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32 - Nidoran♂ (ニドラン)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "It is small, but its horn is filled with poison. It charges then stabs with the horn to inject poison."

ss "It raises its big ears to check its surroundings. It will strike first if it senses any danger."

Classification Poison Pokémon
Height 1'08"
Weight 19.8 lbs
Capture Rate 235
Egg Steps 5,120
Egg Groups Monster, Ground
Experience Growth 1,059,860 - Medium Slow
Safari Zone Flee Rate 90
Color Purple
Base Happiness 70
Gender Ratio ♂: 100%   ♀: 0%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 1 1 1 0.5 1 0.5 0.5 2 1 2 0.5 1 1 1 1 1

Locations

hg Route 35, Route 36, Safari Zone

ss Route 35, Route 36, Safari Zone

pokewalker

Pokéwalker

Courses
Refreshing Field
Stat Base Range
At Lv. 50 At Lv. 100
HP:
46
106 - 153 202 - 296
Attack:
57
55 - 119 107 - 234
Defense:
40
40 - 101 76 - 196
Special Attack:
40
40 - 101 76 - 196
Special Defense:
40
40 - 101 76 - 196
Speed:
50
49 - 112 94 - 218
Total:
273
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 1 0 0 0 0

Abilities

  • Poison Point
  • If an opponent directly attacks this Pokemon, there is a 30% chance that the opponent will become poisoned.

  • Rivalry
  • This Pokemon's attacks receive a 25% power boost if the target is the same gender as this Pokemon, but a 25% power reduction if the target is the opposite gender.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Leer - 100% 30
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
0 Peck 35 100% 35
The foe is jabbed with a sharply pointed beak or horn.
7 Focus Energy - - 30
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
9 Double Kick 30 100% 30
The foe is quickly kicked twice in succession using both feet.
13 Poison Sting 15 100% 35
The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
19 Fury Attack 15 85% 20
The foe is jabbed repeatedly with a horn or beak two to five times in a row.
21 Horn Attack 65 100% 25
The foe is jabbed with a sharply pointed horn to inflict damage.
25 Helping Hand - 100% 20
A move that boosts the power of the ally's attack in a Double Battle.
31 Toxic Spikes - - 20
The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle.
33 Flatter - 100% 15
Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat.
37 Poison Jab 80 100% 20
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
43 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM03 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam 95 100% 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70% 5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75% 15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt 95 100% 15
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70% 10
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100% 10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 - 20
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM36 Sludge Bomb 90 100% 10
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100% 10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM65 Shadow Claw 70 100% 15
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab 80 100% 20
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut 50 95% 30
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength 80 100% 15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 20 100% 15
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.

Tutor Moves

Move Type Cat. Power Acc. PP
Sucker Punch 80 100% 5
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Helping Hand - 100% 20
A move that boosts the power of the ally's attack in a Double Battle.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Super Fang Varies 90% 10
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Counter Varies 100% 20
A retaliation move that counters any physical attack, inflicting double the damage taken.
Disable - 55% 20
For several turns, this move prevents the foe from using the move it last used.
Supersonic - 55% 20
The user generates odd sound waves from its body. It may confuse the target.
Take Down 90 85% 20
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
Amnesia - - 20
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Confusion 50 100% 25
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
Beat Up 10 100% 10
The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
Sucker Punch 80 100% 5
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Head Smash 150 80% 5
The user delivers a life-endangering attack at full power. The user also takes terrible damage.