of light. It may also confuse the target. | |||||
Gravity | ![]() |
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- | - | 5 |
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | |||||
Magic Coat | ![]() |
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- | 100% | 15 |
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | |||||
Heal Bell | ![]() |
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- | - | 5 |
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
Egg Moves
Move | Type | Cat. | Power | Acc. | PP |
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Disable | ![]() |
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- | 55% | 20 |
For several turns, this move prevents the foe from using the move it last used. | |||||
Curse | ![]() |
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- | - | 10 |
A move that works differently for the Ghost type than for all the other types. | |||||
Hypnosis | ![]() |
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- | 60% | 20 |
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||||
Dream Eater | ![]() |
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100 | 100% | 15 |
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |||||
Wish | ![]() |
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- | 100% | 10 |
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. | |||||
Future Sight | ![]() |
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80 | 90% | 15 |
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |