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270 - Lotad (ハスボー)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "Its leaf grew too large for it to live on land. That is how it began to live floating in the water."

ss "Its leaf grew too large for it to live on land. That is how it began to live floating in the water."

Classification Water Pokémon
Height 1'08"
Weight 5.7 lbs
Capture Rate 255
Egg Steps 3,840
Egg Groups Water 1, Plant
Experience Growth 1,059,860 - Medium Slow
Safari Zone Flee Rate 90
Color Green
Base Happiness 70
Gender Ratio ♂: 50%   ♀: 50%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 1 0.25 1 1 1 1 2 0.5 2 1 2 1 1 1 1 0.5

Locations

hg Safari Zone (Special Items)

ss Safari Zone (Special Items)

Stat Base Range
At Lv. 50 At Lv. 100
HP:
40
100 - 147 190 - 284
Attack:
30
31 - 90 58 - 174
Defense:
30
31 - 90 58 - 174
Special Attack:
40
40 - 101 76 - 196
Special Defense:
50
49 - 112 94 - 218
Speed:
30
31 - 90 58 - 174
Total:
220
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 0 1 0 0 0

Abilities

  • Swift Swim
  • If this Pokemon is active while Rain Dance is in effect, its speed is temporarily doubled.

  • Rain Dish
  • If active while Rain Dance is in effect, this Pokemon recovers one-sixteenth of its max HP after each turn.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Astonish 30 100% 15
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
3 Growl - 100% 40
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
5 Absorb 20 100% 25
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
7 Nature Power - 95% 20
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
11 Mist - - 30
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
19 Mega Drain 40 100% 15
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
25 Bubblebeam 65 100% 20
A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
31 Zen Headbutt 80 90% 15
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
37 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
45 Energy Ball 80 100% 10
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM03 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail - - 10
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM09 Bullet Seed 10 100% 30
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam 95 100% 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70% 5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM19 Giga Drain 60 100% 10
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100% 10
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100% 10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM53 Energy Ball 80 100% 10
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM70 Flash - 70% 20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM75 Swords Dance - - 30
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot Varies 100% 20
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100% 15
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.

Tutor Moves

Move Type Cat. Power Acc. PP
Icy Wind 55 95% 15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Zen Headbutt 80 90% 15
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Synthesis - - 5
The user restores its own HP. The amount of HP regained varies with the weather.
Uproar 50 100% 10
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Seed Bomb 80 100% 15
The user slams a barrage of hard- shelled seeds down on the foe from above.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Synthesis - - 5
The user restores its own HP. The amount of HP regained varies with the weather.
Razor Leaf 55 95% 25
Sharp-edged leaves are launched to slash at the foe. It has a high critical-hit ratio.
Sweet Scent - 100% 20
A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
Leech Seed - 90% 10
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
Flail Varies 100% 15
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Water Gun 40 100% 25
The foe is blasted with a forceful shot of water.
Tickle - 100% 20
The user tickles the foe into laughing, reducing its Attack and Defense stats.
Counter Varies 100% 20
A retaliation move that counters any physical attack, inflicting double the damage taken.