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339 - Barboach (ドジョッチ)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "BARBOACH uses its whiskers to taste things just as a person uses his or her tongue to taste things."

ss "BARBOACH uses its whiskers to taste things just as a person uses his or her tongue to taste things."

Classification Whiskers Pokémon
Height 1'04"
Weight 4.2 lbs
Capture Rate 190
Egg Steps 5,120
Egg Groups Water 2
Experience Growth 1,000,000 - Medium Fast
Safari Zone Flee Rate 120
Color Gray
Base Happiness 70
Gender Ratio ♂: 50%   ♀: 50%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 0.5 1 0 4 1 1 0.5 1 1 1 1 0.5 1 1 1 0.5

Locations

hg Safari Zone (Special Items)

ss Safari Zone (Special Items)

Stat Base Range
At Lv. 50 At Lv. 100
HP:
50
110 - 157 210 - 304
Attack:
48
47 - 110 90 - 214
Defense:
43
43 - 104 81 - 203
Special Attack:
46
45 - 107 87 - 210
Special Defense:
41
41 - 102 78 - 199
Speed:
60
58 - 123 112 - 240
Total:
288
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
1 0 0 0 0 0

Abilities

  • Oblivious
  • This Pokemon cannot become attracted to another Pokemon.

  • Anticipation
  • A warning is displayed if an opposing Pokemon has the moves Selfdestruct, Explosion, Fissure, Guillotine, Horn Drill, Sheer Cold or any move from a type that is considered Super Effective against this Pokemon. Hidden Power, Judgment, Natural Gift and Weather Ball are viewed as Normal-type moves; Counter, Mirror Coat and Metal Burst do not receive warnings.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
6 Mud Sport - 100% 15
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
6 Water Sport - 100% 15
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
10 Water Gun 40 100% 25
The foe is blasted with a forceful shot of water.
14 Mud Bomb 65 85% 10
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
18 Amnesia - - 20
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
22 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
31 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
31 Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
35 Aqua Tail 90 90% 10
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
39 Earthquake 100 100% 10
The user sets off an earthquake that hits all the Pokémon in the battle.
43 Future Sight 80 90% 15
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM03 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail - - 10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100% 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70% 5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100% 10
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm - - 10
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM39 Rock Tomb 50 80% 10
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100% 15
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM07 Waterfall 80 100% 15
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.

Tutor Moves

Move Type Cat. Power Acc. PP
Dive 60 100% 10
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Icy Wind 55 95% 15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Aqua Tail 90 90% 10
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Bounce 85 85% 5
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Earth Power 90 100% 10
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Thrash 90 100% 20
The user rampages and attacks for two to three turns. It then becomes confused, however.
Whirlpool 15 70% 15
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
Spark 65 100% 20
The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
Hydro Pump 120 80% 5
The foe is blasted by a huge volume of water launched under great pressure.
Flail Varies 100% 15
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Take Down 90 85% 20
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
Dragon Dance - - 20
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.