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303 - Mawile (クチート)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "It chomps with its gaping mouth. Its huge jaws are actually steel horns that have been transformed."

ss "It chomps with its gaping mouth. Its huge jaws are actually steel horns that have been transformed."

Classification Deceiver Pokémon
Height 2'00"
Weight 25.4 lbs
Capture Rate 45
Egg Steps 5,120
Egg Groups Ground, Fairy
Experience Growth 800,000 - Fast
Safari Zone Flee Rate 0
Color Black
Base Happiness 70
Gender Ratio ♂: 50%   ♀: 50%

Held Item Chance
Occa Berry 5%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
0.5 2 1 1 0.5 0.5 2 0 2 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5

Locations

hg Trade from DPt, HG

ss Route 9

Stat Base Range
At Lv. 50 At Lv. 100
HP:
50
110 - 157 210 - 304
Attack:
85
81 - 150 157 - 295
Defense:
85
81 - 150 157 - 295
Special Attack:
55
54 - 117 103 - 229
Special Defense:
55
54 - 117 103 - 229
Speed:
50
49 - 112 94 - 218
Total:
380
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 1 1 0 0 0

Abilities

  • Hyper Cutter
  • Opponents cannot reduce this Pokemon's Attack stat; they can, however, modify stat changes with Power Swap or Heart Swap and inflict a stat boost with Swagger. This ability does not prevent self-inflicted stat reductions.

  • Intimidate
  • When this Pokemon enters the field, the Attack stat of each of its opponents lowers by one stage.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Astonish 30 100% 15
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
6 Fake Tears - 100% 20
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
11 Bite 60 100% 25
The foe is bitten with viciously sharp fangs. It may make the target flinch.
16 Sweet Scent - 100% 20
A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
21 Vice Grip 55 100% 30
Huge, impressive pincers grip and squeeze the foe.
26 Faint Attack 60 - 20
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
31 Baton Pass - - 40
The user switches places with a party Pokémon in waiting, passing along any stat changes.
36 Crunch 80 100% 15
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
41 Iron Defense - - 15
The user hardens its body's surface like iron, sharply raising its Defense stat.
46 Sucker Punch 80 100% 5
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
51 Stockpile - - 20
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
51 Swallow - - 10
The power stored using the move Stockpile is absorbed by the user to heal its HP.
56 Iron Head 80 100% 15
The foe slams the target with its steel-hard head. It may also make the target flinch.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM01 Focus Punch 150 100% 20
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt - 100% 20
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM13 Ice Beam 95 100% 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM15 Hyper Beam 150 90% 5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100% 10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball 80 100% 15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break 75 100% 15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 95 100% 15
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM36 Sludge Bomb 90 100% 10
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM37 Sandstorm - - 10
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM38 Fire Blast 120 85% 5
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb 50 80% 10
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM41 Torment - 100% 15
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM52 Focus Blast 120 70% 5
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling Varies 100% 10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90% 10
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM63 Embargo - 100% 15
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM66 Payback 50 100% 10
If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact 150 90% 5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM75 Swords Dance - - 30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse 80 100% 15
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM80 Rock Slide 75 90% 10
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot Varies 100% 20
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100% 10
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
HM04 Strength 80 100% 15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 20 100% 15
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.

Tutor Moves

Move Type Cat. Power Acc. PP
Ice Punch 75 100% 15
The foe is punched with an icy fist. It may leave the target frozen.
Icy Wind 55 95% 15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Knock Off 20 100% 20
The user slaps down the foe's held item, preventing the item from being used during the battle.
Sucker Punch 80 100% 5
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Thunder Punch 75 100% 15
The foe is punched with an electrified fist. It may leave the target with paralysis.
Magnet Rise - - 10
The user levitates using electrically generated magnetism for five turns.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Ancientpower 60 100% 5
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Iron Defense - - 15
The user hardens its body's surface like iron, sharply raising its Defense stat.
Iron Head 80 100% 15
The foe slams the target with its steel-hard head. It may also make the target flinch.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Super Fang Varies 90% 10
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
Pain Split - 100% 20
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Swords Dance - - 30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
False Swipe 40 100% 40
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
Poison Fang 50 100% 15
The user bites the foe with toxic fangs. It may also leave the foe badly poisoned.
Psych Up - - 10
The user hypnotizes itself into copying any stat change made by the foe.
Ancientpower 60 100% 5
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Tickle - 100% 20
The user tickles the foe into laughing, reducing its Attack and Defense stats.
Sucker Punch 80 100% 5
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Ice Fang 65 95% 15
The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
Fire Fang 65 95% 15
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
Thunder Fang 65 95% 15
The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
Punishment Varies 100% 5
This attack's power increases the more the foe has powered up with stat changes.
Guard Swap - - 10
The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.