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321 - Wailord (ホエルオー)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "It is the largest of all identified Pokémon. They jump as a pack to herd their prey."

ss "It is the largest of all identified Pokémon. They jump as a pack to herd their prey."

Classification Float Pokémon
Height 47'07"
Weight 877.4 lbs
Capture Rate 60
Egg Steps 10,240
Egg Groups Ground, Water 2
Experience Growth 1,640,000 - Fluctuating
Safari Zone Flee Rate 0
Color Blue
Base Happiness 70
Gender Ratio ♂: 50%   ♀: 50%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 0.5 0.5 2 2 0.5 1 1 1 1 1 1 1 1 1 1 0.5

Locations

hg Evolve Wailmer

ss Evolve Wailmer

Stat Base Range
At Lv. 50 At Lv. 100
HP:
170
230 - 277 450 - 544
Attack:
90
85 - 156 166 - 306
Defense:
45
45 - 106 85 - 207
Special Attack:
90
85 - 156 166 - 306
Special Defense:
45
45 - 106 85 - 207
Speed:
60
58 - 123 112 - 240
Total:
500
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
2 0 0 0 0 0

Abilities

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Splash - - 40
The user just flops and splashes around to no effect at all...
0 Growl - 100% 40
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
0 Water Gun 40 100% 25
The foe is blasted with a forceful shot of water.
0 Rollout 30 90% 20
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
14 Whirlpool 15 70% 15
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
17 Astonish 30 100% 15
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
21 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
24 Mist - - 30
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
27 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
31 Brine 65 100% 10
If the foe's HP is down to about half, this attack will hit with double the power.
34 Water Spout 150 100% 5
The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes.
37 Amnesia - - 20
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
46 Dive 60 100% 10
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
54 Bounce 85 85% 5
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
62 Hydro Pump 120 80% 5
The foe is blasted by a huge volume of water launched under great pressure.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM03 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM05 Roar - 100% 20
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail - - 10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100% 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70% 5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90% 5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100% 10
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 50 80% 10
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM55 Brine 65 100% 10
If the foe's HP is down to about half, this attack will hit with double the power.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68 Giga Impact 150 90% 5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM72 Avalanche 60 100% 10
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100% 15
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100% 15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 20 100% 15
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
HM07 Waterfall 80 100% 15
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.

Tutor Moves

Move Type Cat. Power Acc. PP
Dive 60 100% 10
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Icy Wind 55 95% 15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Bounce 85 85% 5
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Iron Head 80 100% 15
The foe slams the target with its steel-hard head. It may also make the target flinch.
Rollout 30 90% 20
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Block - 100% 5
The user blocks the foe's way with arms spread wide to prevent escape.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Double-Edge 120 100% 15
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
Thrash 90 100% 20
The user rampages and attacks for two to three turns. It then becomes confused, however.
Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
Curse - - 10
A move that works differently for the Ghost type than for all the other types.
Fissure 1HKO 30% 5
The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.
Tickle - 100% 20
The user tickles the foe into laughing, reducing its Attack and Defense stats.
Defense Curl - - 40
The user curls up to conceal weak spots and raise its Defense stat.
Body Slam 85 100% 15
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
Aqua Ring - - 20
The user envelops itself in a veil made of water. It regains some HP on every turn.