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271 - Lombre (ハスブレロ)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "It is nocturnal and becomes active at nightfall. It feeds on aquatic mosses that grow in the riverbed."

ss "It is nocturnal and becomes active at nightfall. It feeds on aquatic mosses that grow in the riverbed."

Classification Jolly Pokémon
Height 3'11"
Weight 71.6 lbs
Capture Rate 120
Egg Steps 3,840
Egg Groups Water 1, Plant
Experience Growth 1,059,860 - Medium Slow
Safari Zone Flee Rate 60
Color Green
Base Happiness 70
Gender Ratio ♂: 50%   ♀: 50%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 1 0.25 1 1 1 1 2 0.5 2 1 2 1 1 1 1 0.5

Locations

hg Evolve Lotad

ss Evolve Lotad

Stat Base Range
At Lv. 50 At Lv. 100
HP:
60
120 - 167 230 - 324
Attack:
50
49 - 112 94 - 218
Defense:
50
49 - 112 94 - 218
Special Attack:
60
58 - 123 112 - 240
Special Defense:
70
67 - 134 130 - 262
Speed:
50
49 - 112 94 - 218
Total:
340
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 0 2 0 0 0

Abilities

  • Swift Swim
  • If this Pokemon is active while Rain Dance is in effect, its speed is temporarily doubled.

  • Rain Dish
  • If active while Rain Dance is in effect, this Pokemon recovers one-sixteenth of its max HP after each turn.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Astonish 30 100% 15
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
3 Growl - 100% 40
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
5 Absorb 20 100% 25
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
7 Nature Power - 95% 20
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
11 Fake Out 40 100% 10
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
15 Fury Swipes 18 80% 15
The foe is raked with sharp claws or scythes for two to five times in quick succession.
19 Water Sport - 100% 15
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
25 Bubblebeam 65 100% 20
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
31 Zen Headbutt 80 90% 15
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
37 Uproar 50 100% 10
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
45 Hydro Pump 120 80% 5
The foe is blasted by a huge volume of water launched under great pressure.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM03 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail - - 10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM09 Bullet Seed 10 100% 30
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam 95 100% 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70% 5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM19 Giga Drain 60 100% 10
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100% 10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM31 Brick Break 75 100% 15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100% 10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM53 Energy Ball 80 100% 10
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM56 Fling Varies 100% 10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch 60 100% 5
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM70 Flash - 70% 20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM75 Swords Dance - - 30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot Varies 100% 20
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100% 15
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100% 15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 20 100% 15
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
HM07 Waterfall 80 100% 15
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.

Tutor Moves

Move Type Cat. Power Acc. PP
Dive 60 100% 10
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Fire Punch 75 100% 15
The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch 75 100% 15
The foe is punched with an icy fist. It may leave the target frozen.
Icy Wind 55 95% 15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Thunder Punch 75 100% 15
The foe is punched with an electrified fist. It may leave the target with paralysis.
Zen Headbutt 80 90% 15
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Synthesis - - 5
The user restores its own HP. The amount of HP regained varies with the weather.
Uproar 50 100% 10
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Seed Bomb 80 100% 15
The user slams a barrage of hard- shelled seeds down on the foe from above.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Synthesis - - 5
The user restores its own HP. The amount of HP regained varies with the weather.
Razor Leaf 55 95% 25
Sharp-edged leaves are launched to slash at the foe. It has a high critical-hit ratio.
Sweet Scent - 100% 20
A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
Leech Seed - 90% 10
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
Flail Varies 100% 15
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Water Gun 40 100% 25
The foe is blasted with a forceful shot of water.
Tickle - 100% 20
The user tickles the foe into laughing, reducing its Attack and Defense stats.
Counter Varies 100% 20
A retaliation move that counters any physical attack, inflicting double the damage taken.