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311 - Plusle (プラスル)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "It absorbs electricity from telephone poles. It shorts out its body to create crackling noises."

ss "It absorbs electricity from telephone poles. It shorts out its body to create crackling noises."

Classification Cheering Pokémon
Height 1'04"
Weight 9.3 lbs
Capture Rate 200
Egg Steps 5,120
Egg Groups Fairy
Experience Growth 1,000,000 - Medium Fast
Safari Zone Flee Rate 0
Color Yellow
Base Happiness 70
Gender Ratio ♂: 50%   ♀: 50%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 1 1 0.5 1 1 1 1 2 0.5 1 1 1 1 1 1 0.5

Locations

hg Route 1, Route 2, Route 3, Route 4, Route 5, Route 7, Route 8, Route 11, Route 14, Route 15, Route 16, Route 17, Route 18, Route 29, Route 33, Route 37, Route 36, Route 37, Route 38, Route 39, Route 46, Route 48, National Park

ss Route 1, Route 2, Route 3, Route 4, Route 5, Route 7, Route 8, Route 11, Route 14, Route 15, Route 16, Route 17, Route 18, Route 29, Route 33, Route 37, Route 36, Route 37, Route 38, Route 39, Route 46, Route 48, National Park

Stat Base Range
At Lv. 50 At Lv. 100
HP:
60
120 - 167 230 - 324
Attack:
50
49 - 112 94 - 218
Defense:
40
40 - 101 76 - 196
Special Attack:
85
81 - 150 157 - 295
Special Defense:
75
72 - 139 139 - 273
Speed:
95
90 - 161 175 - 317
Total:
405
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 0 0 0 0 1

Abilities

  • Plus
  • This Pokemon's Special Attack receives a 50% boost in double battles if its partner has the Minus ability.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Growl - 100% 40
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
3 Thunder Wave - 100% 20
A weak electric charge is launched at the foe. It causes paralysis if it hits.
7 Quick Attack 40 100% 30
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
10 Helping Hand - 100% 20
A move that boosts the power of the ally's attack in a Double Battle.
15 Spark 65 100% 20
The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
17 Encore - 100% 5
The user compels the foe to keep using only the move it last used for three to seven turns.
21 Fake Tears - 100% 20
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
24 Copycat - - 20
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
29 Swift 60 - 20
Star-shaped rays are shot at the foe. This attack never misses.
35 Charge - 100% 20
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
38 Thunder 120 70% 10
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
42 Baton Pass - - 40
The user switches places with a party Pokémon in waiting, passing along any stat changes.
44 Agility - - 30
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
48 Last Resort 130 100% 5
This move can be used only after the user has used all the other moves it knows in the battle.
51 Nasty Plot - - 20
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM16 Light Screen - - 30
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75% 15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt 95 100% 15
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70% 10
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 - 20
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM56 Fling Varies 100% 10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90% 10
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM70 Flash - 70% 20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave - 100% 20
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot Varies 100% 20
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

Tutor Moves

Move Type Cat. Power Acc. PP
Thunder Punch 75 100% 15
The foe is punched with an electrified fist. It may leave the target with paralysis.
Helping Hand - 100% 20
A move that boosts the power of the ally's attack in a Double Battle.
Last Resort 130 100% 5
This move can be used only after the user has used all the other moves it knows in the battle.
Magnet Rise - - 10
The user levitates using electrically generated magnetism for five turns.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 - 20
Star-shaped rays are shot at the foe. This attack never misses.
Uproar 50 100% 10
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout 30 90% 20
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Signal Beam 75 100% 15
The user attacks with a sinister beam of light. It may also confuse the target.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Wish - 100% 10
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Sing - 55% 15
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
Sweet Kiss - 75% 10
The user kisses the foe with a sweet, angelic cuteness that causes confusion.
Discharge 80 100% 15
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.