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261 - Poochyena (ポチエナ)

pokemon front pokemon shiny front pokemon back pokemon shiny back

hg "It chases its prey until the victim becomes exhausted. However, it turns tail if the prey strikes back."

ss "It chases its prey until the victim becomes exhausted. However, it turns tail if the prey strikes back."

Classification Bite Pokémon
Height 1'08"
Weight 30.0 lbs
Capture Rate 255
Egg Steps 3,840
Egg Groups Ground
Experience Growth 1,000,000 - Medium Fast
Safari Zone Flee Rate 0
Color Gray
Base Happiness 70
Gender Ratio ♂: 50%   ♀: 50%

Held Item Chance
Pecha Berry 5%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 1 1 1 1 1 2 1 1 1 0 2 1 0.5 1 0.5 1

Locations

hg Route 1, Route 1

ss Route 1, Route 1

Stat Base Range
At Lv. 50 At Lv. 100
HP:
35
95 - 142 180 - 274
Attack:
55
54 - 117 103 - 229
Defense:
35
36 - 95 67 - 185
Special Attack:
30
31 - 90 58 - 174
Special Defense:
30
31 - 90 58 - 174
Speed:
35
36 - 95 67 - 185
Total:
220
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 1 0 0 0 0

Abilities

  • Run Away
  • Unless this Pokemon is under the effects of a trapping move or ability, such as Mean Look or Shadow Tag, it will escape from wild Pokemon battles without fail.

  • Quick Feet
  • When this Pokemon is poisoned (including Toxic), burned, paralyzed, asleep (including self-induced Rest) or frozen, its Speed stat receives a 50% boost; the paralysis status' Speed drop is also ignored.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Tackle 35 95% 35
A physical attack in which the user charges and slams into the foe with its whole body.
5 Howl - - 40
The user howls loudly to raise its spirit, boosting its Attack stat.
9 Sand-Attack - 100% 15
Sand is hurled in the foe's face, reducing its accuracy.
13 Bite 60 100% 25
The foe is bitten with viciously sharp fangs. It may make the target flinch.
17 Odor Sleuth - 100% 40
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
21 Roar - 100% 20
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
25 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
29 Assurance 50 100% 10
If the foe has already taken some damage in the same turn, this attack's power is doubled.
33 Scary Face - 90% 10
The user frightens the foe with a scary face to sharply reduce its Speed stat.
37 Taunt - 100% 20
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
41 Embargo - 100% 15
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
45 Take Down 90 85% 20
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
49 Sucker Punch 80 100% 5
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
53 Crunch 80 100% 15
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM05 Roar - 100% 20
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day - - 5
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt - 100% 20
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75% 15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100% 10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball 80 100% 15
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM41 Torment - 100% 15
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100% 10
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM49 Snatch - 100% 10
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM63 Embargo - 100% 15
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM66 Payback 50 100% 10
If the user can use this attack after the foe attacks, its power is doubled.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse 80 100% 15
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM06 Rock Smash 20 100% 15
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.

Tutor Moves

Move Type Cat. Power Acc. PP
Sucker Punch 80 100% 5
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite - 100% 10
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Uproar 50 100% 10
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Super Fang Varies 90% 10
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Astonish 30 100% 15
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
Poison Fang 50 100% 15
The user bites the foe with toxic fangs. It may also leave the foe badly poisoned.
Covet 40 100% 40
The user endearingly approaches the foe, then steals the item the foe is holding.
Leer - 100% 30
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Yawn - 100% 10
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
Sucker Punch 80 100% 5
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Ice Fang 65 95% 15
The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
Fire Fang 65 95% 15
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
Thunder Fang 65 95% 15
The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
Me First - - 20
The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.