326 - Grumpig (ブーピッグ)




"It can perform odd dance steps to influence foes. Its style of dancing became hugely popular overseas."
"It can perform odd dance steps to influence foes. Its style of dancing became hugely popular overseas."
Classification | Manipulate Pokémon |
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Height | 2'11" |
Weight | 157.6 lbs |
Capture Rate | 60 |
Egg Steps | 5,120 |
Egg Groups | Ground |
Experience Growth | 800,000 - Fast |
Safari Zone Flee Rate | 0 |
Color | Purple |
Base Happiness | 70 |
Gender Ratio | ♂: 50% ♀: 50% |
Held Item | Chance |
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Tanga Berry | 5% |
Damage Taken | ||||||||||||||||
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1 | 1 | 1 | 1 | 1 | 1 | 0.5 | 1 | 1 | 1 | 0.5 | 2 | 1 | 2 | 1 | 2 | 1 |
Locations
Evolve Spoink
Evolve Spoink
Stat | Base | Range | |
---|---|---|---|
At Lv. 50 | At Lv. 100 | ||
HP: | 140 - 187 | 270 - 364 | |
Attack: | 45 - 106 | 85 - 207 | |
Defense: | 63 - 128 | 121 - 251 | |
Special Attack: | 85 - 156 | 166 - 306 | |
Special Defense: | 103 - 178 | 202 - 350 | |
Speed: | 76 - 145 | 148 - 284 | |
Total: |
EVs Gained | |||||
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HP | Att. | Def. | Sp.Att. | Sp.Def. | Speed |
0 | 0 | 2 | 0 | 0 | 0 |
Abilities
Level Up Moves
Level Learned | Move | Type | Cat. | Power | Acc. | PP |
---|---|---|---|---|---|---|
0 | Splash | ![]() |
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- | - | 40 |
The user just flops and splashes around to no effect at all... | ||||||
0 | Odor Sleuth | ![]() |
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- | 100% | 40 |
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | ||||||
0 | Psybeam | ![]() |
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65 | 100% | 20 |
The foe is attacked with a peculiar ray. It may also leave the target confused. | ||||||
15 | Psych Up | ![]() |
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- | - | 10 |
The user hypnotizes itself into copying any stat change made by the foe. | ||||||
18 | Confuse Ray | ![]() |
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- | 100% | 10 |
The foe is exposed to a sinister ray that triggers confusion. | ||||||
21 | Magic Coat | ![]() |
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- | 100% | 15 |
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | ||||||
26 | Zen Headbutt | ![]() |
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80 | 90% | 15 |
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | ||||||
29 | Rest | ![]() |
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- | - | 10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | ||||||
29 | Snore | ![]() |
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40 | 100% | 15 |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||
37 | Payback | ![]() |
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50 | 100% | 10 |
If the user can use this attack after the foe attacks, its power is doubled. | ||||||
47 | Psychic | ![]() |
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90 | 100% | 10 |
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | ||||||
55 | Power Gem | ![]() |
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70 | 100% | 20 |
The user attacks with a ray of light that sparkles as if it were made of gemstones. | ||||||
60 | Bounce | ![]() |
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85 | 85% | 5 |
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
Learnable TMs and HMs
TMHM | Move | Type | Cat. | Power | Acc. | PP |
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TM01 | Focus Punch | ![]() |
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150 | 100% | 20 |
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | ||||||
TM04 | Calm Mind | ![]() |
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- | - | 20 |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ||||||
TM06 | Toxic | ![]() |
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- | 85% | 10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||||||
TM10 | Hidden Power | ![]() |
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Varies | 100% | 15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. | ||||||
TM11 | Sunny Day | ![]() |
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- | - | 5 |
The user intensifies the sun for five turns, powering up Fire-type moves. | ||||||
TM12 | Taunt | ![]() |
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- | 100% | 20 |
The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | ||||||
TM15 | Hyper Beam | ![]() |
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150 | 90% | 5 |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | ||||||
TM16 | Light Screen | ![]() |
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- | - | 30 |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||||||
TM17 | Protect | ![]() |
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- | - | 10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||
TM18 | Rain Dance | ![]() |
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- | - | 5 |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | ||||||
TM21 | Frustration | ![]() |
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Varies | 100% | 20 |
A full-power attack that grows more powerful the less the user likes its Trainer. | ||||||
TM23 | Iron Tail | ![]() |
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100 | 75% | 15 |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | ||||||
TM27 | Return | ![]() |
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Varies | 100% | 20 |
A full-power attack that grows more powerful the more the user likes its Trainer. | ||||||
TM29 | Psychic | ![]() |
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90 | 100% | 10 |
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | ||||||
TM30 | Shadow Ball | ![]() |
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80 | 100% | 15 |
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | ||||||
TM31 | Brick Break | ![]() |
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75 | 100% | 15 |
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | ||||||
TM32 | Double Team | ![]() |
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- | - | 15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||
TM33 | Reflect | ![]() |
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- | - | 20 |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | ||||||
TM34 | Shock Wave | ![]() |
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60 | - | 20 |
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | ||||||
TM41 | Torment | ![]() |
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- | 100% | 15 |
The user torments and enrages the foe, making it incapable of using the same move twice in a row. | ||||||
TM42 | Facade | ![]() |
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70 | 100% | 20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | ||||||
TM43 | Secret Power | ![]() |
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70 | 100% | 20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. | ||||||
TM44 | Rest | ![]() |
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- | - | 10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | ||||||
TM45 | Attract | ![]() |
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- | 100% | 15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | ||||||
TM46 | Thief | ![]() |
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40 | 100% | 10 |
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | ||||||
TM48 | Skill Swap | ![]() |
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- | 100% | 10 |
The user employs its psychic power to exchange abilities with the foe. | ||||||
TM49 | Snatch | ![]() |
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- | 100% | 10 |
The user steals the effects of any healing or stat- changing move the foe attempts to use. | ||||||
TM52 | Focus Blast | ![]() |
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120 | 70% | 5 |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | ||||||
TM53 | Energy Ball | ![]() |
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80 | 100% | 10 |
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | ||||||
TM56 | Fling | ![]() |
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Varies | 100% | 10 |
The user flings its held item at the foe to attack. Its power and effects depend on the item. | ||||||
TM57 | Charge Beam | ![]() |
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50 | 90% | 10 |
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | ||||||
TM58 | Endure | ![]() |
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- | - | 10 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||
TM60 | Drain Punch | ![]() |
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60 | 100% | 5 |
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | ||||||
TM66 | Payback | ![]() |
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50 | 100% | 10 |
If the user can use this attack after the foe attacks, its power is doubled. | ||||||
TM67 | Recycle | ![]() |
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- | 100% | 10 |
The user recycles a held item that has been used in battle so it can be used again. | ||||||
TM68 | Giga Impact | ![]() |
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150 | 90% | 5 |
The user charges at the foe using every bit of its power. The user must rest on the next turn. | ||||||
TM70 | Flash | ![]() |
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- | 70% | 20 |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | ||||||
TM73 | Thunder Wave | ![]() |
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- | 100% | 20 |
A weak electric charge is launched at the foe. It causes paralysis if it hits. | ||||||
TM77 | Psych Up | ![]() |
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- | - | 10 |
The user hypnotizes itself into copying any stat change made by the foe. | ||||||
TM78 | Captivate | ![]() |
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- | 100% | 20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | ||||||
TM82 | Sleep Talk | ![]() |
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- | - | 10 |
While it is asleep, the user randomly uses one of the moves it knows. | ||||||
TM83 | Natural Gift | ![]() |
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Varies | 100% | 15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||||||
TM85 | Dream Eater | ![]() |
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100 | 100% | 15 |
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | ||||||
TM86 | Grass Knot | ![]() |
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Varies | 100% | 20 |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | ||||||
TM87 | Swagger | ![]() |
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- | 90% | 15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | ||||||
TM90 | Substitute | ![]() |
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- | - | 10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||
TM92 | Trick Room | ![]() |
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- | - | 5 |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Tutor Moves
Move | Type | Cat. | Power | Acc. | PP |
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Fire Punch | ![]() |
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75 | 100% | 15 |
The foe is punched with a fiery fist. It may leave the target with a burn. | |||||
Ice Punch | ![]() |
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75 | 100% | 15 |
The foe is punched with an icy fist. It may leave the target frozen. | |||||
Icy Wind | ![]() |
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55 | 95% | 15 |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |||||
Trick | ![]() |
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- | 100% | 10 |
The user catches the foe off guard and swaps the foe's held item with its own. | |||||
Thunder Punch | ![]() |
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75 | 100% | 15 |
The foe is punched with an electrified fist. It may leave the target with paralysis. | |||||
Zen Headbutt | ![]() |
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80 | 90% | 15 |
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |||||
Snore | ![]() |
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40 | 100% | 15 |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |||||
Swift | ![]() |
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60 | - | 20 |
Star-shaped rays are shot at the foe. This attack never misses. | |||||
Bounce | ![]() |
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85 | 85% | 5 |
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |||||
Mud-Slap | ![]() |
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20 | 100% | 10 |
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | |||||
Signal Beam | ![]() |
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75 | 100% | 15 |
The user attacks with a sinister beam of light. It may also confuse the target. | |||||
Role Play | ![]() |
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- | 100% | 10 |
The user mimics the foe completely, copying the foe's natural ability. | |||||
Heal Bell | ![]() |
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- | - | 5 |
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |||||
Headbutt | ![]() |
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70 | 100% | 15 |
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
Egg Moves
Move | Type | Cat. | Power | Acc. | PP |
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Future Sight | ![]() |
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80 | 90% | 15 |
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | |||||
Extrasensory | ![]() |
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80 | 100% | 30 |
The user attacks with an odd, unseeable power. It may also make the foe flinch. | |||||
Substitute | ![]() |
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- | - | 10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Trick | ![]() |
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- | 100% | 10 |
The user catches the foe off guard and swaps the foe's held item with its own. | |||||
Zen Headbutt | ![]() |
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80 | 90% | 15 |
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |||||
Amnesia | ![]() |
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- | - | 20 |
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |||||
Mirror Coat | ![]() |
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Varies | 100% | 20 |
A retaliation move that counters any special attack, inflicting double the damage taken. |