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301 - Delcatty (エネコロロ)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "It dislikes dirty places. It often searches for a comfortable place in which to groom itself."

ss "It dislikes dirty places. It often searches for a comfortable place in which to groom itself."

Classification Prim Pokémon
Height 3'07"
Weight 71.9 lbs
Capture Rate 60
Egg Steps 3,840
Egg Groups Ground, Fairy
Experience Growth 800,000 - Fast
Safari Zone Flee Rate 0
Color Purple
Base Happiness 70
Gender Ratio ♂: 25%   ♀: 75%

Held Item Chance
Leppa Berry 5%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 1 1 1 1 1 2 1 1 1 1 1 1 0 1 1 1

Locations

hg Evolve Skitty

ss Evolve Skitty

Stat Base Range
At Lv. 50 At Lv. 100
HP:
70
130 - 177 250 - 344
Attack:
65
63 - 128 121 - 251
Defense:
65
63 - 128 121 - 251
Special Attack:
55
54 - 117 103 - 229
Special Defense:
55
54 - 117 103 - 229
Speed:
70
67 - 134 130 - 262
Total:
380
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
1 0 0 0 0 1

Abilities

  • Cute Charm
  • If an opponent of the opposite gender directly attacks this Pokemon, there is a 30% chance that the opponent will become Attracted to this Pokemon.

  • Normalize
  • All of this Pokemon's moves are now Normal-type.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Fake Out 40 100% 10
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
0 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
0 Sing - 55% 15
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
0 Double Slap 15 85% 10
The foe is slapped repeatedly, back and forth, two to five times in a row.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM03 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04 Calm Mind - - 20
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam 95 100% 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70% 5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90% 5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20 Safeguard - - 25
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100% 10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail 100 75% 15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt 95 100% 15
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70% 10
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100% 10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball 80 100% 15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 - 20
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM57 Charge Beam 50 90% 10
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM66 Payback 50 100% 10
If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact 150 90% 5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash - 70% 20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave - 100% 20
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77 Psych Up - - 10
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100% 15
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot Varies 100% 20
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength 80 100% 15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 20 100% 15
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.

Tutor Moves

Move Type Cat. Power Acc. PP
Icy Wind 55 95% 15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Sucker Punch 80 100% 5
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Zen Headbutt 80 90% 15
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Helping Hand - 100% 20
A move that boosts the power of the ally's attack in a Double Battle.
Last Resort 130 100% 5
This move can be used only after the user has used all the other moves it knows in the battle.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 - 20
Star-shaped rays are shot at the foe. This attack never misses.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout 30 90% 20
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Heal Bell - - 5
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Helping Hand - 100% 20
A move that boosts the power of the ally's attack in a Double Battle.
Psych Up - - 10
The user hypnotizes itself into copying any stat change made by the foe.
Uproar 50 100% 10
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Fake Tears - 100% 20
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Wish - 100% 10
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Baton Pass - - 40
The user switches places with a party Pokémon in waiting, passing along any stat changes.
Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Tickle - 100% 20
The user tickles the foe into laughing, reducing its Attack and Defense stats.
Last Resort 130 100% 5
This move can be used only after the user has used all the other moves it knows in the battle.
Fake Out 40 100% 10
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Zen Headbutt 80 90% 15
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Sucker Punch 80 100% 5
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Mud Bomb 65 85% 10
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.