Home Events Book

25 - Pikachu (ピカチュウ)

Male Sprites

pokemon front pokemon shiny front pokemon back pokemon shiny back

Female Sprites

pokemon female front pokemon shiny female front pokemon female back pokemon shiny female back

hg "This intelligent Pokémon roasts hard berries with electricity to make them tender enough to eat."

ss "It raises its tail to check its surroundings. The tail is sometimes struck by lightning in this pose."

Classification Mouse Pokémon
Height 1'04"
Weight 13.0 lbs
Capture Rate 190
Egg Steps 2,560
Egg Groups Ground, Fairy
Experience Growth 1,000,000 - Medium Fast
Safari Zone Flee Rate 0
Color Yellow
Base Happiness 70
Gender Ratio ♂: 50%   ♀: 50%

Held Item Chance
Oran Berry 50%
Light Ball 5%
Damage Taken
normal fire water electric grass ice fighting poison ground flying psychic bug rock ghost dragon dark steel
1 1 1 0.5 1 1 1 1 2 0.5 1 1 1 1 1 1 0.5

Locations

hg Viridian Forest

ss Viridian Forest

pokewalker

Pokéwalker

Courses
Resort
Yellow Forest
Yellow Forest
Yellow Forest
Yellow Forest
Yellow Forest
Yellow Forest
Rally
Sightseeing
Items
Shuca Berry
Lum Berry
Sitrus Berry
Leppa Berry
TinyMushroom
Oran Berry
Stat Base Range
At Lv. 50 At Lv. 100
HP:
35
95 - 142 180 - 274
Attack:
55
54 - 117 103 - 229
Defense:
30
31 - 90 58 - 174
Special Attack:
50
49 - 112 94 - 218
Special Defense:
40
40 - 101 76 - 196
Speed:
90
85 - 156 166 - 306
Total:
300
EVs Gained
HP Att. Def. Sp.Att. Sp.Def. Speed
0 0 0 0 0 2

Abilities

  • Static
  • If an opponent directly attacks this Pokemon, there is a 30% chance that the opponent will become paralyzed.

Level Up Moves

Level Learned Move Type Cat. Power Acc. PP
0 Thundershock 40 100% 30
A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
0 Growl - 100% 40
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
5 Tail Whip - 100% 30
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
10 Thunder Wave - 100% 20
A weak electric charge is launched at the foe. It causes paralysis if it hits.
13 Quick Attack 40 100% 30
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
18 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
21 Slam 80 75% 20
The foe is slammed with a long tail, vines, etc., to inflict damage.
26 Thunderbolt 95 100% 15
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
29 Feint 50 100% 10
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
34 Agility - - 30
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
37 Discharge 80 100% 15
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
42 Light Screen - - 30
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
45 Thunder 120 70% 10
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

Learnable TMs and HMs

TMHM Move Type Cat. Power Acc. PP
TM01 Focus Punch 150 100% 20
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06 Toxic - 85% 10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Varies 100% 15
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM16 Light Screen - - 30
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect - - 10
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance - - 5
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration Varies 100% 20
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75% 15
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt 95 100% 15
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70% 10
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return Varies 100% 20
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100% 10
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break 75 100% 15
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team - - 15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 - 20
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42 Facade 70 100% 20
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100% 20
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest - - 10
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract - 100% 15
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM56 Fling Varies 100% 10
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90% 10
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure - - 10
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM70 Flash - 70% 20
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave - 100% 20
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78 Captivate - 100% 20
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk - - 10
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift Varies 100% 15
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot Varies 100% 20
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger - 90% 15
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute - - 10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength 80 100% 15
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 20 100% 15
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.

Tutor Moves

Move Type Cat. Power Acc. PP
Knock Off 20 100% 20
The user slaps down the foe's held item, preventing the item from being used during the battle.
Thunder Punch 75 100% 15
The foe is punched with an electrified fist. It may leave the target with paralysis.
Helping Hand - 100% 20
A move that boosts the power of the ally's attack in a Double Battle.
Magnet Rise - - 10
The user levitates using electrically generated magnetism for five turns.
Snore 40 100% 15
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 - 20
Star-shaped rays are shot at the foe. This attack never misses.
Mud-Slap 20 100% 10
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout 30 90% 20
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Signal Beam 75 100% 15
The user attacks with a sinister beam of light. It may also confuse the target.
Headbutt 70 100% 15
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves

Move Type Cat. Power Acc. PP
Reversal Varies 100% 15
An all-out attack that becomes more powerful the less HP the user has.
Bide Varies 100% 10
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Present Varies 90% 15
The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
Encore - 100% 5
The user compels the foe to keep using only the move it last used for three to seven turns.
Double Slap 15 85% 10
The foe is slapped repeatedly, back and forth, two to five times in a row.
Wish - 100% 10
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Charge - 100% 20
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
Fake Out 40 100% 10
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Thunder Punch 75 100% 15
The foe is punched with an electrified fist. It may leave the target with paralysis.
Tickle - 100% 20
The user tickles the foe into laughing, reducing its Attack and Defense stats.
Flail Varies 100% 15
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.