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264 - Linoone (マッスグマ)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "When running in a straight line, it can easily top 60 miles an hour. It has a tough time with curved roads."

ss "When running in a straight line, it can easily top 60 miles an hour. It has a tough time with curved roads."

Classification Rush Pokémon
Height 1'08"
Weight 71.6 lbs
Capture Rate 90
Egg Steps 3,840
Egg Groups Ground
Experience Growth 1,000,000 - Medium Fast
Safari Zone Flee Rate 90
Color White
Base Happiness 70
Gender Ratio ♂: 50%   ♀: 50%

Held Item Chance
Oran Berry 50%
Sitrus Berry 5%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 1 1 1 1 1 2 1 1 1 1 1 1 0 1 1 1

Locations

hg Route 6, Route 9, Route 10, Route 13, Route 21, Route 22, Route 24, Route 25, Route 26, Route 27, Route 28, Route 30, Route 31, Route 32, Route 35, Route 42, Route 43, Route 44, Route 45, Route 47, Ruins of Alph, Mt. Silver, Safari Zone (Special Items)

ss Route 6, Route 9, Route 10, Route 13, Route 21, Route 22, Route 24, Route 25, Route 26, Route 27, Route 28, Route 30, Route 31, Route 32, Route 35, Route 42, Route 43, Route 44, Route 45, Route 47, Ruins of Alph, Mt. Silver, Safari Zone (Special Items)

pokewalker

Pokéwalker

Courses
Hoenn Field
Stat Base Range
At Lv. 50 At Lv. 100
HP:
78
138 - 185 266 - 360
Attack:
70
67 - 134 130 - 262
Defense:
61
59 - 124 114 - 243
Special Attack:
50
49 - 112 94 - 218
Special Defense:
61
59 - 124 114 - 243
Speed:
100
94 - 167 184 - 328
Total:
420
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 0 0 0 0 2

Abilities

  • Pickup
  • If it is not already holding an item, this Pokemon may find and be holding a variety of items after a battle: see the full Pickup List for more information.

  • Gluttony
  • This Pokemon consumes its held berry when its health reaches 50% max HP or lower.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Switcheroo - 100% 10
The user trades held items with the foe faster than the eye can follow.
0 Tackle 35 95% 35
A physical attack in which the user charges and slams into the foe with its whole body.
0 Growl - 100% 40
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
0 Tail Whip - 100% 30
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
0 Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
13 Sand-Attack - 100% 15
Sand is hurled in the foe's face, reducing its accuracy.
17 Odor Sleuth - 100% 40
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
23 Mud Sport - 100% 15
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
29 Fury Swipes 18 80% 15
The foe is raked with sharp claws or scythes for two to five times in quick succession.
35 Covet 40 100% 40
The user endearingly approaches the foe, then steals the item the foe is holding.
41 Slash 70 100% 20
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
47 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
53 Belly Drum - - 10
The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM03 Water Pulse 60 100% 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM05 Roar - 100% 20
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam 95 100% 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70% 5
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90% 5
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75% 15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt 95 100% 15
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70% 10
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100% 10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball 80 100% 15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 - 20
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100% 10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM56 Fling Varies 100% 10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90% 10
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM65 Shadow Claw 70 100% 15
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM68 Giga Impact 150 90% 5
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM73 Thunder Wave - 100% 20
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot Varies 100% 20
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut 50 95% 30
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM03 Surf 95 100% 15
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100% 15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 20 100% 15
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.

Tutor Moves

Move Type Cat. Power Acc. PP
Fury Cutter 10 95% 20
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Icy Wind 55 95% 15
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Trick - 100% 10
The user catches the foe off guard and swaps the foe's held item with its own.
Helping Hand - 100% 20
A move that boosts the power of the ally's attack in a Double Battle.
Last Resort 130 100% 5
This move can be used only after the user has used all the other moves it knows in the battle.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 - 20
Star-shaped rays are shot at the foe. This attack never misses.
Gunk Shot 120 70% 5
The user shoots filthy garbage at the foe to attack. It may also poison the target.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout 30 90% 20
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Seed Bomb 80 100% 15
The user slams a barrage of hard- shelled seeds down on the foe from above.
Super Fang Varies 90% 10
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Charm - 100% 20
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Pursuit 40 100% 20
An attack move that inflicts double damage if used on a foe that is switching out of battle.
Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Tickle - 100% 20
The user tickles the foe into laughing, reducing its Attack and Defense stats.
Trick - 100% 10
The user catches the foe off guard and swaps the foe's held item with its own.
Helping Hand - 100% 20
A move that boosts the power of the ally's attack in a Double Battle.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.