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332 - Cacturne (ノクタス)

Male Sprites

pokemon front pokemon shiny front pokemon back pokemon shiny back

Female Sprites

pokemon female front pokemon shiny female front pokemon female back pokemon shiny female back

hg "Packs of them follow travelers through the desert until the travelers can no longer move."

ss "Packs of them follow travelers through the desert until the travelers can no longer move."

Classification Scarecrow Pokémon
Height 4'03"
Weight 170.6 lbs
Capture Rate 60
Egg Steps 5,120
Egg Groups Plant, HumanShape
Experience Growth 1,059,860 - Medium Slow
Safari Zone Flee Rate 60
Color Green
Base Happiness 35
Gender Ratio ♂: 50%   ♀: 50%

Held Item Chance
Sticky Barb 5%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 2 0.5 0.5 0.5 2 2 2 0.5 2 0 4 1 0.5 1 0.5 1

Locations

hg Safari Zone (With Blocks After Levelled Up)

ss Safari Zone (With Blocks After Levelled Up)

Stat Base Range
At Lv. 50 At Lv. 100
HP:
70
130 - 177 250 - 344
Attack:
115
108 - 183 211 - 361
Defense:
60
58 - 123 112 - 240
Special Attack:
115
108 - 183 211 - 361
Special Defense:
60
58 - 123 112 - 240
Speed:
55
54 - 117 103 - 229
Total:
475
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 2 0 0 0 0

Abilities

  • Sand Veil
  • If active while Sandstorm is in effect, this Pokemon's Evasion receives a 20% boost; if this Pokemon has a typing that would normally take damage from Sandstorm, this Pokemon is also immune to Sandstorm's damage.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Revenge 60 100% 10
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
0 Poison Sting 15 100% 35
The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
0 Leer - 100% 30
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
0 Absorb 20 100% 25
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
0 Growth - - 40
The user's body is forced to grow all at once. It raises the Sp. Atk stat.
13 Leech Seed - 90% 10
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
17 Sand-Attack - 100% 15
Sand is hurled in the foe's face, reducing its accuracy.
21 Pin Missile 14 85% 20
Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.
25 Ingrain - 100% 20
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
29 Faint Attack 60 - 20
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
35 Spikes - - 20
The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle.
41 Sucker Punch 80 100% 5
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
47 Payback 50 100% 10
If the user can use this attack after the foe attacks, its power is doubled.
53 Needle Arm 60 100% 15
The user attacks by wildly swinging its thorny arms. It may also make the target flinch.
59 Cotton Spore - 85% 40
The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat.
65 Sandstorm - - 10
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
71 Destiny Bond - - 5
When this move is used, if the user faints, the foe that landed the knockout hit also faints.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM01 Focus Punch 150 100% 20
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Bullet Seed 10 100% 30
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90% 5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19 Giga Drain 60 100% 10
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100% 10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM31 Brick Break 75 100% 15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm - - 10
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM52 Focus Blast 120 70% 5
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM53 Energy Ball 80 100% 10
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM56 Fling Varies 100% 10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch 60 100% 5
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM63 Embargo - 100% 15
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM66 Payback 50 100% 10
If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact 150 90% 5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash - 70% 20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM75 Swords Dance - - 30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse 80 100% 15
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab 80 100% 20
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM86 Grass Knot Varies 100% 20
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut 50 95% 30
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength 80 100% 15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

Tutor Moves

Move Type Cat. Power Acc. PP
Fury Cutter 10 95% 20
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Sucker Punch 80 100% 5
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Thunder Punch 75 100% 15
The foe is punched with an electrified fist. It may leave the target with paralysis.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite - 100% 10
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Synthesis - - 5
The user restores its own HP. The amount of HP regained varies with the weather.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Seed Bomb 80 100% 15
The user slams a barrage of hard- shelled seeds down on the foe from above.
Superpower 120 100% 5
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
Worry Seed - 100% 10
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
Role Play - 100% 10
The user mimics the foe completely, copying the foe's natural ability.
Low Kick Varies 100% 20
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Grasswhistle - 55% 15
The user plays a pleasant melody that lulls the foe into a deep sleep.
Acid 40 100% 30
The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat.
Teeter Dance - 100% 20
The user performs a wobbly dance that confuses all the Pokémon in battle.
Dynamicpunch 100 50% 5
The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.
Counter Varies 100% 20
A retaliation move that counters any physical attack, inflicting double the damage taken.
Low Kick Varies 100% 20
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Smellingsalt 60 100% 10
This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however.
Magical Leaf 60 - 20
The user scatters curious leaves that chase the foe. This attack will not miss.
Seed Bomb 80 100% 15
The user slams a barrage of hard- shelled seeds down on the foe from above.
Nasty Plot - - 20
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.