339 - Barboach (ドジョッチ)




"BARBOACH uses its whiskers to taste things just as a person uses his or her tongue to taste things."
"BARBOACH uses its whiskers to taste things just as a person uses his or her tongue to taste things."
Classification | Whiskers Pokémon |
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Height | 1'04" |
Weight | 4.2 lbs |
Capture Rate | 190 |
Egg Steps | 5,120 |
Egg Groups | Water 2 |
Experience Growth | 1,000,000 - Medium Fast |
Safari Zone Flee Rate | 120 |
Color | Gray |
Base Happiness | 70 |
Gender Ratio | ♂: 50% ♀: 50% |
Damage Taken | ||||||||||||||||
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1 | 0.5 | 1 | 0 | 4 | 1 | 1 | 0.5 | 1 | 1 | 1 | 1 | 0.5 | 1 | 1 | 1 | 0.5 |
Locations
Safari Zone (Special Items)
Safari Zone (Special Items)
Stat | Base | Range | |
---|---|---|---|
At Lv. 50 | At Lv. 100 | ||
HP: | 110 - 157 | 210 - 304 | |
Attack: | 47 - 110 | 90 - 214 | |
Defense: | 43 - 104 | 81 - 203 | |
Special Attack: | 45 - 107 | 87 - 210 | |
Special Defense: | 41 - 102 | 78 - 199 | |
Speed: | 58 - 123 | 112 - 240 | |
Total: |
EVs Gained | |||||
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HP | Att. | Def. | Sp.Att. | Sp.Def. | Speed |
1 | 0 | 0 | 0 | 0 | 0 |
Abilities
- Oblivious
- Anticipation
This Pokemon cannot become attracted to another Pokemon.
A warning is displayed if an opposing Pokemon has the moves Selfdestruct, Explosion, Fissure, Guillotine, Horn Drill, Sheer Cold or any move from a type that is considered Super Effective against this Pokemon. Hidden Power, Judgment, Natural Gift and Weather Ball are viewed as Normal-type moves; Counter, Mirror Coat and Metal Burst do not receive warnings.
Level Up Moves
Level Learned | Move | Type | Cat. | Power | Acc. | PP |
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0 | Mud-Slap | ![]() |
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20 | 100% | 10 |
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | ||||||
6 | Mud Sport | ![]() |
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- | 100% | 15 |
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. | ||||||
6 | Water Sport | ![]() |
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- | 100% | 15 |
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | ||||||
10 | Water Gun | ![]() |
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40 | 100% | 25 |
The foe is blasted with a forceful shot of water. | ||||||
14 | Mud Bomb | ![]() |
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65 | 85% | 10 |
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | ||||||
18 | Amnesia | ![]() |
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- | - | 20 |
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | ||||||
22 | Water Pulse | ![]() |
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60 | 100% | 20 |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | ||||||
31 | Rest | ![]() |
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- | - | 10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | ||||||
31 | Snore | ![]() |
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40 | 100% | 15 |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||
35 | Aqua Tail | ![]() |
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90 | 90% | 10 |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||||||
39 | Earthquake | ![]() |
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100 | 100% | 10 |
The user sets off an earthquake that hits all the Pokémon in the battle. | ||||||
43 | Future Sight | ![]() |
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80 | 90% | 15 |
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
Learnable TMs and HMs
TMHM | Move | Type | Cat. | Power | Acc. | PP |
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TM03 | Water Pulse | ![]() |
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60 | 100% | 20 |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | ||||||
TM06 | Toxic | ![]() |
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- | 85% | 10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||||||
TM07 | Hail | ![]() |
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- | - | 10 |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | ||||||
TM10 | Hidden Power | ![]() |
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Varies | 100% | 15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. | ||||||
TM13 | Ice Beam | ![]() |
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95 | 100% | 10 |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | ||||||
TM14 | Blizzard | ![]() |
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120 | 70% | 5 |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | ||||||
TM17 | Protect | ![]() |
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- | - | 10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||
TM18 | Rain Dance | ![]() |
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- | - | 5 |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | ||||||
TM21 | Frustration | ![]() |
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Varies | 100% | 20 |
A full-power attack that grows more powerful the less the user likes its Trainer. | ||||||
TM26 | Earthquake | ![]() |
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100 | 100% | 10 |
The user sets off an earthquake that hits all the Pokémon in the battle. | ||||||
TM27 | Return | ![]() |
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Varies | 100% | 20 |
A full-power attack that grows more powerful the more the user likes its Trainer. | ||||||
TM32 | Double Team | ![]() |
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- | - | 15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||
TM37 | Sandstorm | ![]() |
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- | - | 10 |
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | ||||||
TM39 | Rock Tomb | ![]() |
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50 | 80% | 10 |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | ||||||
TM42 | Facade | ![]() |
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70 | 100% | 20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | ||||||
TM43 | Secret Power | ![]() |
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70 | 100% | 20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. | ||||||
TM44 | Rest | ![]() |
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- | - | 10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | ||||||
TM45 | Attract | ![]() |
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- | 100% | 15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | ||||||
TM58 | Endure | ![]() |
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- | - | 10 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||
TM78 | Captivate | ![]() |
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- | 100% | 20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | ||||||
TM82 | Sleep Talk | ![]() |
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- | - | 10 |
While it is asleep, the user randomly uses one of the moves it knows. | ||||||
TM83 | Natural Gift | ![]() |
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Varies | 100% | 15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||||||
TM87 | Swagger | ![]() |
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- | 90% | 15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | ||||||
TM90 | Substitute | ![]() |
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- | - | 10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||
HM03 | Surf | ![]() |
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95 | 100% | 15 |
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | ||||||
HM07 | Waterfall | ![]() |
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80 | 100% | 15 |
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall. |
Tutor Moves
Move | Type | Cat. | Power | Acc. | PP |
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Dive | ![]() |
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60 | 100% | 10 |
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | |||||
Icy Wind | ![]() |
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55 | 95% | 15 |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |||||
Snore | ![]() |
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40 | 100% | 15 |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |||||
Aqua Tail | ![]() |
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90 | 90% | 10 |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||
Bounce | ![]() |
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85 | 85% | 5 |
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |||||
Earth Power | ![]() |
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90 | 100% | 10 |
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | |||||
Mud-Slap | ![]() |
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20 | 100% | 10 |
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | |||||
Headbutt | ![]() |
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70 | 100% | 15 |
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
Egg Moves
Move | Type | Cat. | Power | Acc. | PP |
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Thrash | ![]() |
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90 | 100% | 20 |
The user rampages and attacks for two to three turns. It then becomes confused, however. | |||||
Whirlpool | ![]() |
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15 | 70% | 15 |
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |||||
Spark | ![]() |
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65 | 100% | 20 |
The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. | |||||
Hydro Pump | ![]() |
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120 | 80% | 5 |
The foe is blasted by a huge volume of water launched under great pressure. | |||||
Flail | ![]() |
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Varies | 100% | 15 |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |||||
Take Down | ![]() |
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90 | 85% | 20 |
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | |||||
Dragon Dance | ![]() |
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- | - | 20 |
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |