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286 - Breloom (キノガッサ)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "It scatters poisonous spores and throws powerful punches while its foe is hampered by inhaled spores."

ss "It scatters poisonous spores and throws powerful punches while its foe is hampered by inhaled spores."

Classification Mushroom Pokémon
Height 3'11"
Weight 86.4 lbs
Capture Rate 90
Egg Steps 3,840
Egg Groups Fairy, Plant
Experience Growth 1,640,000 - Fluctuating
Safari Zone Flee Rate 90
Color Green
Base Happiness 70
Gender Ratio ♂: 50%   ♀: 50%

Held Item Chance
Kebia Berry 5%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 2 0.5 0.5 0.5 2 1 2 0.5 4 2 1 0.5 1 1 0.5 1

Locations

hg Safari Zone (With Blocks After Levelled Up)

ss Safari Zone (With Blocks After Levelled Up)

Stat Base Range
At Lv. 50 At Lv. 100
HP:
60
120 - 167 230 - 324
Attack:
130
121 - 200 238 - 394
Defense:
80
76 - 145 148 - 284
Special Attack:
60
58 - 123 112 - 240
Special Defense:
60
58 - 123 112 - 240
Speed:
70
67 - 134 130 - 262
Total:
460
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 2 0 0 0 0

Abilities

  • Effect Spore
  • If an opponent directly attacks this Pokemon, there is a 30% chance that the opponent will become either poisoned, paralyzed or put to sleep. There is an equal chance to inflict each status.

  • Poison Heal
  • If this Pokemon become poisoned or Toxic Poisoned, it will recover one-eighth of its max HP after each turn. However, this Pokemon will continue to lose health as the player walks on the overworld screen.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Absorb 20 100% 25
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
0 Tackle 35 95% 35
A physical attack in which the user charges and slams into the foe with its whole body.
0 Stun Spore - 75% 30
The user scatters a cloud of paralyzing powder. It may paralyze the target.
0 Leech Seed - 90% 10
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
17 Mega Drain 40 100% 15
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
21 Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
23 Mach Punch 40 100% 30
The user throws a punch at blinding speed. It is certain to strike first.
29 Force Palm 60 100% 10
The foe is attacked with a shock wave. It may also leave the target paralyzed.
33 Sky Uppercut 85 90% 15
The user attacks the foe with an uppercut thrown skyward with force.
37 Mind Reader - 100% 5
The user senses the foe's movements with its mind to ensure its next attack does not miss.
41 Seed Bomb 80 100% 15
The user slams a barrage of hard- shelled seeds down on the foe from above.
45 Dynamicpunch 100 50% 5
The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM01 Focus Punch 150 100% 20
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up - - 20
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM09 Bullet Seed 10 100% 30
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90% 5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19 Giga Drain 60 100% 10
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM20 Safeguard - - 25
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100% 10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail 100 75% 15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM31 Brick Break 75 100% 15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36 Sludge Bomb 90 100% 10
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM39 Rock Tomb 50 80% 10
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM49 Snatch - 100% 10
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM52 Focus Blast 120 70% 5
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM53 Energy Ball 80 100% 10
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM56 Fling Varies 100% 10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch 60 100% 5
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM68 Giga Impact 150 90% 5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash - 70% 20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM71 Stone Edge 100 80% 5
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM75 Swords Dance - - 30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide 75 90% 10
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot Varies 100% 20
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut 50 95% 30
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength 80 100% 15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 20 100% 15
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.

Tutor Moves

Move Type Cat. Power Acc. PP
Fury Cutter 10 95% 20
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Thunder Punch 75 100% 15
The foe is punched with an electrified fist. It may leave the target with paralysis.
Vacuum Wave 40 100% 30
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
Helping Hand - 100% 20
A move that boosts the power of the ally's attack in a Double Battle.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Synthesis - - 5
The user restores its own HP. The amount of HP regained varies with the weather.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Seed Bomb 80 100% 15
The user slams a barrage of hard- shelled seeds down on the foe from above.
Superpower 120 100% 5
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
Worry Seed - 100% 10
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Fake Tears - 100% 20
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
Charm - 100% 20
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
False Swipe 40 100% 40
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
Helping Hand - 100% 20
A move that boosts the power of the ally's attack in a Double Battle.
Worry Seed - 100% 10
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
Wake-up Slap 60 100% 10
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
Seed Bomb 80 100% 15
The user slams a barrage of hard- shelled seeds down on the foe from above.