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305 - Lairon (コドラ)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "It loves iron ore. Groups of them fight for territory by bashing one another with their steel bodies."

ss "It loves iron ore. Groups of them fight for territory by bashing one another with their steel bodies."

Classification Iron Pokémon
Height 2'11"
Weight 264.6 lbs
Capture Rate 90
Egg Steps 8,960
Egg Groups Monster
Experience Growth 1,250,000 - Slow
Safari Zone Flee Rate 60
Color Gray
Base Happiness 35
Gender Ratio ♂: 50%   ♀: 50%

Held Item Chance
Hard Stone 5%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
0.25 1 2 1 1 0.5 4 0 4 0.25 0.5 0.5 0.5 0.5 0.5 0.5 1

Locations

hg Safari Zone (Special Items)

ss Safari Zone (Special Items)

Stat Base Range
At Lv. 50 At Lv. 100
HP:
60
120 - 167 230 - 324
Attack:
90
85 - 156 166 - 306
Defense:
140
130 - 211 256 - 416
Special Attack:
50
49 - 112 94 - 218
Special Defense:
50
49 - 112 94 - 218
Speed:
40
40 - 101 76 - 196
Total:
430
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 0 2 0 0 0

Abilities

  • Sturdy
  • The one-hit KO moves Fissure, Guillotine, Horn Drill and Sheer Cold do not affect this Pokemon.

  • Rock Head
  • This Pokemon does not receive recoil damage unless it uses Struggle, it misses with Jump Kick or Hi Jump Kick or it is holding Life Orb, Jaboca Berry or Rowap Berry.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Tackle 35 95% 35
A physical attack in which the user charges and slams into the foe with its whole body.
0 Harden - - 30
The user stiffens all the muscles in its body to raise its Defense stat.
0 Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
0 Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
15 Metal Claw 50 95% 35
The foe is raked with steel claws. It may also raise the user's Attack stat.
18 Iron Defense - - 15
The user hardens its body's surface like iron, sharply raising its Defense stat.
22 Roar - 100% 20
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
25 Take Down 90 85% 20
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
29 Iron Head 80 100% 15
The foe slams the target with its steel-hard head. It may also make the target flinch.
34 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
40 Metal Sound - 85% 40
A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat.
45 Iron Tail 100 75% 15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
51 Double-Edge 120 100% 15
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM03 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM05 Roar - 100% 20
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75% 15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM26 Earthquake 100 100% 10
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100% 10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 - 20
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM37 Sandstorm - - 10
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM39 Rock Tomb 50 80% 10
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40 Aerial Ace 60 - 20
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM65 Shadow Claw 70 100% 15
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM69 Rock Polish - - 20
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM71 Stone Edge 100 80% 5
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM76 Stealth Rock - - 20
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide 75 90% 10
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut 50 95% 30
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength 80 100% 15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 20 100% 15
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.

Tutor Moves

Move Type Cat. Power Acc. PP
Fury Cutter 10 95% 20
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Magnet Rise - - 10
The user levitates using electrically generated magnetism for five turns.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite - 100% 10
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Uproar 50 100% 10
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Ancientpower 60 100% 5
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Earth Power 90 100% 10
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
Endeavor Varies 100% 5
An attack move that cuts down the foe's HP to equal the user's HP.
Iron Defense - - 15
The user hardens its body's surface like iron, sharply raising its Defense stat.
Iron Head 80 100% 15
The foe slams the target with its steel-hard head. It may also make the target flinch.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout 30 90% 20
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Superpower 120 100% 5
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Endeavor Varies 100% 5
An attack move that cuts down the foe's HP to equal the user's HP.
Body Slam 85 100% 15
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
Stomp 65 100% 20
The foe is stomped with a big foot. It may also make the target flinch.
Smellingsalt 60 100% 10
This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however.
Curse - - 10
A move that works differently for the Ghost type than for all the other types.
Screech - 85% 40
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Iron Head 80 100% 15
The foe slams the target with its steel-hard head. It may also make the target flinch.
Dragon Rush 100 75% 10
The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
Head Smash 150 80% 5
The user delivers a life-endangering attack at full power. The user also takes terrible damage.