307 - Meditite (アサナン)
Male Sprites




Female Sprites




"It meditates to heighten its inner energy and to float in the air. It eats one berry a day."
"It meditates to heighten its inner energy and to float in the air. It eats one berry a day."
Classification | Meditate Pokémon |
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Height | 2'00" |
Weight | 24.7 lbs |
Capture Rate | 180 |
Egg Steps | 5,120 |
Egg Groups | HumanShape |
Experience Growth | 1,000,000 - Medium Fast |
Safari Zone Flee Rate | 90 |
Color | Blue |
Base Happiness | 70 |
Gender Ratio | ♂: 50% ♀: 50% |
Damage Taken | ||||||||||||||||
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1 | 1 | 1 | 1 | 1 | 1 | 0.5 | 1 | 1 | 2 | 1 | 1 | 0.5 | 2 | 1 | 1 | 1 |
Locations
Sprout Tower, Bell Tower, Burnt Tower, Safari Zone (Special Items)
Sprout Tower, Bell Tower, Burnt Tower, Safari Zone (Special Items)

Pokéwalker
Courses |
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Volcano Path |
Stat | Base | Range | |
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At Lv. 50 | At Lv. 100 | ||
HP: | 90 - 137 | 170 - 264 | |
Attack: | 40 - 101 | 76 - 196 | |
Defense: | 54 - 117 | 103 - 229 | |
Special Attack: | 40 - 101 | 76 - 196 | |
Special Defense: | 54 - 117 | 103 - 229 | |
Speed: | 58 - 123 | 112 - 240 | |
Total: |
EVs Gained | |||||
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HP | Att. | Def. | Sp.Att. | Sp.Def. | Speed |
0 | 0 | 0 | 0 | 0 | 1 |
Abilities
- Pure Power
This Pokemon's Attack stat is doubled. Therefore, if this Pokemon's Attack stat on the status screen is 200, it effectively has an Attack stat of 400; which is then subject to the full range of stat boosts and reductions.
Level Up Moves
Level Learned | Move | Type | Cat. | Power | Acc. | PP |
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4 | Meditate | ![]() |
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- | - | 40 |
The user meditates to awaken the power deep within its body and raise its Attack stat. | ||||||
8 | Confusion | ![]() |
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50 | 100% | 25 |
The foe is hit by a weak telekinetic force. It may also leave the foe confused. | ||||||
11 | Detect | ![]() |
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- | - | 5 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||
18 | Mind Reader | ![]() |
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- | 100% | 5 |
The user senses the foe's movements with its mind to ensure its next attack does not miss. | ||||||
22 | Feint | ![]() |
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50 | 100% | 10 |
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. | ||||||
25 | Calm Mind | ![]() |
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- | - | 20 |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ||||||
29 | Force Palm | ![]() |
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60 | 100% | 10 |
The foe is attacked with a shock wave. It may also leave the target paralyzed. | ||||||
32 | Hi Jump Kick | ![]() |
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85 | 90% | 20 |
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | ||||||
36 | Psych Up | ![]() |
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- | - | 10 |
The user hypnotizes itself into copying any stat change made by the foe. | ||||||
39 | Power Trick | ![]() |
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- | - | 10 |
The user employs its psychic power to switch its Attack with its Defense stat. | ||||||
46 | Recover | ![]() |
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- | - | 10 |
A self-healing move. The user restores its own HP by up to half of its max HP. |
Learnable TMs and HMs
TMHM | Move | Type | Cat. | Power | Acc. | PP |
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TM01 | Focus Punch | ![]() |
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150 | 100% | 20 |
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | ||||||
TM04 | Calm Mind | ![]() |
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- | - | 20 |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ||||||
TM06 | Toxic | ![]() |
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- | 85% | 10 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||||||
TM08 | Bulk Up | ![]() |
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- | - | 20 |
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | ||||||
TM10 | Hidden Power | ![]() |
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Varies | 100% | 15 |
A unique attack that varies in type and intensity depending on the Pokémon using it. | ||||||
TM11 | Sunny Day | ![]() |
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- | - | 5 |
The user intensifies the sun for five turns, powering up Fire-type moves. | ||||||
TM16 | Light Screen | ![]() |
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- | - | 30 |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ||||||
TM17 | Protect | ![]() |
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- | - | 10 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||
TM18 | Rain Dance | ![]() |
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- | - | 5 |
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | ||||||
TM21 | Frustration | ![]() |
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Varies | 100% | 20 |
A full-power attack that grows more powerful the less the user likes its Trainer. | ||||||
TM27 | Return | ![]() |
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Varies | 100% | 20 |
A full-power attack that grows more powerful the more the user likes its Trainer. | ||||||
TM29 | Psychic | ![]() |
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90 | 100% | 10 |
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | ||||||
TM30 | Shadow Ball | ![]() |
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80 | 100% | 15 |
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | ||||||
TM31 | Brick Break | ![]() |
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75 | 100% | 15 |
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | ||||||
TM32 | Double Team | ![]() |
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- | - | 15 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||
TM33 | Reflect | ![]() |
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- | - | 20 |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | ||||||
TM39 | Rock Tomb | ![]() |
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50 | 80% | 10 |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | ||||||
TM42 | Facade | ![]() |
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70 | 100% | 20 |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | ||||||
TM43 | Secret Power | ![]() |
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70 | 100% | 20 |
The user attacks with a secret power. Its added effects vary depending on the user's environment. | ||||||
TM44 | Rest | ![]() |
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- | - | 10 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | ||||||
TM45 | Attract | ![]() |
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- | 100% | 15 |
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | ||||||
TM52 | Focus Blast | ![]() |
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120 | 70% | 5 |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | ||||||
TM56 | Fling | ![]() |
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Varies | 100% | 10 |
The user flings its held item at the foe to attack. Its power and effects depend on the item. | ||||||
TM58 | Endure | ![]() |
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- | - | 10 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||
TM60 | Drain Punch | ![]() |
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60 | 100% | 5 |
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | ||||||
TM67 | Recycle | ![]() |
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- | 100% | 10 |
The user recycles a held item that has been used in battle so it can be used again. | ||||||
TM70 | Flash | ![]() |
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- | 70% | 20 |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | ||||||
TM77 | Psych Up | ![]() |
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- | - | 10 |
The user hypnotizes itself into copying any stat change made by the foe. | ||||||
TM78 | Captivate | ![]() |
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- | 100% | 20 |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | ||||||
TM80 | Rock Slide | ![]() |
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75 | 90% | 10 |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | ||||||
TM82 | Sleep Talk | ![]() |
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- | - | 10 |
While it is asleep, the user randomly uses one of the moves it knows. | ||||||
TM83 | Natural Gift | ![]() |
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Varies | 100% | 15 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||||||
TM84 | Poison Jab | ![]() |
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80 | 100% | 20 |
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | ||||||
TM85 | Dream Eater | ![]() |
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100 | 100% | 15 |
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | ||||||
TM86 | Grass Knot | ![]() |
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Varies | 100% | 20 |
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | ||||||
TM87 | Swagger | ![]() |
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- | 90% | 15 |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | ||||||
TM90 | Substitute | ![]() |
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- | - | 10 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||
HM04 | Strength | ![]() |
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80 | 100% | 15 |
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | ||||||
HM06 | Rock Smash | ![]() |
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20 | 100% | 15 |
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders. |
Tutor Moves
Move | Type | Cat. | Power | Acc. | PP |
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Fire Punch | ![]() |
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75 | 100% | 15 |
The foe is punched with a fiery fist. It may leave the target with a burn. | |||||
Ice Punch | ![]() |
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75 | 100% | 15 |
The foe is punched with an icy fist. It may leave the target frozen. | |||||
Trick | ![]() |
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- | 100% | 10 |
The user catches the foe off guard and swaps the foe's held item with its own. | |||||
Thunder Punch | ![]() |
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75 | 100% | 15 |
The foe is punched with an electrified fist. It may leave the target with paralysis. | |||||
Vacuum Wave | ![]() |
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40 | 100% | 30 |
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. | |||||
Zen Headbutt | ![]() |
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80 | 90% | 15 |
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |||||
Helping Hand | ![]() |
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- | 100% | 20 |
A move that boosts the power of the ally's attack in a Double Battle. | |||||
Snore | ![]() |
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40 | 100% | 15 |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |||||
Swift | ![]() |
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60 | - | 20 |
Star-shaped rays are shot at the foe. This attack never misses. | |||||
Mud-Slap | ![]() |
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20 | 100% | 10 |
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | |||||
Signal Beam | ![]() |
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75 | 100% | 15 |
The user attacks with a sinister beam of light. It may also confuse the target. | |||||
Pain Split | ![]() |
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- | 100% | 20 |
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. | |||||
Gravity | ![]() |
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- | - | 5 |
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | |||||
Role Play | ![]() |
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- | 100% | 10 |
The user mimics the foe completely, copying the foe's natural ability. | |||||
Magic Coat | ![]() |
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- | 100% | 15 |
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | |||||
Low Kick | ![]() |
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Varies | 100% | 20 |
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | |||||
Headbutt | ![]() |
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70 | 100% | 15 |
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
Egg Moves
Move | Type | Cat. | Power | Acc. | PP |
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Fire Punch | ![]() |
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75 | 100% | 15 |
The foe is punched with a fiery fist. It may leave the target with a burn. | |||||
Thunder Punch | ![]() |
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75 | 100% | 15 |
The foe is punched with an electrified fist. It may leave the target with paralysis. | |||||
Ice Punch | ![]() |
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75 | 100% | 15 |
The foe is punched with an icy fist. It may leave the target frozen. | |||||
Foresight | ![]() |
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- | 100% | 40 |
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | |||||
Fake Out | ![]() |
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40 | 100% | 10 |
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | |||||
Baton Pass | ![]() |
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- | - | 40 |
The user switches places with a party Pokémon in waiting, passing along any stat changes. | |||||
Dynamicpunch | ![]() |
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100 | 50% | 5 |
The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. | |||||
Power Swap | ![]() |
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- | - | 10 |
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. | |||||
Guard Swap | ![]() |
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- | - | 10 |
The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. | |||||
Psycho Cut | ![]() |
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70 | 100% | 20 |
The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. | |||||
Bullet Punch | ![]() |
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40 | 100% | 30 |
The user strikes with a tough punch as fast as a bullet. This move always goes first. |