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350 - Milotic (ミロカロス)

Male Sprites

pokemon front pokemon shiny front pokemon back pokemon shiny back

Female Sprites

pokemon female front pokemon shiny female front pokemon female back pokemon shiny female back

hg "It's said that a glimpse of a MILOTIC and its beauty will calm any hostile emotions you're feeling."

ss "It's said that a glimpse of a MILOTIC and its beauty will calm any hostile emotions you're feeling."

Classification Tender Pokémon
Height 20'04"
Weight 357.1 lbs
Capture Rate 60
Egg Steps 5,120
Egg Groups Water 1, Dragon
Experience Growth 600,000 - Erratic
Safari Zone Flee Rate 0
Color Pink
Base Happiness 70
Gender Ratio ♂: 50%   ♀: 50%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 0.5 0.5 2 2 0.5 1 1 1 1 1 1 1 1 1 1 0.5

Locations

hg Evolve Feebas

ss Evolve Feebas

Stat Base Range
At Lv. 50 At Lv. 100
HP:
95
155 - 202 300 - 394
Attack:
60
58 - 123 112 - 240
Defense:
79
75 - 144 146 - 282
Special Attack:
100
94 - 167 184 - 328
Special Defense:
125
117 - 194 229 - 383
Speed:
81
77 - 146 150 - 287
Total:
540
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 0 2 0 0 0

Abilities

  • Marvel Scale
  • When this Pokemon becomes burned, poisoned (including Toxic), paralyzed, frozen or put to sleep (including self-induced sleep via Rest), its Defense receives a 50% boost.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Water Gun 40 100% 25
The foe is blasted with a forceful shot of water.
0 Wrap 15 85% 20
A long body or vines are used to wrap and squeeze the foe for two to five turns.
5 Water Sport - 100% 15
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
9 Refresh - 100% 20
The user rests to cure itself of a poisoning, burn, or paralysis.
13 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
17 Twister 40 100% 20
The user whips up a vicious tornado to tear at the foe. It may also make the foe flinch.
21 Recover - - 10
A self-healing move. The user restores its own HP by up to half of its max HP.
25 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
29 Aqua Tail 90 90% 10
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
33 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
37 Hydro Pump 120 80% 5
The foe is blasted by a huge volume of water launched under great pressure.
41 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
45 Safeguard - - 25
The user creates a protective field that prevents status problems for five turns.
49 Aqua Ring - - 20
The user envelops itself in a veil made of water. It regains some HP on every turn.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM03 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail - - 10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100% 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70% 5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90% 5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20 Safeguard - - 25
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75% 15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM59 Dragon Pulse 90 100% 10
The foe is attacked with a shock wave generated by the user's gaping mouth.
TM68 Giga Impact 150 90% 5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM72 Avalanche 60 100% 10
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM77 Psych Up - - 10
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100% 15
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM07 Waterfall 80 100% 15
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.

Tutor Moves

Move Type Cat. Power Acc. PP
Dive 60 100% 10
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Icy Wind 55 95% 15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 - 20
Star-shaped rays are shot at the foe. This attack never misses.
Aqua Tail 90 90% 10
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Iron Head 80 100% 15
The foe slams the target with its steel-hard head. It may also make the target flinch.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Twister 40 100% 20
The user whips up a vicious tornado to tear at the foe. It may also make the foe flinch.

Egg Moves

Move Type Cat. Power Acc. PP
Mirror Coat Varies 100% 20
A retaliation move that counters any special attack, inflicting double the damage taken.
Dragonbreath 60 100% 20
The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
Mud Sport - 100% 15
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
Hypnosis - 60% 20
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Light Screen - - 30
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Confuse Ray - 100% 10
The foe is exposed to a sinister ray that triggers confusion.
Mist - - 30
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
Haze - - 30
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Tickle - 100% 20
The user tickles the foe into laughing, reducing its Attack and Defense stats.